Created
July 2, 2020 12:20
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Weighted Random C#
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class Test | |
{ | |
public void Example() | |
{ | |
var wr = new WeightedRandom<string>(); | |
wr.Add("Fire", 0.5f); | |
wr.Add("Water", 2f); | |
wr.Add("Snow", 1f); | |
var result = wr.Next(); | |
} | |
} |
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using System.Collections.Generic; | |
// Author: Javier "Ciberman" Mora | |
// License: MIT | |
// Enjoy! | |
public class WeightedRandom<T> | |
{ | |
private struct Value | |
{ | |
public T value; | |
public float probability; | |
public Value(T value, float probability) | |
{ | |
this.value = value; | |
this.probability = probability; | |
} | |
} | |
private System.Random _random; | |
private List<Value> _weightedValues; | |
private float _sumOfProbabilities = 0f; | |
public WeightedRandom(int seed) : this(new System.Random(seed)) { } | |
public WeightedRandom() : this(new System.Random()) { } | |
public WeightedRandom(System.Random random) | |
{ | |
this._random = random; | |
this._weightedValues = new List<Value>(); | |
} | |
public WeightedRandom<T> Clear() | |
{ | |
this._weightedValues.Clear(); | |
this._sumOfProbabilities = 0f; | |
return this; | |
} | |
public WeightedRandom<T> Add(T value, float probability) | |
{ | |
if (probability <= 0f) return this; | |
this._weightedValues.Add(new Value(value, probability)); | |
this._sumOfProbabilities += probability; | |
return this; | |
} | |
public float sumOfProbabilities => this._sumOfProbabilities; | |
public T Next() | |
{ | |
double p = this._random.NextDouble() * this._sumOfProbabilities; | |
foreach (var v in this._weightedValues) | |
{ | |
p -= v.probability; | |
if (p <= 0) return v.value; | |
} | |
return default(T); | |
} | |
} |
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