Created
June 29, 2020 16:04
-
-
Save jimmyjonezz/ae1974f6780ddb0800808d277a3619f3 to your computer and use it in GitHub Desktop.
Lowres screen shader for #godotengine
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
shader_type canvas_item; | |
uniform float size_x = 0.002; | |
uniform float size_y = 0.0035; | |
void fragment() { | |
vec2 uv = SCREEN_UV; | |
uv -= mod(uv, vec2(size_x, size_y)); | |
COLOR.rgb = textureLod(SCREEN_TEXTURE, uv, 0.0).rgb; | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment