Created
January 19, 2016 21:41
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jsSnake
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(function () { | |
var self = this; | |
var canvas = document.getElementById('mainCanvas'); | |
var context = canvas.getContext('2d'); | |
var x = 0; | |
var y = 0; | |
var oldX = 0; | |
var oldY = 0; | |
var sqrW = 10; | |
var sqrH = 5; | |
var dx = 10; | |
var dy = 5; | |
var movementLoop; | |
var gameSpeed = 150; | |
var snake = []; | |
var snakeInitialSize = 5; | |
function drawSquare(x, y) { | |
context.beginPath(); | |
context.fillStyle = "#ff0000"; | |
context.fillRect(x, y, sqrW, sqrH); | |
context.fill(); | |
} | |
function initSnake() { | |
for (var i = snakeInitialSize - 1; i >= 0; i--) { | |
if (i == snakeInitialSize - 1) { | |
x = i * 12; | |
y = y; | |
} | |
snake.push({x: i, y: y}); | |
} | |
} | |
function drawSnake() { | |
var snakeSize = snake.length; | |
for (var i = 0; i < snakeSize; i++) { | |
var body = snake[i]; | |
drawSquare(body.x * 12, body.y * 12); | |
} | |
} | |
function clear(oldX, oldY) { | |
context.fillStyle = "#ffffff"; | |
context.beginPath(); | |
context.clearRect(oldX, oldY, sqrW, sqrH); | |
context.closePath(); | |
context.fill(); | |
} | |
initSnake(); | |
drawSnake(); | |
function update() { | |
var tail = snake.pop(); | |
tail.x = x; | |
tail.y = y; | |
snake.unshift(tail); | |
clear(oldX, oldY); | |
drawSnake(); | |
} | |
function reset() { | |
x = 0; | |
y = 0; | |
} | |
function moveToUp() { | |
oldX = x; | |
oldY = y; | |
y -= dy; | |
console.log(' X : ' + x + ' Y : ' + y); | |
update(); | |
} | |
function moveToDown() { | |
oldX = x; | |
oldY = y; | |
y += dy; | |
console.log(' X : ' + x + ' Y : ' + y); | |
update(); | |
} | |
function moveToLeft() { | |
oldX = x; | |
oldY = y; | |
x -= dx; | |
console.log(' X : ' + x + ' Y : ' + y); | |
update(); | |
} | |
function moveToRight() { | |
oldX = x; | |
oldY = y; | |
x += dx; | |
console.log(' X : ' + x + ' Y : ' + y); | |
update(); | |
} | |
function moveTo(position) { | |
clearInterval(movementLoop); | |
switch (position) { | |
case 'Up': | |
movementLoop = setInterval(moveToUp, gameSpeed); | |
break; | |
case 'Down': | |
movementLoop = setInterval(moveToDown, gameSpeed); | |
break; | |
case 'Left': | |
movementLoop = setInterval(moveToLeft, gameSpeed); | |
break; | |
case 'Right': | |
movementLoop = setInterval(moveToRight, gameSpeed); | |
break; | |
} | |
} | |
document.addEventListener('keydown', function (e) { | |
var position = e.keyIdentifier; | |
moveTo(position); | |
}); | |
})(); | |
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