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August 19, 2015 14:38
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Fast exact integer perp dot product sign in JavaScript
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The MIT License (MIT) | |
Copyright (c) 2015 BusFaster Ltd | |
Permission is hereby granted, free of charge, to any person obtaining a copy | |
of this software and associated documentation files (the "Software"), to deal | |
in the Software without restriction, including without limitation the rights | |
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
copies of the Software, and to permit persons to whom the Software is | |
furnished to do so, subject to the following conditions: | |
The above copyright notice and this permission notice shall be included in all | |
copies or substantial portions of the Software. | |
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | |
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | |
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | |
SOFTWARE. |
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#include "stdint.h" | |
double perpdotTwiddle64(int32_t a1, int32_t b1, int32_t b2, int32_t a2) { | |
double a = (double)a1 * (double)a2; | |
double b = (double)b1 * (double)b2; | |
int32_t delta; | |
if(a != b) return(a - b); | |
delta = (a1 & 0x1fff) * (a2 & 0x1fff) | |
- (b1 & 0x1fff) * (b2 & 0x1fff); | |
return(((delta & 0x1fff) ^ 0x1000) - 0x1000); | |
}; |
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// Sign of the perp dot product of two vectors with 32-bit coordinates. | |
// It returns an arbitrary number with a sign matching the correct result. | |
// Faster version if Math.imul is available. | |
function perpdotImul64(a1, b1, b2, a2) { | |
var a = a1 * a2; | |
var b = b1 * b2; | |
// Multiplication results have 53 bits of accuracy while 64 may be needed. | |
// If their difference is nonzero, its sign is still guaranteed correct. | |
if(a != b) return(a - b); | |
// If the first 53 bits match, we must check the remaining 11 bits. | |
// Math.imul gives us the lowest 32 bits, with signs matching the full | |
// multiplication result. Finally, we need to make the result unsigned. | |
return((Math.imul(a1, a2) - Math.imul(b1, b2)) | 0); | |
}; | |
// Slower version using bit twiddling. | |
function perpdotTwiddle64(a1, b1, b2, a2) { | |
var a = a1 * a2; | |
var b = b1 * b2; | |
var delta; | |
if(a != b) return(a - b); | |
// The products must match or be large enough to overflow 53 bits. | |
// Since they can differ only in their last 11 bits, their signs must | |
// match. We can work with just the lowest 13 bits ignoring signs. | |
delta = (a1 & 0x1fff) * (a2 & 0x1fff) - (b1 & 0x1fff) * (b2 & 0x1fff); | |
// Result low bits can be for example 7fff and 0000, while the actual | |
// difference is small (such as +/- 1). To fix this, return only the | |
// lowest 13 bits and sign extend. See: | |
// https://graphics.stanford.edu/~seander/bithacks.html#VariableSignExtend | |
return(((delta & 0x1fff) ^ 0x1000) - 0x1000); | |
}; | |
var perpdot64; | |
// Use best version based on JavaScript engine. | |
if(Math.imul) perpdot64 = perpdotImul64; | |
else perpdot64 = perpdotTwiddle64; |
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