Created
January 26, 2018 23:01
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Unity script for object to follow mouse position. https://youtu.be/sa8tlx9tD-w
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class Follow : MonoBehaviour { | |
public Material characterMarkerMat; | |
// Use this for initialization | |
void Start () { | |
} | |
// Update is called once per frame | |
void Update () { | |
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); | |
RaycastHit hit; | |
if(Physics.Raycast(ray,out hit)){ | |
Vector3 mousePos = hit.point; | |
Vector3 dir = hit.point - transform.position; | |
dir.y = 0; | |
float speed = 0.1f; | |
if(dir.magnitude > speed) | |
{ | |
dir.Normalize(); | |
transform.Translate(dir * speed); | |
} | |
Vector3 spherePos = transform.position; | |
spherePos.y = 0; | |
characterMarkerMat.SetVector("Vector3_337113A", spherePos ); | |
} | |
} | |
} |
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