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@jkrauska
Created June 20, 2019 06:13
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NEW ROUND N = 1024Copying instances to the GPU ...
Threads per block =128
Threads per instance = 32
Instances per block = 4
Number of blocks = 256
Setting num 64 limbs = 12Copying instances to the GPU ...
Threads per block =128
Threads per instance = 32
Instances per block = 4
Number of blocks = 256
Setting num 64 limbs = 12Copying instances to the GPU ...
Threads per block =128
Threads per instance = 32
Instances per block = 4
Number of blocks = 256
Setting num 64 limbs = 12Copying instances to the GPU ...
Threads per block =128
Threads per instance = 32
Instances per block = 4
Number of blocks = 256
Setting num 64 limbs = 12
NEW ROUND N = 2048Copying instances to the GPU ...
Threads per block =128
Threads per instance = 32
Instances per block = 4
Number of blocks = 512
Setting num 64 limbs = 12Copying instances to the GPU ...
Threads per block =128
Threads per instance = 32
Instances per block = 4
Number of blocks = 512
Setting num 64 limbs = 12Copying instances to the GPU ...
Threads per block =128
Threads per instance = 32
Instances per block = 4
Number of blocks = 512
Setting num 64 limbs = 12Copying instances to the GPU ...
Threads per block =128
Threads per instance = 32
Instances per block = 4
Number of blocks = 512
Setting num 64 limbs = 12
NEW ROUND N = 4096Copying instances to the GPU ...
Threads per block =128
Threads per instance = 32
Instances per block = 4
Number of blocks = 1024
Setting num 64 limbs = 12Copying instances to the GPU ...
Threads per block =128
Threads per instance = 32
Instances per block = 4
Number of blocks = 1024
Setting num 64 limbs = 12Copying instances to the GPU ...
Threads per block =128
Threads per instance = 32
Instances per block = 4
Number of blocks = 1024
Setting num 64 limbs = 12Copying instances to the GPU ...
Threads per block =128
Threads per instance = 32
Instances per block = 4
Number of blocks = 1024
Setting num 64 limbs = 12
NEW ROUND N = 8192Copying instances to the GPU ...
Threads per block =128
Threads per instance = 32
Instances per block = 4
Number of blocks = 2048
Setting num 64 limbs = 12Copying instances to the GPU ...
Threads per block =128
Threads per instance = 32
Instances per block = 4
Number of blocks = 2048
Setting num 64 limbs = 12Copying instances to the GPU ...
Threads per block =128
Threads per instance = 32
Instances per block = 4
Number of blocks = 2048
Setting num 64 limbs = 12Copying instances to the GPU ...
Threads per block =128
Threads per instance = 32
Instances per block = 4
Number of blocks = 2048
Setting num 64 limbs = 12
NEW ROUND N = 16384Copying instances to the GPU ...
Threads per block =128
Threads per instance = 32
Instances per block = 4
Number of blocks = 4096
Setting num 64 limbs = 12Copying instances to the GPU ...
Threads per block =128
Threads per instance = 32
Instances per block = 4
Number of blocks = 4096
Setting num 64 limbs = 12Copying instances to the GPU ...
Threads per block =128
Threads per instance = 32
Instances per block = 4
Number of blocks = 4096
Setting num 64 limbs = 12Copying instances to the GPU ...
Threads per block =128
Threads per instance = 32
Instances per block = 4
Number of blocks = 4096
Setting num 64 limbs = 12
NEW ROUND N = 32768Copying instances to the GPU ...
Threads per block =128
Threads per instance = 32
Instances per block = 4
Number of blocks = 8192
Setting num 64 limbs = 12Copying instances to the GPU ...
Threads per block =128
Threads per instance = 32
Instances per block = 4
Number of blocks = 8192
Setting num 64 limbs = 12Copying instances to the GPU ...
Threads per block =128
Threads per instance = 32
Instances per block = 4
Number of blocks = 8192
Setting num 64 limbs = 12Copying instances to the GPU ...
Threads per block =128
Threads per instance = 32
Instances per block = 4
Number of blocks = 8192
Setting num 64 limbs = 12
NEW ROUND N = 65536Copying instances to the GPU ...
Threads per block =128
Threads per instance = 32
Instances per block = 4
Number of blocks = 16384
Setting num 64 limbs = 12Copying instances to the GPU ...
Threads per block =128
Threads per instance = 32
Instances per block = 4
Number of blocks = 16384
Setting num 64 limbs = 12Copying instances to the GPU ...
Threads per block =128
Threads per instance = 32
Instances per block = 4
Number of blocks = 16384
Setting num 64 limbs = 12Copying instances to the GPU ...
Threads per block =128
Threads per instance = 32
Instances per block = 4
Number of blocks = 16384
Setting num 64 limbs = 12
NEW ROUND N = 131072Copying instances to the GPU ...
Threads per block =128
Threads per instance = 32
Instances per block = 4
Number of blocks = 32768
Setting num 64 limbs = 12Copying instances to the GPU ...
Threads per block =128
Threads per instance = 32
Instances per block = 4
Number of blocks = 32768
Setting num 64 limbs = 12Copying instances to the GPU ...
Threads per block =128
Threads per instance = 32
Instances per block = 4
Number of blocks = 32768
Setting num 64 limbs = 12Copying instances to the GPU ...
Threads per block =128
Threads per instance = 32
Instances per block = 4
Number of blocks = 32768
Setting num 64 limbs = 12
NEW ROUND N = 262144Copying instances to the GPU ...
Threads per block =128
Threads per instance = 32
Instances per block = 4
Number of blocks = 65536
Setting num 64 limbs = 12Copying instances to the GPU ...
Threads per block =128
Threads per instance = 32
Instances per block = 4
Number of blocks = 65536
Setting num 64 limbs = 12Copying instances to the GPU ...
Threads per block =128
Threads per instance = 32
Instances per block = 4
Number of blocks = 65536
Setting num 64 limbs = 12Copying instances to the GPU ...
Threads per block =128
Threads per instance = 32
Instances per block = 4
Number of blocks = 65536
Setting num 64 limbs = 12
NEW ROUND N = 524288Copying instances to the GPU ...
Threads per block =128
Threads per instance = 32
Instances per block = 4
Number of blocks = 131072
Setting num 64 limbs = 12Copying instances to the GPU ...
Threads per block =128
Threads per instance = 32
Instances per block = 4
Number of blocks = 131072
Setting num 64 limbs = 12Copying instances to the GPU ...
Threads per block =128
Threads per instance = 32
Instances per block = 4
Number of blocks = 131072
Setting num 64 limbs = 12Copying instances to the GPU ...
Threads per block =128
Threads per instance = 32
Instances per block = 4
Number of blocks = 131072
Setting num 64 limbs = 12
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