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#include "App.h" | |
#include "glad/glad.h" | |
#include <stb_image.h> | |
#include <stdio.h> | |
#include "Camera.h" | |
#include "imgui/imgui.h" | |
#include "imgui/imgui_impl_sdl.h" | |
#include "imgui/imgui_impl_opengl3.h" | |
#include "SDL/SDL.h" |
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// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved. | |
#include "GeoEditorEdMode.h" | |
#include "GeoEditorEdModeToolkit.h" | |
#include "GeoEditorCommands.h" | |
#include "Toolkits/ToolkitManager.h" | |
#include "Engine/Selection.h" | |
#include "EditorModeManager.h" | |
const FEditorModeID FGeoEditorEdMode::EM_GeoEditorEdModeId = TEXT("EM_GeoEditorEdMode"); |
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#include "../Public/GeoEditorCommands.h" | |
#define LOCTEXT_NAMESPACE "MeshToolEditCommands" | |
void FGeoEditorCommands::RegisterCommands() | |
{ | |
UI_COMMAND(AlignBrushVerticesToGrid, "Align Brush To Grid", "Align Vertices To Grid", EUserInterfaceActionType::Button, FInputChord(EModifierKey::Control, EKeys::G)); | |
} | |
#undef LOCTEXT_NAMESPACE |
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#pragma once | |
#include "Framework/Commands/Commands.h" | |
#define LOCTEXT_NAMESPACE "GeoEditorCommands" | |
class FGeoEditorCommands : public TCommands<FGeoEditorCommands> | |
{ | |
public: |
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// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved. | |
#pragma once | |
#include "CoreMinimal.h" | |
#include "EdMode.h" | |
class FGeoEditorEdMode : public FEdMode | |
{ | |
public: |
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#pragma once | |
#include "Framework/Commands/Commands.h" | |
#define LOCTEXT_NAMESPACE "GeoEditorCommands" | |
class FGeoEditorCommands : public TCommands<FGeoEditorCommands> | |
{ | |
public: |
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// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved. | |
#include "GeoEditorEdMode.h" | |
#include "GeoEditorEdModeToolkit.h" | |
#include "GeoEditorCommands.h" | |
#include "Toolkits/ToolkitManager.h" | |
#include "Engine/Selection.h" | |
#include "EditorModeManager.h" | |
const FEditorModeID FGeoEditorEdMode::EM_GeoEditorEdModeId = TEXT("EM_GeoEditorEdMode"); |
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//==============================================================================// | |
/* //Copyright 2016 John Kinzel | |
This program is free software: you can redistribute it and/or modify | |
it under the terms of the GNU General Public License as published by | |
the Free Software Foundation, either version 3 of the License, or | |
(at your option) any later version. | |
This program is distributed in the hope that it will be useful, | |
but WITHOUT ANY WARRANTY; without even the implied warranty of |
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//==============================================================================// | |
/* //Copyright 2016 John Kinzel | |
This program is free software: you can redistribute it and/or modify | |
it under the terms of the GNU General Public License as published by | |
the Free Software Foundation, either version 3 of the License, or | |
(at your option) any later version. | |
This program is distributed in the hope that it will be useful, | |
but WITHOUT ANY WARRANTY; without even the implied warranty of |
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** Executing... | |
** Command: "G:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\vbsp.exe" | |
** Parameters: -game "G:\SourceMods\Portfolio\sp\game\mod_episodic" "G:\SourceMods\Portfolio\sp\game\mod_episodic\maps\OneRoomApartment.vmf" | |
Valve Software - vbsp.exe (Jun 12 2014) | |
4 threads | |
materialPath: G:\SourceMods\Portfolio\sp\game\mod_episodic\materials | |
Loading G:\SourceMods\Portfolio\sp\game\mod_episodic\maps\OneRoomApartment.vmf | |
Could not locate 'GameData' key in g:\sourcemods\portfolio\sp\game\mod_episodic\gameinfo.txt |
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