These are some of the original shaders I wrote while developing Astrogame, a solar system-scale colonization strategy game built in Panda3D. I'm sharing this snippet because it was my first real experience working with GLSL, and it marked the beginning of my journey into real-time graphics programming.
-
starfield.vert/starfield.frag
→ Procedural starfield shader designed to simulate infinite space with a lightweight effect. No external textures—just pure math. -
bloom.vert/bloom.frag