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/* | |
rotating a 2D image of a potato | |
as suggested by Mother | |
april 11, 2014 | |
*/ | |
PImage potato; | |
float[][] rotationMat; | |
float theta; | |
float pw, ph; | |
void setup() { | |
size(300, 300); | |
//frameRate(6); | |
background(200); | |
potato = loadImage("potato.png"); | |
pw = potato.width; | |
ph = potato.height; | |
theta = 0; | |
} | |
void draw() { | |
background(200); | |
changePixels(); | |
theta = (theta+0.05)%TWO_PI; | |
} | |
void changePixels() { | |
rotationMat = getRMat(theta); | |
loadPixels(); | |
potato.loadPixels(); | |
for (int y = 0; y < ph; y++) { | |
for (int x = 0; x < pw; x++) { | |
color oldCoor = color(potato.pixels[y*potato.width+x]); | |
// this is here because apparently transparent images still have weirdly colored backgrounds? | |
// or maybe i'm doing something wrong? | |
if (oldCoor != color(6573620)) { | |
PVector coors = new PVector(x-pw/2, y-ph/2); | |
PVector newCoors = matMult(rotationMat, coors); | |
int newCoor = ((height/2)+(int)newCoors.y)*width+((width/2)+(int)newCoors.x); | |
if (newCoor < width*height && newCoor > 0) { | |
pixels[newCoor] = oldCoor; | |
} | |
} | |
} | |
} | |
updatePixels(); | |
} | |
PVector matMult(float[][] mat, PVector p) { | |
float x = p.x*mat[0][0] + p.y*mat[0][1]; | |
float y = p.x*mat[1][0] + p.y*mat[1][1]; | |
return new PVector(x, y); | |
} | |
float[][] getRMat(float a) { | |
rotationMat = new float[2][2]; | |
// column-major matrix | |
rotationMat[0][0] = cos(a); | |
rotationMat[0][1] = sin(a); | |
rotationMat[1][0] = -sin(a); | |
rotationMat[1][1] = cos(a); | |
return rotationMat; | |
} |
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