Created
April 20, 2014 16:50
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C言語とRubyでsocket通信
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# -*- coding: utf-8 -*- | |
require 'socket' | |
socket = Socket.unix('./server_socket') | |
socket.write('A') | |
p socket.getc | |
socket.close |
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#include <sys/types.h> | |
#include <sys/socket.h> | |
#include <string.h> | |
#include <stdio.h> | |
#include <sys/un.h> | |
#include <unistd.h> | |
int main(void) | |
{ | |
int server_sockfd , client_sockfd ; | |
int server_len , client_len ; | |
struct sockaddr_un server_address ; | |
struct sockaddr_un client_address ; | |
unlink("server_socket"); | |
server_sockfd = socket(AF_UNIX,SOCK_STREAM,0); | |
server_address.sun_family = AF_UNIX ; | |
strcpy(server_address.sun_path , "server_socket"); | |
server_len = sizeof(server_address); | |
bind(server_sockfd , (struct sockaddr *)&server_address , server_len); | |
listen(server_sockfd , 5); | |
while(1) { | |
char ch ; | |
printf("server waiting\n"); | |
client_sockfd = accept(server_sockfd ,(struct sockaddr *)&client_address , (socklen_t *)&client_len); | |
read(client_sockfd,&ch,1); | |
ch++; | |
write(client_sockfd,&ch,1); | |
close(client_sockfd); | |
} | |
} |
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