Created
May 20, 2015 02:34
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#include <iostream> | |
#include <algorithm> | |
#include <vector> | |
#include <math.h> | |
using namespace std; | |
struct Point { | |
double x, y; | |
}; | |
struct d_p { | |
int p, q; | |
double d; | |
}; | |
double distance(double x1, double y1, double x2, double y2) | |
{ | |
return sqrt(pow(x2 - x1, 2.) + pow(y2 - y1, 2.)); | |
} | |
double cross(const Point &O, const Point &A, const Point &B) | |
{ | |
return (long)(A.x - O.x) * (B.y - O.y) - (long)(A.y - O.y) * (B.x - O.x); | |
} | |
vector<Point> convex_hull(vector<Point> P) | |
{ | |
int n = P.size(), k = 0; | |
vector<Point> H(2 * n); | |
sort(P.begin(), P.end(), [](Point p, Point q) { if (p.y == q.y) return p.x < q.x; else return p.y > q.y; }); | |
for (int i = 0; i < n; ++i) { | |
while (k >= 2 && cross(H[k - 2], H[k - 1], P[i]) <= 0) k--; | |
H[k++] = P[i]; | |
} | |
for (int i = n - 2, t = k + 1; i >= 0; i--) { | |
while (k >= t && cross(H[k - 2], H[k - 1], P[i]) <= 0) k--; | |
H[k++] = P[i]; | |
} | |
H.resize(k); | |
return H; | |
} | |
int main() | |
{ | |
int number; | |
std::cin >> number; | |
for (int i = 0; i < number; i++) | |
{ | |
int max_number; | |
std::cin >> max_number; | |
std::vector <Point> vector; | |
for (int vertex = 0; vertex < max_number; vertex++) | |
{ | |
int x, y; | |
std::cin >> x >> y; | |
vector.push_back({ x, y }); | |
} | |
vector = convex_hull(vector); | |
std::vector <d_p> vec(vector.size() + 1); | |
int count = 1, max_count = 1; | |
for (int i = 0; i < vector.size() - 1; i++) | |
{ | |
double max = 0, temp = 0; | |
while (max < (temp = distance(vector[i].x, vector[i].y , vector[count].x, vector[count].y))) | |
{ | |
max = temp; | |
max_count = count; | |
count++; | |
if (count > vector.size() - 1) | |
break; | |
} | |
vec[i] = { i, max_count,max }; | |
count--; | |
} | |
sort(vec.begin(), vec.end(), [](d_p a, d_p b) { return a.d > b.d; }); | |
std::cout << vector[vec[0].p].x << " " << vector[vec[0].p].y << " " << vector[vec[0].q].x << " " << vector[vec[0].q].y << std::endl; | |
} | |
} |
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