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Less mixins for fancy 3D-like effect on text, boxes and icons.
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#lego { | |
.X(@n, @greedy: false) {#raster > .X(@n, @greedy)} | |
.Y(@n, @greedy: false) {#raster > .Y(@n, @greedy)} | |
.Z(@n, @start, @var: true) {#shadow-stack > .Z(@n, @start, @var)} | |
// Walls (push an area up or down) | |
//////////////////////////////////////////////////////////// | |
.wall(@n, @color, @side-color) when not (@side-color) { | |
background-color: @color; | |
#shadow-stack > .box(@n, @color, @side-color); | |
} | |
.wall(@n, @color) { | |
#shadow-stack > .box(@n, @color, darken(@color, 20%)); | |
} | |
.wall(@n, none, @side-color) { | |
#shadow-stack > .box(@n, @color, @side-color); | |
} | |
// Planes (areas to build lego on with unbound size) | |
//////////////////////////////////////////////////////////// | |
.plane(@z, @color, @side) when (@side = left), (@side = right) { | |
background-color: @color; | |
#raster > .row(@side); | |
#lego > .wall(@z, @color); | |
} | |
.plane(@z, @color, @side-color: true, @side: left) { | |
background-color: @color; | |
#raster > .row(@side); | |
#lego > .wall(@z, @color, @side-color); | |
} | |
// Bricks (The lego boxes this module is all about) | |
//////////////////////////////////////////////////////////// | |
.brick(@color, @x, @y, @z: 0, @greed: none) { | |
background-color: @color; | |
#raster > .cell(@x, @y, @greed); | |
#lego > .wall(@z, @color); | |
} | |
.brick(@color, @x, @y, @z: 0, @greed: none, @side-color: true) { | |
background-color: @color; | |
#lego > .cell(@x, @y, @greed); | |
#lego > .Z(@z, @color, @side-color); | |
} | |
// A square lego | |
.tile(@color, @size, @z: 0, @greed: none) { | |
#lego > .brick(@color, @size, @size, @z, @greed); | |
} | |
} |
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// A grid system based on square cells | |
@grid: 50px; | |
@gutter: 5px; | |
#raster { | |
// Width | |
//////////////////////////////////////////////////////////// | |
.width(@n, @greedy: false) when not (@greedy) { | |
width: (@n * @grid) + ((@n - 1) * @gutter); | |
} | |
.width(@n, true) { | |
width: (@n * @grid) + ((@n + 1) * @gutter); | |
} | |
// Height | |
//////////////////////////////////////////////////////////// | |
.height(@n, @greedy: false) when not (@greedy) { | |
height: (@n * @grid) + ((@n - 1) * @gutter); | |
} | |
.height(@n, true) { | |
height: (@n * @grid) + ((@n + 1) * @gutter); | |
} | |
// Tile | |
//////////////////////////////////////////////////////////// | |
.tile(@x, @y, none) { | |
#raster.width(@x); | |
#raster.height(@y); | |
} | |
.tile(@x, @y, horizontal) { | |
#raster.width(@x, true); | |
#raster.height(@y); | |
} | |
.tile(@x, @y, vertical) { | |
#raster.width(@x); | |
#raster.height(@y, true); | |
} | |
.tile(@x, @y, both) { | |
#raster.width(@x, true); | |
#raster.height(@y, true); | |
} | |
.tile(@x, @y) when (isnumber(@y)) { | |
#raster.tile(@x, @y, none); | |
} | |
.tile(@size, @greed: none) when not (isnumber(@greed)) { | |
#raster.tile(@size, @size, @greed); | |
} | |
// Greed | |
//////////////////////////////////////////////////////////// | |
.greed(true, top) { margin-top: -@gutter } | |
.greed(false, top) { margin-top: @gutter} | |
.greed(true, right) { margin-top: -@gutter} | |
.greed(false, right) { margin-top: 0} | |
.greed(true, bottom) { margin-top: -@gutter} | |
.greed(false, bottom) { margin-top: 0} | |
.greed(true, left) { margin-top: -@gutter } | |
.greed(false, left) { margin-top: @gutter} | |
.greed(@greed, vertical) { | |
.greed(@greed, top); | |
.greed(@greed, bottom); | |
} | |
.greed(@greed, horizontal) { | |
.greed(@greed, left); | |
.greed(@greed, right); | |
} | |
.greed(@greed, both) { | |
.greed(@greed, vertical); | |
.greed(@greed, horizontal); | |
} | |
.greed(@greed, none) { | |
.greed(@greed, vertical); | |
.greed(@greed, horizontal); | |
} | |
.greed(@top, @right, @bottom, @left) { | |
.greed(@top, top); | |
.greed(@right, right); | |
.greed(@bottom, bottom); | |
.greed(@left, left); | |
} | |
// Bars (Vertical grid positioning) | |
//////////////////////////////////////////////////////////// | |
.bar(@n: 1, @greedy: false) { | |
#raster.height(@n, @greedy); | |
} | |
.bar(@n: 1, true) { | |
margin-top: -@gutter; | |
margin-bottom: -@gutter; | |
} | |
.bar(@n: 1, false) { | |
margin-top: @gutter; | |
margin-bottom: 0; | |
} | |
//.gutter | |
// Row container | |
//////////////////////////////////////////////////////////// | |
.row(@side: left) { | |
margin-left: -@gutter; | |
float: @side; | |
.clearfix; | |
} | |
// Columns (Horizontal grid positioning) | |
//////////////////////////////////////////////////////////// | |
.col(@n: 1, @greedy: false) { | |
margin-top: @gutter; | |
float: inherit; | |
#raster.width(@n, @greedy); | |
} | |
.col(@n: 1, true) { | |
margin-right: -@gutter; | |
margin-left: -@gutter; | |
} | |
.col(@n: 1, false) { | |
margin-right: 0; | |
margin-left: @gutter; | |
} | |
// Bars (Vertical grid positioning) | |
//////////////////////////////////////////////////////////// | |
.bar(@n: 1, @greedy: false) { | |
#raster.height(@n, @greedy); | |
} | |
.bar(@n: 1, true) { | |
margin-top: -@gutter; | |
margin-bottom: -@gutter; | |
} | |
.bar(@n: 1, false) { | |
margin-top: @gutter; | |
margin-bottom: 0; | |
} | |
// Cells (Grid areas) | |
// Third parameter @greed has 4 options: | |
// - none | |
// - horizontal | |
// - vertical | |
// - both | |
//////////////////////////////////////////////////////////// | |
.cell(@x, @y, @_) { | |
} | |
.cell(@x, @y, none) { | |
#raster.col(@x); | |
#raster.bar(@y); | |
} | |
.cell(@x, @y, horizontal) { | |
#raster.col(@x, true); | |
#raster.bar(@y); | |
} | |
.cell(@x, @y, vertical) { | |
#raster.col(@x); | |
#raster.bar(@y, true); | |
} | |
.cell(@x, @y, both) { | |
#raster.col(@x, true); | |
#raster.bar(@y, true); | |
} | |
.cell(@x, @y) when (isnumber(@y)) { | |
#raster.cell(@x, @y, none); | |
} | |
.cell(@size, @greed: none) when not (isnumber(@greed)) { | |
#raster.cell(@size, @size, @greed); | |
} | |
// Offset resolvers | |
//////////////////////////////////////////////////////////// | |
#offset { | |
.top(@n, @greed: false) when not (@greed) { | |
margin-top: @n * @grid + (@n - 1) * @gutter; | |
} | |
.top(@n, true) { | |
margin-top: @n * (@grid + @gutter); | |
} | |
.bottom(@n, @greed: false) when not (@greed) { | |
margin-bottom: @n * (@grid + @gutter); | |
} | |
.bottom(@n, true) { | |
margin-bottom: @n * @grid + (@n + 1) * @gutter; | |
} | |
.left(@n, @greed: false) when not (@greed) { | |
margin-left: @n * (@grid + @gutter); | |
} | |
.left(@n, true) { | |
margin-left: @n * @grid + (@n + 1) * @gutter; | |
} | |
.right(@n, @greed: false) when not (@greed) { | |
margin-right: @n * (@grid + @gutter); | |
} | |
.right(@n, true) { | |
margin-right: @n * @grid + (@n - 1) * @gutter; | |
} | |
} | |
// Offset shortcuts | |
//////////////////////////////////////////////////////////// | |
.offset(@top, @right, @bottom, @left, @greed: false) { | |
#offset.offset(@top, @right, @bottom, @left, @greed, @greed, @greed, @greed) | |
} | |
.offset(@top, @right, @bottom, @right, | |
@greed-vertical, @greed-horizontal) { | |
#offset.offset(@top, @right, @bottom, @left, @greed-vertical, @greed-horizontal, @greed-vertical, @greed-horizontal) | |
} | |
.offset(@top, @right, @bottom, @right, | |
@greed-top, @greed-right, @greed-bottom, @greed-left) { | |
#offset.top(@top, @greed-top); | |
#offset.right(@right, @greed-top); | |
#offset.bottom(@bottom, @greed-top); | |
#offset.left(@left, @greed-top); | |
} | |
.offset(@n, @side, @greed: false) when (@side = top) { | |
#offset.top(@n, @greed); | |
} | |
.offset(@n, @side, @greed: false) when (@side = right) { | |
#offset.right(@n, @greed); | |
} | |
.offset(@n, @side, @greed: false) when (@side = bottom) { | |
#offset.bottom(@n, @greed); | |
} | |
.offset(@n, @side: left, @greed: false) when (@side = left) { | |
#offset.left(@n, @greed); | |
} | |
// Indent | |
.indent(@n: 1, @side: left) { | |
.padding(@side, @n * @grid + (@n - 1) * @gutter); | |
.padding(@side, @n * (@grid + @gutter)); | |
} | |
.text() { | |
line-height: @grid; | |
font-size: @grid / 2; | |
} | |
.text(half) { | |
line-height: @grid / 2; | |
font-size: @grid / 4; | |
} | |
} |
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/********************************************************************\ | |
| ____ / \ / \ | | |
| / __ \ | | | | | | |
| | (||\_/ | | __ ___- __| | ___ / \ / \ | | |
| |\____ \ | ' _ \ / _ | / __ | / _ \ \ \ / \ / / | | |
| / \|||) || (|||) | / (||) |_ / (||) |_ / (|||) \|\ _ /| | | |
| \_______/|\_/ |\_/|\____-__/|\____-__/|\_______/||\_/|||\_/| | | |
| \|||||||/ \|/ \|/ \||||/||/ \||||/||/ \|||||||/ \|/ \|/ | | |
| ____ / \ / \ | | |
| / __ \ | | | | /\ | | |
| | (||\_/ | |,_ ___- __ | |_ / / | | |
| |\____ \ | __/ / _ | / __| | _ ( | | |
| / \|||) || (||// (||) |_ / (|||,-| (||) \ | | |
| \_______/|\____/|\____-__/|\______/\_/| \__| | | |
| \|||||||/ \||||/ \||||/||/\||||||/\|/ \|/ | | |
| | | |
| Less mixins for fancy 3D-like effect on text, boxes and icons. | | |
| | | |
| This program is free software: you can redistribute it and/or | | |
| modify it under the terms of the GNU General Public License as | | |
| published by the Free Software Foundation, either version 3 of | | |
| the License, or (at your option) any later version. | | |
| | | |
| This program is distributed in the hope that it will be useful, | | |
| but WITHOUT ANY WARRANTY; without even the implied warranty of | | |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | | |
| GNU General Public License for more details. | | |
| | | |
| You should have received a copy of the GNU General Public License | | |
| along with this program. If not, see <http://www.gnu.org/licenses/>. | | |
|\ /| | |
|\||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||/| | |
|\||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||/| | |
|\||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||/| | |
\|||||||||||||||||||||||||||||||* Copyright (C) 2013 Jesse the Game */ | |
#shadow-stack { | |
//////////////////////////////////////////////////////////////// | |
// Shadow output mixins | |
//////////////////////////////////////////////////////////// | |
// Text shadow | |
//////////////////////////////////////////////////////// | |
.shadow(@shadow, text) { | |
text-shadow: @shadow; | |
} | |
/////////////////////////////////////////////////// | |
// Box shadow | |
/////////////////////////////////////////////// | |
.shadow(@shadow, @type: box) when (@type = box) { | |
-webkit-box-shadow: @shadow; | |
-moz-box-shadow: @shadow; | |
-ms-box-shadow: @shadow; | |
-o-box-shadow: @shadow; | |
box-shadow: @shadow; | |
} | |
//////////////////////////////////////////////////////////////// | |
// Recursive shadow build mixins | |
//////////////////////////////////////////////////////////// | |
// Iterator (Solid) | |
//////////////////////////////////////////////////////// | |
.stack(@height, @start, @end, @type, @prefix, @n, @str) when (@n > 0) { | |
@factor: @n / @height; | |
@hue: hue(@start) + (hue(@end) - hue(@start)) * @factor; | |
@saturation: saturation(@start) + (saturation(@end) - saturation(@start)) * @factor; | |
@lightness: lightness(@start) + (lightness(@end) - lightness(@start)) * @factor; | |
@interpolant: hsl(@hue, @saturation, @lightness); | |
@shadow: ~"0 @{n}px 0 @{interpolant}"; | |
@str_: "@{shadow} @{prefix}, @{str}"; | |
#shadow-stack > .stack(@height, @start, @end, @type, @prefix, @n - 1, @str_); | |
} | |
/////////////////////////////////////////////////// | |
// Resolver | |
/////////////////////////////////////////////// | |
.stack(@height, @start, @end, @type, @prefix, @n, @str) when (@n = 0) { | |
//TODO, these should be adjustable | |
//@s1: "@{prefix} 1px 1px 9px rgba(0,0,0,0.1)"; | |
//@s2: "@{prefix} 1px 1px 3px rgba(0,0,0,0.3)"; | |
@height2: @height + 7px; | |
@s1: ~"@{prefix} 0 @{height}px 5px rgba(0,0,0,0.1)"; | |
@s2: ~"@{prefix} 0 @{height}px 9px rgba(0,0,0,0.3)"; | |
//@s1: "0 0 0 #fff"; | |
//@s2: "0 0 0 #fff"; | |
@shadow: ~"@{str} @{s1}, @{s2}"; | |
#shadow-stack > .shadow(@shadow, @type); | |
} | |
//////////////////////////////////////////////////////////////// | |
// Start the recursive shadow builder | |
//////////////////////////////////////////////////////////// | |
.start(@height, @start, @end, @type, @prefix) { | |
#shadow-stack > .stack(@height, @start, @end, @type, @prefix, @height, ""); | |
} | |
//////////////////////////////////////////////////////////////// | |
// Move the stacking element in the appropriate direction | |
//////////////////////////////////////////////////////////// | |
// Push inset shadows down | |
//////////////////////////////////////////////////////// | |
.prepare(@height, @start, @end, @type) when (@height < 0) { | |
#shadow-stack > .start(-@height, @start, @end, @type, "inset "); | |
} | |
//////////////////////////////////////////////////////// | |
// Push drop shadows up | |
//////////////////////////////////////////////////// | |
.prepare(@height, @start, @end, @type) when (@height > 0) { | |
#shadow-stack > .start(@height, @start, @end, @type, ""); | |
margin-top: -@height * 1px; | |
margin-bottom: @height * 1px; | |
} | |
//////////////////////////////////////////////////////////////// | |
// Pick the end color | |
//////////////////////////////////////////////////////////// | |
// If end is a color, use it as end color | |
//////////////////////////////////////////////////////// | |
.plan(@height, @start, @var, @type) when (iscolor(@var)) { | |
#shadow-stack > .prepare(@height, @start, @var, @type); | |
} | |
//////////////////////////////////////////////////// | |
// If end is a percentage, use start darkend by it as end color | |
//////////////////////////////////////////////// | |
.plan(@height, @start, @var, @type) when (ispercentage(@var)) { | |
#shadow-stack > .prepare(@height, @start, darken(@start, @var), @type); | |
} | |
//////////////////////////////////////////// | |
// If end wasn't specified, use the start color | |
//////////////////////////////////////// | |
.plan(@height, @start, @var, @type) when (@var) { | |
#shadow-stack > .prepare(@height, @start, @start, @type); | |
} | |
//////////////////////////////////////////////////////////////// | |
// Shadow Stack API | |
//////////////////////////////////////////////////////////// | |
// Mixins | |
//////////////////////////////////////////////////////// | |
// .text | |
// .text-inset (TODO) | |
// .box | |
// .box-inset (TODO) | |
//////////////////////////////////////////////////// | |
// Parameters | |
//////////////////////////////////////////////// | |
// @height: Height of the stack | |
// @start: Color at the top of the stack | |
// @var (optional): Pick the color at the bottom of the stack by either: | |
// - color: Use it | |
// - percentage: Darken the start color by it | |
// - (omitted): Use the start color | |
//////////////////////////////////////////// | |
// Usage: | |
//////////////////////////////////////// | |
// #shadow-stack > .box(5, #333, 5%); | |
//////////////////////////////////// | |
.text(@height, @start, @var: true) { | |
#shadow-stack > .plan(@height, @start, @var, text); | |
} | |
.box(@height, @start, @var: true) { | |
#shadow-stack > .plan(@height, @start, @var, box); | |
} | |
.box(0) { | |
#shadow-stack.shadow("0 0 0 #fff") | |
} | |
} | |
/*|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||\ | |
|/||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||\| | |
|/ \| | |
| 2013 | | |
| Jesse the Game | | |
| jesse@jessethegame.net | | |
| | | |
| | | |
\____________________________________________________________________*/ |
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