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import React from 'react'; | |
import ReactDOM from 'react-dom'; | |
import './index.css'; | |
var name1= 'X'; | |
var name2= 'O'; | |
function teste(){ | |
return document.getElementById('name1').value; | |
} | |
function Square(props) { | |
return ( | |
<button className="square" onClick= { props.onClick}> | |
{props.value} | |
</button> | |
); | |
} | |
class Board extends React.Component { | |
renderSquare(i) { | |
return( | |
<Square | |
value={this.props.squares[i]} | |
onClick={() => this.props.onClick(i)} | |
/> | |
); | |
} | |
render() { | |
return ( | |
<div> | |
<div className="board-row"> | |
{this.renderSquare(0)} | |
{this.renderSquare(1)} | |
{this.renderSquare(2)} | |
</div> | |
<div className="board-row"> | |
{this.renderSquare(3)} | |
{this.renderSquare(4)} | |
{this.renderSquare(5)} | |
</div> | |
<div className="board-row"> | |
{this.renderSquare(6)} | |
{this.renderSquare(7)} | |
{this.renderSquare(8)} | |
</div> | |
</div> | |
); | |
} | |
} | |
class Game extends React.Component { | |
constructor(props) { | |
super(props); | |
this.state = { | |
history: [{ | |
squares: Array(9).fill(null) | |
}], | |
stepNumber: 0, | |
xIsNext: true, | |
start: true | |
}; | |
} | |
handleClick(i){ | |
const history = this.state.history.slice( | |
0, this.state.stepNumber + 1); | |
const current = history[history.length - 1]; | |
const squares = current.squares.slice(); | |
if(calculateWinner(squares) || squares[i] | |
|| name1 == ''|| name2 == ''){ | |
return; | |
} | |
squares[i] = this.state.xIsNext ? name1.substring(0,1): name2.substring(0,1); | |
this.setState({ | |
history: history.concat([{ | |
squares: squares | |
}]), | |
stepNumber: history.length, | |
xIsNext: !this.state.xIsNext, | |
}); | |
} | |
jumpTo(step){ | |
this.setState({ | |
stepNumber: step, | |
xIsNext: (step % 2) === 0 | |
}); | |
} | |
render() { | |
const history = this.state.history; | |
const current = history[this.state.stepNumber]; | |
const winner = calculateWinner(current.squares); | |
const moves = history.map((step, move) => { | |
const desc = move ? | |
'Go to move #' + move : | |
'Go to game start'; | |
return( | |
<li key = {move}> | |
<button onClick = {() => this.jumpTo(move)}>{desc}</button> | |
</li> | |
); | |
}); | |
let status; | |
if(winner){ | |
status = alert(`${!this.state.xIsNext ? | |
name1 : name2} ganhou`); | |
}else{ | |
status = `próximo: ${this.state.xIsNext ? | |
name1 : name2}`; | |
} | |
if(this.state.start == true){ | |
return ( | |
<div className="game"> | |
<div className="game-board"> | |
<Board | |
squares={current.squares} | |
onClick={i => this.handleClick(i)} | |
/> | |
</div> | |
<div className="game-info"> | |
<div>{status}</div> | |
<ol>{moves}</ol> | |
</div> | |
</div> | |
); | |
}else{ | |
return( | |
<div> | |
<h1>jogador 1</h1> | |
<input></input> | |
<h1>jogador 1</h1> | |
<input></input> | |
<button>JOGAR</button> | |
</div> | |
); | |
} | |
} | |
} | |
// ======================================== | |
ReactDOM.render( | |
<Game />, | |
document.getElementById('root') | |
); | |
function calculateWinner(squares) { | |
const lines = [ | |
[0, 1, 2], | |
[3, 4, 5], | |
[6, 7, 8], | |
[0, 3, 6], | |
[1, 4, 7], | |
[2, 5, 8], | |
[0, 4, 8], | |
[2, 4, 6], | |
]; | |
for (let i = 0; i < lines.length; i++) { | |
const [a, b, c] = lines[i]; | |
if (squares[a] && squares[a] === squares[b] && squares[a] === squares[c]) { | |
return squares[a]; | |
} | |
} | |
return null; | |
} | |
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