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Tekken 7 Leo Notes

Table of Contents

Good Moves

Pokes

1,4: i10, -5 on block, +5 on hit. 24 dmg

  • High high string, jails.

df1: i13, -1 on block, +7 on hit. 13 dmg

  • Standard df1 mid poke.
  • Followup mixup with 2, which is also safe (-6 on block) and KD. 33 dmg

df2: i15, -13 on block, launch on hit.

  • Unsafe on block. Reaches really far.

b1,4: i18,i14, +8 on block, +14 on hit. 31 dmg

  • Transitions into KNK. CH launches, mid-mid string.
  • Stupid stupid move.

db1+2,1: i17,i20. -9, -12 on block, +7, KD on hit. 37 dmg

  • Mid, mid, NC, KD, W!
  • Hit confirmable. db1+2 transitions into BOK with ~d. Good wall juice.

Lows

db4,1: i20, stagger on block. 36 dmg (clean!)

  • KD, high crush.
  • Budget hellsweep.

df2+3: i23, -14 on block. 20 dmg

  • KD, high crush.
  • Dangerous near the wall.

qcf1: i17, -13 on block. +10 on hit. 17 dmg

  • High crush, tracking.
  • CH reaction links to WS4,1+2 for 54 damage

FC df3: i21, -23 on block. 24 dmg

  • KD
  • Hitting one as wall oki means another one for free. Can transition into this with BOK~d df3.

KNK4: i20, -12 on block. 18 dmg

  • Mix up between this and KNK 3, which is a mid launcher.

Stuff

BOK2: i20, -9 on block, launch on hit. 20 dmg

  • Mid, launcher.
  • BOK is evasive - crushes highs and some mids.

BOK3: i21, +9 on block, launch on hit. 30 dmg

  • Homing, KD.
  • If people try to sidestep BOK2, hit them with this.

u3+4: i24, -1 on block, +5 on hit. 26 dmg

  • Good wall oki. CH launches.

Combo Stuff

Normal Launchers

df2
uf4
BOK 2
BOK 3
KNK 3
[KNK 3] 4
ff4,3
db3
uf2,1
WS2

CH Launchers

[1], 4
4
b1
d1
f3
db4
KNK 2
[b2], 1+2
u4
u3+4_u/f+3+4
[uf1], 1

Screw Options

KNK2
ff4,3
qcf3+4
uf1,1
df3
BOK3

Wall Juice

b1,4, KNK3,4 (Easiest, Most Reliable)
b1,4~df, 1+2 (On-axis 2nd wall hit does more damage)
FC1, WS1,4,1 (IDK this one looks cool)

BnBs

These are baby combos I can do. There are better ones.

df2, f2, b14~df, WS3, f4, KNK2 S!, dash, f4~df, WS1+2 (59 dmg) 
uf4, f2, b14~df, WS3, f4, KNK2 S!, dash, f4~df, WS1+2 (58 dmg)
WS2, f2, b14~df, WS3, f4, KNK2 S!, dash, f4~df, WS1+2 (60 dmg)
BOK2, f3, b14~df, WS3, f4, KNK2 S!, dash, f4~df, WS1+2 (72 dmg) 
db3, f3, b14~df, WS3, f4, KNK2 S!, dash, f4~df, WS1+2 (75 dmg)
KNK3, f2, b14~df, WS3, f4, KNK2 S!, dash, f4~df, WS1+2 (62 dmg)

ff43, b14~df, WS3, f4~df, WS1+2 (55 dmg)
BOK3, N, b1,4~df, WS3, f4~df, WS312 (65 dmg)
ff43, b14~df, WS3, f4~df, WS1+2 (55 dmg)

CH d1, d, WS3, b14, KNK2 S!, dash, f4~df, WS312 (59 dmg)
CH [uf1,] 1, dash, b14~df, WS3, f4~df, WS312 (55 dmg)
CH b1, b14~df, WS312 (49 dmg)
CH KNK2, b14~df, WS3, f4, KNK2 S!, dash, f4~df, WS1+2 (63 dmg)
CH uf3+4, db1, WS3, f4~df, WS312 (53 dmg)
CH4, f22 (39 dmg)

Standing Punishes

10f - 1,4 (+5, 24dmg)
11f - 2,2 (+4, 29dmg) or 2,1,3 (-4, 28dmg)
13f - uf1,2 (KND/W!, 28dmg)
14f - f2,2 (+6, 35dmg)
15f - df2 (Launch), uf4 (Launch, short range), ff2 (KND/W!, long range, 23dmg)
18f - f1+2 (KND/W!, long range, 32dmg) 

WS Punishes

11f - WS4,1+2 (KND, 34dmg)
13f - WS3,1 (+3, 18dmg)
15f - uf4 (Launch)
16f - WS2 (Launch)

Random Stuff

Players to Watch

Tech

  • After uf12, dash, u3+4, df2+3. 65dmg unless opponent quick roils.
  • Leo u3+4 Guide
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