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Q-learning tutorial part 2: training code
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import random | |
import json | |
import argparse | |
import time | |
from drunkard import Drunkard | |
from accountant import Accountant | |
from gambler import Gambler | |
from dungeon_simulator import DungeonSimulator | |
def main(): | |
# parse arguments | |
parser = argparse.ArgumentParser() | |
parser.add_argument('--agent', type=str, default='GAMBLER', help='Which agent to use') | |
parser.add_argument('--learning_rate', type=float, default=0.1, help='How quickly the algorithm tries to learn') | |
parser.add_argument('--discount', type=float, default=0.95, help='Discount for estimated future action') | |
parser.add_argument('--iterations', type=int, default=2000, help='Iteration count') | |
FLAGS, unparsed = parser.parse_known_args() | |
# select agent | |
if FLAGS.agent == 'GAMBLER': | |
agent = Gambler(learning_rate=FLAGS.learning_rate, discount=FLAGS.discount, iterations=FLAGS.iterations) | |
elif FLAGS.agent == 'ACCOUNTANT': | |
agent = Accountant() | |
else: | |
agent = Drunkard() | |
# setup simulation | |
dungeon = DungeonSimulator() | |
dungeon.reset() | |
total_reward = 0 # Score keeping | |
# main loop | |
for step in range(FLAGS.iterations): | |
old_state = dungeon.state # Store current state | |
action = agent.get_next_action(old_state) # Query agent for the next action | |
new_state, reward = dungeon.take_action(action) # Take action, get new state and reward | |
agent.update(old_state, new_state, action, reward) # Let the agent update internals | |
total_reward += reward # Keep score | |
if step % 250 == 0: # Print out metadata every 100th iteration | |
print(json.dumps({'step': step, 'total_reward': total_reward})) | |
time.sleep(0.0001) # Avoid spamming stdout too fast! | |
print("Final Q-table", agent.q_table) | |
if __name__ == "__main__": | |
main() |
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