Created
June 20, 2014 19:35
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/* Some HTML5 Tags | |
*/ | |
aside, footer, header, nav, section { | |
display: block; | |
} | |
/* Examples | |
*/ | |
body { | |
background-color: #bbb; | |
color: #383838; | |
} | |
#canvas { | |
background-color: #fff; | |
} | |
header { | |
padding-bottom: 10px; | |
} | |
header a { | |
color: #30f; | |
text-decoration: none; | |
} | |
aside { | |
padding-top: 6px; | |
} | |
/* Index page | |
*/ | |
#index-body { | |
background-color: #fdeba1; | |
font-family: "Vollkorn", serif; | |
color: #000; | |
} | |
#index-body a { | |
text-decoration: none; | |
color: #b30300; | |
} | |
#index-body #description, #index-body #exercises { | |
overflow: auto; | |
max-width: 900px; | |
margin: 0px auto 20px auto; | |
padding-left: 15px; | |
padding-bottom: 15px; | |
background-color: #fff; | |
border-radius: 15px; | |
} | |
#index-body #description { | |
margin-top: 40px; | |
} | |
#index-body h1 { | |
color: #b30300; | |
} | |
#index-body #description h2 { | |
margin-bottom: 0; | |
} | |
#index-body h1 a { | |
text-decoration: underline; | |
color: #b30300; | |
} | |
#index-body li h2, #index-body li h3, #index-body li h4 { | |
color: #000; | |
} | |
#index-body li h3 { | |
margin-bottom: 0px; | |
} | |
#index-body #description ul { | |
margin: 0; | |
padding: 0; | |
list-style-type: none; | |
} | |
#index-body #description ul li { | |
padding-bottom: 0.6em; | |
} | |
.container { | |
display: table; | |
width: 100%; | |
height: auto; | |
} | |
.container .text { | |
display:table-cell; | |
height:100%; | |
vertical-align:middle; | |
} | |
.container img { | |
padding: 0 20px; | |
display: block; | |
float: right; | |
} | |
.container .clear { | |
clear: both; | |
} | |
#exercises ul { | |
margin: 0; | |
padding: 4px 20px 10px 20px; | |
} | |
#exercises ol { | |
margin: 0 20px 10px 0; | |
padding: 0; | |
list-style-type: none; | |
} | |
#exercises ol li { | |
padding-top: 5px; | |
} | |
#exercises ol ol ol { | |
padding-left: 60px; | |
list-style-type: decimal-leading-zero; | |
} | |
#exercises ol ol ol li img, #exercises ol ol li img { | |
margin-left: 4px; | |
margin-bottom: -10; | |
} | |
#exercises h2 { | |
margin: 10px 0 0 0; | |
} |
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<!doctype html> | |
<html> | |
<head> | |
<meta charset="utf-8"> | |
<title>Velocity 1</title> | |
<link rel="stylesheet" href="style.css"> | |
</head> | |
<body> | |
<canvas id="canvas" width="400" height="400"></canvas> | |
</body> | |
</html> |
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function Ball (radius, color) { | |
if (radius === undefined) { radius = 40; } | |
if (color === undefined) { color = "#ff0000"; } | |
this.x = 0; | |
this.y = 0; | |
this.radius = radius; | |
this.rotation = 0; | |
this.scaleX = 1; | |
this.scaleY = 1; | |
this.color = "#ff0000"; | |
this.lineWidth = 1; | |
} | |
Ball.prototype.draw = function (context) { | |
context.save(); | |
context.translate(this.x, this.y); | |
context.rotate(this.rotation); | |
context.scale(this.scaleX, this.scaleY); | |
context.lineWidth = this.lineWidth; | |
context.fillStyle = this.color; | |
context.beginPath(); | |
//x, y, radius, start_angle, end_angle, anti-clockwise | |
context.arc(0, 0, this.radius, 0, (Math.PI * 2), true); | |
context.closePath(); | |
context.fill(); | |
if (this.lineWidth > 0) { | |
context.stroke(); | |
} | |
context.restore(); | |
}; | |
window.onload = function () { | |
var canvas = document.getElementById('canvas'), | |
context = canvas.getContext('2d'), | |
ball = new Ball(), | |
vx = Math.random() * 10 - 5, | |
vy = Math.random() * 10 - 5, | |
bounce = -0.7, | |
gravity = 0.1; | |
ball.x = canvas.width / 2; | |
ball.y = canvas.height / 2; | |
(function drawFrame () { | |
window.requestAnimationFrame(drawFrame, canvas); | |
context.clearRect(0, 0, canvas.width, canvas.height); | |
var left = 0, | |
right = canvas.width, | |
top = 0, | |
bottom = canvas.height; | |
vy += gravity; | |
ball.x += vx; | |
ball.y += vy; | |
if (ball.x + ball.radius > right) { | |
ball.x = right - ball.radius; | |
vx *= bounce; | |
} else if (ball.x - ball.radius < left) { | |
ball.x = left + ball.radius; | |
vx *= bounce; | |
} | |
if (ball.y + ball.radius > bottom) { | |
ball.y = bottom - ball.radius; | |
vy *= bounce; | |
} else if (ball.y - ball.radius < top) { | |
ball.y = top + ball.radius; | |
vy *= bounce; | |
} | |
ball.draw(context); | |
}()); | |
}; |
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