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%% @doc This module represents a Player with a Socket and a Token | |
-module(ggs_table). | |
-behaviour(gen_server). | |
%% gen_server callbacks | |
-export([init/1, handle_call/3, handle_cast/2, handle_info/2, | |
terminate/2, code_change/3]). | |
-record(state, { token, players, socket, game_vm } ). | |
-export([start_link/2, | |
add_player/2, | |
remove_player/2, | |
stop/1, | |
notify/3]). | |
-include_lib("eunit/include/eunit.hrl"). | |
%% ---------------------------------------------------------------------- | |
% @doc returns a new table | |
start_link(Token, Socket) -> | |
GameVM = ggs_gamevm:start_link(), | |
{ok, Pid} = gen_server:start_link(?MODULE, [Token, Socket, GameVM], []), | |
Pid. | |
call(Pid, Msg) -> | |
gen_server:call(Pid, Msg, infinity). | |
% @doc adds a player to a table | |
add_player(Table, Player) -> call(Table, {add_player, Player}). | |
% @doc removes player form a table | |
remove_player(Table, Player) -> call(Table, {remove_player, Player}). | |
% @doc stops the table process | |
stop(Table) -> | |
gen_server:cast(Table, stop). | |
% @doc notifies the table with a message from a player | |
notify(Table, Player, Message) -> | |
gen_server:cast(Table, {notify, Player, Message}). | |
%% ---------------------------------------------------------------------- | |
%% @private | |
init([Token, Socket, GameVM]) -> | |
{ok, #state { token = Token, | |
socket = Socket, | |
game_vm = GameVM, | |
players = [] }}. | |
%% @private | |
handle_call({add_player, Player}, _From, #state { players = Players } = State) -> | |
{reply, ok, State#state { players = [Player | Players] }}; | |
handle_call({remove_player, Player}, _From, #state { players = Players } = State) -> | |
{reply, ok, State#state { players = Players -- [Player] }}; | |
handle_call(Msg, _From, State) -> | |
error_logger:error_report([unknown_msg, Msg]), | |
{reply, ok, State}. | |
%% @private | |
handle_cast({notify, Player, Message}, #state { game_vm = GameVM } = State) -> | |
case Message of | |
{server, define, Args} -> | |
ggs_gamevm:define(GameVM, Args); | |
{game, Command, Args} -> | |
ggs_gamevm:user_command(GameVM, Player, Command, Args) | |
end, | |
{noreply, State}; | |
handle_cast(stop, State) -> | |
{stop, normal, State}; | |
handle_cast(Msg, S) -> | |
error_logger:error_report([unknown_msg, Msg]), | |
{noreply, S}. | |
%% @private | |
handle_info(Msg, S) -> | |
error_logger:error_report([unknown_msg, Msg]), | |
{noreply, S}. | |
%% @private | |
terminate(_Reason, _State) -> | |
ok. | |
%% @private | |
code_change(_OldVsn, State, _Extra) -> | |
{ok, State}. | |
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