gitflow | git |
---|---|
git flow init |
git init |
git commit --allow-empty -m "Initial commit" |
|
git checkout -b develop master |
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// Faster solution for: | |
// http://www.boyter.org/2017/03/golang-solution-faster-equivalent-java-solution/ | |
// With threading. | |
// g++ -std=c++11 -Wall -Wextra -O3 -pthread | |
// On my computer (i5-6600K 3.50 GHz 4 cores), takes about ~160 ms after the CPU | |
// has warmed up, or ~80 ms if the CPU is cold (due to Turbo Boost). | |
// How it works: Start by generating a list of losing states -- states where the | |
// game can end in one turn. Generate a new list of states by running the game |
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/// Playground - noun: a place where people can play | |
/// I am the very model of a modern Judgement General | |
//: # Algorithm W | |
//: In this playground we develop a complete implementation of the classic | |
//: algorithm W for Hindley-Milner polymorphic type inference in Swift. | |
//: ## Introduction |
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Why do compilers even bother with exploiting undefinedness signed overflow? And what are those | |
mysterious cases where it helps? | |
A lot of people (myself included) are against transforms that aggressively exploit undefined behavior, but | |
I think it's useful to know what compiler writers are accomplishing by this. | |
TL;DR: C doesn't work very well if int!=register width, but (for backwards compat) int is 32-bit on all | |
major 64-bit targets, and this causes quite hairy problems for code generation and optimization in some | |
fairly common cases. The signed overflow UB exploitation is an attempt to work around this. |
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## Principal type-schemes for functional programs | |
**Luis Damas and Robin Milner, POPL '82** | |
> module W where | |
> import Data.List | |
> import Data.Maybe | |
> import Data.Function |
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