Created
February 24, 2021 17:08
-
-
Save jmschrack/92bfd4261d25f9b993acc07ef8fe4b81 to your computer and use it in GitHub Desktop.
Unity Editor: Adds context menu item to create a template Scriptable Wizard
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using UnityEngine; | |
using UnityEditor; | |
using System; | |
using System.IO; | |
using System.Text; | |
public class CreateScriptableWizard{ | |
[MenuItem("Assets/Create/C# Scriptable Wizard",false,105)] | |
static void Create(){ | |
//this works for right clicking in the Project window | |
var path=AssetDatabase.GetAssetPath(Selection.activeObject); | |
if(!Directory.Exists(path)){ | |
Debug.LogErrorFormat("{0} is not a valid path!",path); | |
return; | |
} | |
path=EditorUtility.SaveFilePanel("Save Scriptable Wizard",path,"MyScriptableWizard.cs","cs"); | |
if(path.Length==0) return;//they clicked cancel | |
var fname=Path.GetFileNameWithoutExtension(path); | |
using (StreamWriter outFile = new StreamWriter(path)){ | |
int tabIndex=0; | |
void Tab(){ | |
for(int i=0;i<tabIndex;++i){ | |
outFile.Write("\t"); | |
} | |
} | |
void WriteLine(string line){ | |
Tab(); | |
outFile.WriteLine(line); | |
} | |
WriteLine("using UnityEngine;"); | |
WriteLine("using UnityEditor;"); | |
WriteLine("public class "+fname+" : ScriptableWizard {"); | |
++tabIndex; | |
WriteLine(""); | |
WriteLine("[MenuItem(\"GameObject/"+fname+"\")]"); | |
WriteLine("static void CreateWizard(){"); | |
++tabIndex; | |
WriteLine("ScriptableWizard.DisplayWizard<"+fname+">(\"Wizard Title Here\",\"Create Button Text Here\",\"Apply Button Text Here\");"); | |
WriteLine("//If you don't want to use the secondary button simply leave it out:"); | |
WriteLine("//ScriptableWizard.DisplayWizard<"+fname+">(\"Wizard Title Here\",\"Create Button Text Here\");"); | |
--tabIndex; | |
WriteLine("}"); | |
WriteLine(""); | |
WriteLine("// Called when the Create button is clicked. The window is automatically closed after this."); | |
WriteLine("void OnWizardCreate()"); | |
WriteLine("{"); | |
++tabIndex; | |
--tabIndex; | |
WriteLine("}"); | |
WriteLine(""); | |
WriteLine("//Called every Editor frame"); | |
WriteLine("void OnWizardUpdate()"); | |
++tabIndex; | |
WriteLine("{"); | |
WriteLine("//you can show messages in the Window by assigning to these properties:"); | |
WriteLine("//this.errorString=\"Some Error!\";"); | |
WriteLine("//this.helpString=\"Some Info.\";"); | |
WriteLine("//You can deactivate the Create button by changing this bool"); | |
WriteLine("//this.isValid=false;"); | |
WriteLine("//You can change the "); | |
--tabIndex; | |
WriteLine("}"); | |
WriteLine(""); | |
WriteLine("//When the user presses the \"Apply\" button OnWizardOtherButton is called."); | |
WriteLine("void OnWizardOtherButton()"); | |
WriteLine("{"); | |
WriteLine("}"); | |
--tabIndex; | |
WriteLine("}"); | |
} | |
AssetDatabase.Refresh(); | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment