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@jmuyskens
Last active October 5, 2015 03:31
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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<script src="http://cdnjs.cloudflare.com/ajax/libs/p5.js/0.2.8/p5.min.js"></script>
</head>
<body>
<input id='slider' type="range" max=3 step=0.1 value=0 >
<script>
var t = 0.0;
var incr = 0.01;
var HEIGHT = 465;
var WIDTH = 900;
var centerY = HEIGHT / 2;
var centerX = WIDTH / 2;
var PIDIV = Math.PI / 6;
var slider = document.getElementById('slider');
function setup() {
createCanvas(WIDTH, HEIGHT);
background(255);
}
function sincr(x) {
return 50 * sin(x + +slider.value);
}
function coscr(x) {
return 50 * cos(x);
}
function flipX(x) {
if (sin(x) > 0) {
return 1;
} else {
return -1;
}
}
function flipY(x) {
if (cos(x) > 0) {
return 1;
} else {
return -1;
}
}
function getSinAX(angle) {
return (centerX + 100 * sin(angle)) + flipX(angle) * abs(sincr(t) * sin(angle));
}
function getSinAY(angle) {
return (centerY + 100 * cos(angle)) + flipY(angle) * abs(sincr(t) * cos(angle));
}
function getCosAX(angle) {
return (centerX + 100 * sin(angle)) + flipX(angle) * abs(coscr(t) * sin(angle));
}
function getCosAY(angle) {
return (centerY + 100 * cos(angle)) + flipY(angle) * abs(coscr(t) * cos(angle));
}
function getSinBX(angle) {
return (centerX + 100 * sin(angle)) - flipX(angle) * abs(sincr(t) * sin(angle));
}
function getSinBY(angle) {
return (centerY + 100 * cos(angle)) - flipY(angle) * abs(sincr(t) * cos(angle));
}
function getCosBX(angle) {
return (centerX + 100 * sin(angle)) - flipX(angle) * abs(coscr(t) * sin(angle));
}
function getCosBY(angle) {
return (centerY + 100 * cos(angle)) - flipY(angle) * abs(coscr(t) * cos(angle));
}
function drawSinV(x, y, angle) {
line(getSinAX(angle), getSinAY(angle), getSinBX(angle), getSinBY(angle));
line(getSinAX(angle), getSinAY(angle), getCosAX(angle + PIDIV), getCosAY(angle + PIDIV));
line(getSinBX(angle), getSinBY(angle), getCosBX(angle + PIDIV), getCosBY(angle + PIDIV));
line(getSinAX(angle), getSinAY(angle), getCosBX(angle + PIDIV), getCosBY(angle + PIDIV));
line(getSinBX(angle), getSinBY(angle), getCosAX(angle + PIDIV), getCosAY(angle + PIDIV));
}
function drawCosV(x, y, angle) {
line(getCosAX(angle), getCosAY(angle), getCosBX(angle), getCosBY(angle));
line(getCosAX(angle), getCosAY(angle), getSinAX(angle + PIDIV), getSinAY(angle + PIDIV));
line(getCosBX(angle), getCosBY(angle), getSinBX(angle + PIDIV), getSinBY(angle + PIDIV));
line(getCosAX(angle), getCosAY(angle), getSinBX(angle + PIDIV), getSinBY(angle + PIDIV));
line(getCosBX(angle), getCosBY(angle), getSinAX(angle + PIDIV), getSinAY(angle + PIDIV));
}
function draw() {
background(255);
var odd = false;
for (var i = 0; i < 2*PI; i+=PIDIV) {
var angle = i;
if(odd) {
drawCosV(centerX + 100 * sin(i), centerY + 100 * cos(i), angle);
odd = false;
} else {
drawSinV(centerX + 100 * sin(i), centerY + 100 * cos(i), angle);
odd = true;
}
}
t += incr;
}
</script>
</body>
</html>
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