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def double_Q_learning(env, episodes=100, step_size=0.01, exploration_rate=0.01): | |
policy = utils.create_random_policy(env) # Create policy, just for the util function to create Q | |
# 1. Initialize value dictionaries formated: { S1: { A1: 0.0, A2: 0.0, ...}, ...} | |
Q_1 = create_state_action_dictionary(env, policy) | |
Q_2 = create_state_action_dictionary(env, policy) | |
# 2. Loop through the number of episodes | |
for episode in range(episodes): | |
env.reset() # Gym environment reset | |
S = env.env.s # 3. Getting State | |
finished = False | |
# 4. Looping to the end of the episode | |
while not finished: | |
Q = {s: {a: av + Q_2[s][a] for a, av in sv.items()} for s, sv in Q_1.items()} # 5. Adding dictionaries to crete policy | |
A = greedy_policy(Q)[S] # 6. Deciding on the action | |
S_prime, reward, finished, _ = env.step(A) # 7. Making next step | |
# 8. 50% chance | |
if np.random.uniform() < 0.5: | |
Q_1[S][A] = Q_1[S][A] + step_size * (reward + exploration_rate * max(Q_2[S_prime].values()) - Q_1[S][A]) # 9. Update rule | |
else: | |
Q_2[S][A] = Q_2[S][A] + step_size * (reward + exploration_rate * max(Q_1[S_prime].values()) - Q_2[S][A]) # 9. Update rule | |
# 10. Update State for the next step | |
S = S_prime | |
Q = {s: {a: av + Q_2[s][a] for a, av in sv.items()} for s, sv in Q_1.items()} | |
return greedy_policy(Q), Q |
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