$/
artifacts/
build/
docs/
lib/
packages/
samples/
src/
tests/
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| #!/bin/bash | |
| # bash generate random alphanumeric string | |
| # | |
| # bash generate random 32 character alphanumeric string (upper and lowercase) and | |
| NEW_UUID=$(cat /dev/urandom | tr -dc 'a-zA-Z0-9' | fold -w 32 | head -n 1) | |
| # bash generate random 32 character alphanumeric string (lowercase only) | |
| cat /dev/urandom | tr -dc 'a-z0-9' | fold -w 32 | head -n 1 |
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| =Navigating= | |
| visit('/projects') | |
| visit(post_comments_path(post)) | |
| =Clicking links and buttons= | |
| click_link('id-of-link') | |
| click_link('Link Text') | |
| click_button('Save') | |
| click('Link Text') # Click either a link or a button | |
| click('Button Value') |
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| // Unity C# Cheat Sheet | |
| // I made these examples for students with prior exerience working with C# and Unity. | |
| // Too much? Try Unity's very good tutorials to get up to speed: https://unity3d.com/learn/tutorials/topics/scripting |
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| using UnityEngine; | |
| using System.Collections; | |
| // This is basically how the Super Metroid camera worked. Whichever direction you moved, the camera would | |
| // move in the same direction a multiple of the player's speed. Once the center of the camera moved a | |
| // certain distance from the player, the camera would lock on the player and move the same speed. Change | |
| // movement direction, and the camera would once again move more quickly to catch up and place itself | |
| // ahead of the player's movement. | |
| // Super Metroid also had area limits and locked certain axes based on where you were. For instance, if |
_________ _____ _______________ _____
\_ ___ \\ \\___________ \____ / ____\ ~/.bash/cliref.md
/ \ \/| | | || _/ __ \ __\ copy/paste from whatisdb
\ \___|__ |_|_ || | \ __/|_ | http://pastebin.com/yGmGiDQX
\________ /_____ \_||____|_ /____ /_| yunga.palatino@gmail.com
20160515 \/ 1527 \/ \/ \/
alias CLIRef.txt='curl -s "http://pastebin.com/raw/yGmGiDQX" | less -i'
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| /** | |
| * Example of using an angular provider to build an api service. | |
| * @author Jeremy Elbourn (@jelbourn) | |
| */ | |
| /** Namespace for the application. */ | |
| var app = {}; | |
| /******************************************************************************/ |
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| Name | MIMEType | Extension | Description | |
|---|---|---|---|---|
| aac | audio/aac | .aac | AAC audio file | |
| abw | application/x-abiword | .abw | AbiWord document | |
| arc | application/octet-stream | .arc | Archive document (multiple files embedded) | |
| avi | video/x-msvideo | .avi | AVI: Audio Video Interleave | |
| azw | application/vnd.amazon.ebook | .azw | Amazon Kindle eBook format | |
| bin | application/octet-stream | .bin | Any kind of binary data | |
| bz | application/x-bzip | .bz | BZip archive | |
| bz2 | application/x-bzip2 | .bz2 | BZip2 archive | |
| csh | application/x-csh | .csh | C-Shell script |
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