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@jhorsman
Last active December 27, 2015 01:59
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Player ready event bug and workaround. This bug is fixed in SDL Media Manager version 2.4 or earlier.
<!DOCTYPE html>
<html>
<head>
<!--<script src="jquery-2.0.3.min.js"></script>-->
<script src="http://code.jquery.com/jquery-2.0.3.min.js"></script>
<script>
$(document).ready(function() {
$("#myPlayer").bind("player-ready", event_playerready);
$(document).bind("MMPLAYERREADY", event_MMPLAYERREADY);
});
function event_playerready(event) {
// former bug: the player-ready event would be triggered twice for every player
var playerDiv = $(event.target);
console.log("player-ready event fired for div with id: " + playerDiv.attr("id"));
}
function event_MMPLAYERREADY(event) {
console.log("MMPLAYERREADY event fired on div with id " + event.value);
// workaround: get the player div based on the string in event.value. The player-ready event would have the player dom node in the event.target parameter.
// this workaround does not apply when you want to apply different logic on different players, as this function applies to all players in the document.
var playerDiv = $("#" + event.value);
console.log(" as a workaround we found the player div. id: " + playerDiv.attr("id"));
}
</script>
<style type="text/css">
.player {
background-color: #E0E0E0;
width: 600px;
height: 338px;
}
</style>
</head>
<body>
</body>
<div id="myPlayer" class="player">
<script type="text/javascript" language="javascript" src="http://sdl-training.dist.sdlmedia.com/vms/distribution/embed/?o=2981B015-A171-4C6A-BEC6-9C0BC80B9F4E"></script>
</div>
<p>See the logging messages in the console</p>
</html>
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