Created
November 24, 2015 04:04
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Client read thread
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DWORD WINAPI clientReadThreadHandler(LPVOID argument){ | |
Client *client = (Client*)argument; | |
GameUpdate message; | |
int result; int total; int size; | |
char bufferSize[sizeof(int)] = { 0 }; | |
char bufferE[sizeof(ElementStatus)] = { 0 }; | |
char bufferP[sizeof(PlayerStatus)] = { 0 }; | |
char bufferEn[sizeof(EntityStatus)] = { 0 }; | |
while (1){ | |
message.elements.clear(); | |
message.players.clear(); | |
message.entities.clear(); | |
// read players | |
result = client->readMessage(bufferSize, sizeof(int)); | |
total = int(*bufferSize); | |
for (size_t i = 0; i < total; i++){ | |
result = client->readMessage(bufferP, sizeof(PlayerStatus)); | |
if (result > 0){ | |
PlayerStatus p; | |
p.deserialize(bufferP); | |
message.players.push_back(p); | |
} | |
memset(bufferP, 0, sizeof(bufferP)); | |
} | |
// read elements | |
result = client->readMessage(bufferSize, sizeof(int)); | |
total = int(*bufferSize); | |
for (size_t i = 0; i < total; i++){ | |
result = client->readMessage(bufferE, sizeof(ElementStatus)); | |
if (result > 0){ | |
ElementStatus p; | |
p.deserialize(bufferE); | |
message.elements.push_back(p); | |
} | |
memset(bufferE, 0, sizeof(bufferE)); | |
} | |
// read entities | |
result = client->readMessage(bufferSize, sizeof(int)); | |
total = int(*bufferSize); | |
for (size_t i = 0; i < total; i++){ | |
result = client->readMessage(bufferEn, sizeof(EntityStatus)); | |
if (result > 0){ | |
EntityStatus p; | |
p.deserialize(bufferEn); | |
message.entities.push_back(p); | |
} | |
memset(bufferEn, 0, sizeof(bufferEn)); | |
} | |
} | |
return 0; | |
} |
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