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April 9, 2017 03:08
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Leetcode 554 - brick wall - contest practice
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Text; | |
using System.Threading.Tasks; | |
namespace BrickWall | |
{ | |
/// <summary> | |
/// problem statement: | |
/// https://leetcode.com/contest/leetcode-weekly-contest-27/problems/brick-wall/ | |
/// </summary> | |
class Program | |
{ | |
static void Main(string[] args) | |
{ | |
IList<IList<int>> walls = new List<IList<int>>(); | |
walls.Add(new List<int>() { 1, 2, 2, 1 }); | |
walls.Add(new List<int>() { 3, 1, 2 }); | |
walls.Add(new List<int>() { 1, 3, 2 }); | |
walls.Add(new List<int>() { 2, 4 }); | |
walls.Add(new List<int>() { 3, 1, 2 }); | |
walls.Add(new List<int>() { 1, 3, 1,1 }); | |
var result = LeastBricks(walls); | |
} | |
/// <summary> | |
/// line sweep algorithm, try it 7:02pm - 7:30pm | |
/// </summary> | |
/// <param name="wall"></param> | |
/// <returns></returns> | |
public static int LeastBricks(IList<IList<int>> wall) | |
{ | |
if (wall == null || wall.Count == 0) return 0; | |
int length = wall.Count; | |
int[] start = new int[length]; | |
int count = 0; | |
var tracking = new List<int>(); | |
return leastBricksLineSweep(wall, start, ref count, tracking); | |
} | |
private static int leastBricksLineSweep(IList<IList<int>> wall, int[] start, ref int count, List<int> tracking) | |
{ | |
int minValue = Int32.MaxValue; | |
int length = wall.Count; | |
var selected = new HashSet<int>(); | |
for (int i = 0; i < length; i++) | |
{ | |
int currentIndex = start[i]; | |
if (currentIndex >= wall[i].Count) | |
{ | |
break; | |
} | |
int current = wall[i][start[i]]; | |
if (minValue > current) | |
{ | |
selected.Clear(); | |
selected.Add(i); | |
minValue = current; | |
} | |
else if (minValue == current) | |
{ | |
selected.Add(i); | |
} | |
} | |
int currentCrossed = length - selected.Count; | |
foreach (var id in selected) | |
{ | |
start[id]++; | |
} | |
// adjust the value | |
for (int i = 0; i < length; i++ ) | |
{ | |
if(!selected.Contains(i)) | |
{ | |
int index = start[i]; | |
wall[i][index] -= minValue; | |
} | |
} | |
if (isAllTerminated(wall, start)) return length; | |
count++; | |
tracking.Add(currentCrossed); | |
return Math.Min(currentCrossed, leastBricksLineSweep(wall, start, ref count, tracking)); | |
} | |
private static bool isAllTerminated(IList<IList<int>> wall, int[] start) | |
{ | |
for(int i = 0; i < wall.Count; i++) | |
{ | |
if (wall[i].Count != start[i]) return false; | |
} | |
return true; | |
} | |
} | |
} |
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