Skip to content

Instantly share code, notes, and snippets.

@jhorikawa
Created January 15, 2018 18:39
Show Gist options
  • Star 32 You must be signed in to star a gist
  • Fork 7 You must be signed in to fork a gist
  • Save jhorikawa/7a236ae0b801bf2aca2d8a3038b9bf40 to your computer and use it in GitHub Desktop.
Save jhorikawa/7a236ae0b801bf2aca2d8a3038b9bf40 to your computer and use it in GitHub Desktop.
Unity Shader to visualize vertex color.
Shader "Custom/VertexColor" {
SubShader {
Tags { "RenderType"="Opaque" }
LOD 200
CGPROGRAM
#pragma surface surf Lambert vertex:vert
#pragma target 3.0
struct Input {
float4 vertColor;
};
void vert(inout appdata_full v, out Input o){
UNITY_INITIALIZE_OUTPUT(Input, o);
o.vertColor = v.color;
}
void surf (Input IN, inout SurfaceOutput o) {
o.Albedo = IN.vertColor.rgb;
}
ENDCG
}
FallBack "Diffuse"
}
@fakhirali
Copy link

Lifesaver🙌🙌

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment