Skip to content

Instantly share code, notes, and snippets.

@jlouis
Forked from jeena/gist:830405
Created February 16, 2011 23:05
Show Gist options
  • Save jlouis/830489 to your computer and use it in GitHub Desktop.
Save jlouis/830489 to your computer and use it in GitHub Desktop.
%% @doc This module represents a Player with a Socket and a Token
-module(ggs_table).
-behaviour(gen_server).
%% gen_server callbacks
-export([init/1, handle_call/3, handle_cast/2, handle_info/2,
terminate/2, code_change/3]).
-record(state, { token, players, socket, game_vm } ).
-export([start_link/2,
add_player/2,
remove_player/2,
stop/1,
notify/3]).
-include_lib("eunit/include/eunit.hrl").
%% ----------------------------------------------------------------------
% @doc returns a new table
start_link(Token, Socket) ->
GameVM = ggs_gamevm:start_link(),
{ok, Pid} = gen_server:start_link(?MODULE, [Token, Socket, GameVM], []),
Pid.
call(Pid, Msg) ->
gen_server:call(Pid, Msg, infinity).
% @doc adds a player to a table
add_player(Table, Player) -> call(Table, {add_player, Player}).
% @doc removes player form a table
remove_player(Table, Player) -> call(Table, {remove_player, Player}).
% @doc stops the table process
stop(Table) ->
gen_server:cast(Table, stop).
% @doc notifies the table with a message from a player
notify(Table, Player, Message) ->
gen_server:cast(Table, {notify, Player, Message}).
%% ----------------------------------------------------------------------
%% @private
init([Token, Socket, GameVM]) ->
{ok, #state { token = Token,
socket = Socket,
game_vm = GameVM,
players = [] }}.
%% @private
handle_call({add_player, Player}, _From, #state { players = Players } = State) ->
{reply, ok, State#state { players = [Player | Players] }};
handle_call({remove_player, Player}, _From, #state { players = Players } = State) ->
{reply, ok, State#state { players = Players -- [Player] }};
handle_call(Msg, _From, State) ->
error_logger:error_report([unknown_msg, Msg]),
{reply, ok, State}.
%% @private
handle_cast({notify, Player, Message}, #state { game_vm = GameVM } = State) ->
case Message of
{server, define, Args} ->
ggs_gamevm:define(GameVM, Args);
{game, Command, Args} ->
ggs_gamevm:user_command(GameVM, Player, Command, Args)
end,
{noreply, State};
handle_cast(stop, State) ->
{stop, normal, State};
handle_cast(Msg, S) ->
error_logger:error_report([unknown_msg, Msg]),
{noreply, S}.
%% @private
handle_info(Msg, S) ->
error_logger:error_report([unknown_msg, Msg]),
{noreply, S}.
%% @private
terminate(_Reason, _State) ->
ok.
%% @private
code_change(_OldVsn, State, _Extra) ->
{ok, State}.
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment