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@jlongster
Last active December 15, 2015 04:29
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LLJS compiling to asm.js
struct Point {
function void Point(double x, double y) {
this->x = x;
this->y = y;
}
double x, y;
}
function int add1(int x) {
return x + 1;
}
function double square(double x, double y) {
return add1(x) + y;
}
function double main() {
let Point p(1.2, 3.4);
return square(p.x, p.y);
}
var TOTAL_MEMORY = 134217728;
var buffer = new ArrayBuffer(TOTAL_MEMORY);
var MB = 1024 * 1024 | 0;
var WORD_SIZE = 4;
var SIZE = 256 * MB / WORD_SIZE;
var STACK_SIZE = 2 * MB / WORD_SIZE;
var HEAP_SIZE = SIZE - STACK_SIZE;
var asm = (function (global, env, buffer) {
"use asm";
var U1 = new global.Uint8Array(buffer);
var I1 = new global.Int8Array(buffer);
var U2 = new global.Uint16Array(buffer);
var I2 = new global.Int16Array(buffer);
var U4 = new global.Uint32Array(buffer);
var I4 = new global.Int32Array(buffer);
var F4 = new global.Float32Array(buffer);
var F8 = new global.Float64Array(buffer);
function Point$Point(thisPtr, x, y) {
thisPtr = thisPtr | 0;
x = +x;
y = +y;
F8[thisPtr] = x;
F8[(thisPtr) + 1] = y;
}
function add1(x) {
x = x | 0;
return (x + 1) | 0;
}
function square(x, y) {
x = +x;
y = +y;
return +(add1(x | 0) + y);
}
function main() {
var $SP = U4[1] -= 4;
var _, p = 0;
Point$Point(($SP) >> 1, 1.2, 3.4);
return _ = square(F8[($SP) >> 1], F8[(($SP) >> 1) + 1]) | 0, U4[1] += 4, _;
U4[1] += 4;
}
return { main: main };
})(this,
{ HEAP_SIZE: HEAP_SIZE },
buffer);
asm.main();
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