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010 editor coloring
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// This code will give each byte (or short or long) a color, which represents the value. | |
// 010 editor will display a color in the hex view, which can help to identify | |
// some logical structure inside a binary file. | |
local int i; | |
local int color=0; | |
while (!FEof()){ | |
FSeek(i); | |
if (size == 0){ | |
ubyte data; | |
FSeek(i-1); | |
color = data + (data*0x100) + (data *0x10000); //will generate grayscale data) | |
SetBackColor(color); | |
SetForeColor(color); | |
FSeek(i); | |
ubyte test; | |
i = i+1; | |
} else if (size == 1){ | |
ushort data; | |
FSeek(i-1); | |
color = data; | |
SetBackColor(color); | |
SetForeColor(color); | |
FSeek(i); | |
ushort test; | |
i = i+2; | |
} else if (size == 2){ | |
ulong data; | |
FSeek(i-1); | |
color = data/256; // causes some loss of detail because of trying to put 4.294.967.295 values into 16.777.215 values... | |
SetBackColor(color); | |
SetForeColor(color); | |
FSeek(i); | |
ulong test; | |
i = i+4; | |
} | |
} |
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