Created
December 23, 2017 01:27
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Unity + Archimatix Pro でリアルタイム・パラメトリック・デザイン ref: https://qiita.com/jhorikawa_err/items/c925dfe61187239e1242
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using AX; | |
public class TableDesigner : MonoBehaviour { | |
public AXModel model; | |
public AXParameter p_radius; | |
public AXParameter p_height; | |
public AXParameter p_thickness; | |
// Use this for initialization | |
void Start () { | |
if(model != null) | |
{ | |
p_radius = model.getParameter("Chair_radius"); | |
p_height = model.getParameter("Chair_height"); | |
p_thickness = model.getParameter("Chair_thickness"); | |
} | |
} | |
// Update is called once per frame | |
void Update () { | |
} | |
public void UpdateRadius(float val) | |
{ | |
p_radius.initiateRipple_setFloatValueFromGUIChange(val); | |
model.isAltered(); | |
} | |
public void UpdateHeight(float val) | |
{ | |
p_height.initiateRipple_setFloatValueFromGUIChange(val); | |
model.isAltered(); | |
} | |
public void UpdateThickness(float val) | |
{ | |
p_thickness.initiateRipple_setFloatValueFromGUIChange(val); | |
model.isAltered(); | |
} | |
} | |
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