Created
September 18, 2017 13:26
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Creating points on simple quadratic bezier curve for Grasshopper C# component.
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private void RunScript(List<Point3d> pts, int res, ref object A) | |
{ | |
List<Point3d> points = new List<Point3d>(); | |
if(pts.Count >= 3){ | |
for(int i = 0; i < pts.Count - 2; i++){ | |
Point3d pt1, pt2, pt3 = new Point3d(); | |
if(pts.Count == 3){ | |
pt1 = pts[i]; | |
pt2 = pts[i + 1]; | |
pt3 = pts[i + 2]; | |
}else{ | |
if(i == 0){ | |
pt1 = pts[i]; | |
pt2 = pts[i + 1]; | |
pt3 = pts[i + 1] + (pts[i + 2] - pts[i + 1]) * 0.5; | |
}else if(i == pts.Count - 3){ | |
pt1 = pts[i] + (pts[i + 1] - pts[i]) * 0.5; | |
pt2 = pts[i + 1]; | |
pt3 = pts[i + 2]; | |
}else{ | |
pt1 = pts[i] + (pts[i + 1] - pts[i]) * 0.5; | |
pt2 = pts[i + 1]; | |
pt3 = pts[i + 1] + (pts[i + 2] - pts[i + 1]) * 0.5; | |
} | |
} | |
for(int n = 0; n < res; n++){ | |
Point3d tpt1 = pt1 + (pt2 - pt1) * n / (res - 1); | |
Point3d tpt2 = pt2 + (pt3 - pt2) * n / (res - 1); | |
Point3d newPt = tpt1 + (tpt2 - tpt1) * n / (res - 1); | |
points.Add(newPt); | |
} | |
} | |
} | |
A = points; | |
} |
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