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@jmatraszek
Created February 17, 2018 22:06
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CPU: GenuineIntel MMX SSE SSE2
>>> Initializing Renderer
Monitor count: 2
Monitor #1: 1920,0 1920x1080
Monitor #2: 0,0 1920x1080
PIXELFORMAT: RGBA32 Z24 S8
MODE: 1920x1080
Initializing Shaders
<<< Renderer Initialization Complete
>>> Initializing Sound
DMA: 2 channels, 44100Hz, 16 bits
<<< Sound Initialization Complete
Loading vm file vm/ui.qvm...
VM file ui compiled to 835926 bytes of code
ui loaded in 2097152 bytes on the hunk
123 arenas parsed
37 bots parsed
--- Common Initialization Complete ---
>>> Initializing Networking
Opening IP socket: localhost:27960
Hostname: archbox.home.lan
IP: 192.168.161.1
<<< Networking Initialization Complete
Working directory: /home/kuba/.q3a/baseq3
Started tty console (use +set ttycon 0 to disable)
Found 7 defrag maps.
>>> Initializing Server
Map: RunBoo
>>> Initializing FileSystem
28240 files in pk3 files
<<< FileSystem Initialization Complete
Loading vm file vm/qagame.qvm...
VM file qagame compiled to 1153830 bytes of code
qagame loaded in 2097152 bytes on the hunk
------- Game Initialization -------
gamename: defrag
gamedate: Jun 13 2017
sv_fps: integer value too high
0 teams with 0 entities
6 items registered
------- BotLib Initialization -------
loaded weapons.c
loaded items.c
loaded syn.c
loaded rnd.c
loaded match.c
loaded rchat.c
------------ Map Loading ------------
trying to load maps/RunBoo.aas
can't open maps/RunBoo.aas
37 bots parsed
123 arenas parsed
-----------------------------------
sv_fps: integer value too high
sv_fps: integer value too high
sv_fps: integer value too high
sv_fps: integer value too high
<<< Server Initialization Complete
sv_fps: integer value too high
sv_fps: integer value too high
sv_fps: integer value too high
sv_fps: integer value too high
sv_fps: integer value too high
sv_fps: integer value too high
sv_fps: integer value too high
>>> Initializing Renderer
PIXELFORMAT: RGBA32 Z24 S8
MODE: 1920x1080
Initializing Shaders
<<< Renderer Initialization Complete
Loading vm file vm/ui.qvm...
VM file ui compiled to 835926 bytes of code
ui loaded in 2097152 bytes on the hunk
123 arenas parsed
37 bots parsed
Loading vm file vm/cgame.qvm...
VM file cgame compiled to 1456686 bytes of code
cgame loaded in 8388608 bytes on the hunk
Cvar: df_promode 1
Cvar: dmflags 0
Cvar: sv_cheats 0
Cvar: timescale 1.00
Cvar: g_synchronousClients 1
Cvar: pmove_fixed 1
Cvar: pmove_msec 8
Cvar: com_maxfps 60
Cvar: g_speed 320
Cvar: g_gravity 800
Cvar: g_knockback 1000
stitched 0 LoD cracks
...loaded 1614 faces, 20 meshes, 28 trisurfs, 0 flares
Failed to load model file models/players/characters//lower.md3
CL_InitCGame: 0.47 seconds
6 msec to draw all images
Com_TouchMemory: 0 msec
sv_fps: integer value too high
********************
ERROR: Bad game system trap: 42
********************
----- Server Shutdown (Server crashed: Bad game system trap: 42) -----
==== ShutdownGame ====
AAS shutdown.
---------------------------
>>> Initializing Renderer
PIXELFORMAT: RGBA32 Z24 S8
MODE: 1920x1080
Initializing Shaders
<<< Renderer Initialization Complete
Loading vm file vm/ui.qvm...
VM file ui compiled to 835926 bytes of code
ui loaded in 2097152 bytes on the hunk
123 arenas parsed
37 bots parsed
]\condump defrag
Dumped console text to defrag.txt
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