Created
December 10, 2012 00:07
-
-
Save jhalbrecht/4247604 to your computer and use it in GitHub Desktop.
Switch statement from UdpMessageService.cs
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
async void OnSocketMessageReceived(DatagramSocket sender, DatagramSocketMessageReceivedEventArgs args) | |
{ | |
if (_connection.Writer == null) | |
ConnectToRemoteSocket(args.RemoteAddress, args.RemotePort); | |
var reader = args.GetDataReader(); | |
var messageType = (WireMessageType)reader.ReadInt32(); | |
switch (messageType) | |
{ | |
case WireMessageType.PlayerLeave: | |
if (PlayerExited != null) | |
PlayerExited(this, new | |
PlayerExitedEventArgs(_connection.RemotePlayer)); | |
break; | |
case WireMessageType.PlayerJoin: | |
if (PlayerJoined != null) | |
{ | |
var nameLength = _connection.Reader.ReadInt32(); | |
var name = _connection.Reader.ReadString((uint)nameLength); | |
var remotePlayer = new Player(); | |
remotePlayer.Name = name; | |
_connection.RemotePlayer = remotePlayer; | |
PlayerJoined(this, new PlayerJoinedEventArgs(remotePlayer)); | |
} | |
break; | |
case WireMessageType.ChatMessage: | |
var msgLength = _connection.Reader.ReadInt32(); | |
var text = _connection.Reader.ReadString((uint)msgLength); | |
var msg = new ChatMessage(); | |
msg.Message = text; | |
msg.Player = _connection.RemotePlayer; | |
if (ChatMessageReceived != null) | |
ChatMessageReceived(this, new | |
ChatMessageReceivedEventArgs(msg)); | |
break; | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment