Created
February 17, 2018 22:06
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CPU: GenuineIntel MMX SSE SSE2 | |
>>> Initializing Renderer | |
Monitor count: 2 | |
Monitor #1: 1920,0 1920x1080 | |
Monitor #2: 0,0 1920x1080 | |
PIXELFORMAT: RGBA32 Z24 S8 | |
MODE: 1920x1080 | |
Initializing Shaders | |
<<< Renderer Initialization Complete | |
>>> Initializing Sound | |
DMA: 2 channels, 44100Hz, 16 bits | |
<<< Sound Initialization Complete | |
Loading vm file vm/ui.qvm... | |
VM file ui compiled to 835926 bytes of code | |
ui loaded in 2097152 bytes on the hunk | |
123 arenas parsed | |
37 bots parsed | |
--- Common Initialization Complete --- | |
>>> Initializing Networking | |
Opening IP socket: localhost:27960 | |
Hostname: archbox.home.lan | |
IP: 192.168.161.1 | |
<<< Networking Initialization Complete | |
Working directory: /home/kuba/.q3a/baseq3 | |
Started tty console (use +set ttycon 0 to disable) | |
Found 7 defrag maps. | |
>>> Initializing Server | |
Map: RunBoo | |
>>> Initializing FileSystem | |
28240 files in pk3 files | |
<<< FileSystem Initialization Complete | |
Loading vm file vm/qagame.qvm... | |
VM file qagame compiled to 1153830 bytes of code | |
qagame loaded in 2097152 bytes on the hunk | |
------- Game Initialization ------- | |
gamename: defrag | |
gamedate: Jun 13 2017 | |
sv_fps: integer value too high | |
0 teams with 0 entities | |
6 items registered | |
------- BotLib Initialization ------- | |
loaded weapons.c | |
loaded items.c | |
loaded syn.c | |
loaded rnd.c | |
loaded match.c | |
loaded rchat.c | |
------------ Map Loading ------------ | |
trying to load maps/RunBoo.aas | |
can't open maps/RunBoo.aas | |
37 bots parsed | |
123 arenas parsed | |
----------------------------------- | |
sv_fps: integer value too high | |
sv_fps: integer value too high | |
sv_fps: integer value too high | |
sv_fps: integer value too high | |
<<< Server Initialization Complete | |
sv_fps: integer value too high | |
sv_fps: integer value too high | |
sv_fps: integer value too high | |
sv_fps: integer value too high | |
sv_fps: integer value too high | |
sv_fps: integer value too high | |
sv_fps: integer value too high | |
>>> Initializing Renderer | |
PIXELFORMAT: RGBA32 Z24 S8 | |
MODE: 1920x1080 | |
Initializing Shaders | |
<<< Renderer Initialization Complete | |
Loading vm file vm/ui.qvm... | |
VM file ui compiled to 835926 bytes of code | |
ui loaded in 2097152 bytes on the hunk | |
123 arenas parsed | |
37 bots parsed | |
Loading vm file vm/cgame.qvm... | |
VM file cgame compiled to 1456686 bytes of code | |
cgame loaded in 8388608 bytes on the hunk | |
Cvar: df_promode 1 | |
Cvar: dmflags 0 | |
Cvar: sv_cheats 0 | |
Cvar: timescale 1.00 | |
Cvar: g_synchronousClients 1 | |
Cvar: pmove_fixed 1 | |
Cvar: pmove_msec 8 | |
Cvar: com_maxfps 60 | |
Cvar: g_speed 320 | |
Cvar: g_gravity 800 | |
Cvar: g_knockback 1000 | |
stitched 0 LoD cracks | |
...loaded 1614 faces, 20 meshes, 28 trisurfs, 0 flares | |
Failed to load model file models/players/characters//lower.md3 | |
CL_InitCGame: 0.47 seconds | |
6 msec to draw all images | |
Com_TouchMemory: 0 msec | |
sv_fps: integer value too high | |
******************** | |
ERROR: Bad game system trap: 42 | |
******************** | |
----- Server Shutdown (Server crashed: Bad game system trap: 42) ----- | |
==== ShutdownGame ==== | |
AAS shutdown. | |
--------------------------- | |
>>> Initializing Renderer | |
PIXELFORMAT: RGBA32 Z24 S8 | |
MODE: 1920x1080 | |
Initializing Shaders | |
<<< Renderer Initialization Complete | |
Loading vm file vm/ui.qvm... | |
VM file ui compiled to 835926 bytes of code | |
ui loaded in 2097152 bytes on the hunk | |
123 arenas parsed | |
37 bots parsed | |
]\condump defrag | |
Dumped console text to defrag.txt |
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