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Open source remote encrypted full-system backups

A while back I had my laptop stolen and while I had backups of all the important stuff my latest full-system backup was several months old since I have to dig out my backup harddrive from its alternate location every time I want to update the backup (I don't store my laptop and backup harddrive in the same building since theft/fire would mean loosing all copies).

So, being sick of imperfect backup solutions I decided to find a solution for online full-system backups that met the following criteria:

  • 100% open source client
  • Zero-knowledge encryption (server can't access data)
  • Works on GNU/Linux
  • Affordable (max $20 per month for ~1TB)
@ata4
ata4 / moviebarcode.py
Last active July 24, 2023 16:02
Python 3 script to create movie barcodes with ffmpeg and imagemagick
#!/usr/bin/python
import sys, subprocess, getopt, os, json
def main(argv):
script_name = os.path.basename(argv[0])
try:
opts, args = getopt.getopt(argv[1:], "sw:h:q:", ["help", "solid-color", "width=", "height=", "samples="])
except getopt.GetoptError as err:
int[][] result;
float time;
void setup() {
setup_();
result = new int[width*height][3];
}
void draw() {
for (int i=0; i<width*height; i++)
anonymous
anonymous / gist:10675250
Created April 14, 2014 19:11
Motion Blur + Chromatic Aberration
// by dave @ beesandbombs.tumblr.com >:)
void setup() {
setup_();
result = new int[width*height][3];
result_ = new int[width*height][3];
}
int[][] result, result_;
float time;
@estebanpadilla
estebanpadilla / AutoSnap.cs
Last active April 10, 2021 21:27
Auto snap to grid in Unity If you need to auto snap a gameObject to the grid in unity this script will help you. Usage: Create a Editor folder in your assets folder. Add the AutoSnap.cs script to the Editor folder. To open press Command + L (Mal), Control + L (PC) Source: http://answers.unity3d.com/questions/148812/is-there-a-toggle-for-snap-to-…
using UnityEngine;
using UnityEditor;
public class AutoSnap : EditorWindow
{
private Vector3 prevPosition;
private bool doSnap = true;
private float snapValue = 1;
[MenuItem( "Edit/Auto Snap %_l" )]
#!/usr/bin/python
# http://kennastuff.blogspot.de/2013/03/zelda-starring-zelda-python-code.html
# You'll need to have a copy of Legend of Zelda named "original.nes"
# in the same folder as the .py file. Run the .py file
# and it'll spit out a file called "hack.nes".
ORIGINAL_SCROLL_TEXT = [
@darktable
darktable / SavWav.cs
Created April 6, 2012 05:01
Unity3D: script to save an AudioClip as a .wav file.
// Copyright (c) 2012 Calvin Rien
// http://the.darktable.com
//
// This software is provided 'as-is', without any express or implied warranty. In
// no event will the authors be held liable for any damages arising from the use
// of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
@darktable
darktable / MiniJSON.cs
Created November 30, 2011 23:08
Unity3D: MiniJSON Decodes and encodes simple JSON strings. Not intended for use with massive JSON strings, probably < 32k preferred. Handy for parsing JSON from inside Unity3d.
/*
* Copyright (c) 2013 Calvin Rien
*
* Based on the JSON parser by Patrick van Bergen
* http://techblog.procurios.nl/k/618/news/view/14605/14863/How-do-I-write-my-own-parser-for-JSON.html
*
* Simplified it so that it doesn't throw exceptions
* and can be used in Unity iPhone with maximum code stripping.
*
* Permission is hereby granted, free of charge, to any person obtaining