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mpv configuration on Windows
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# Skip anime opening/ending | |
F1 seek -85 | |
F2 seek 85 | |
# Map volume to mouse wheel and up/down keys | |
AXIS_UP add volume 2 | |
AXIS_DOWN add volume -2 | |
UP add volume 2 | |
DOWN add volume -2 | |
MOUSE_BTN3 add volume 2 | |
MOUSE_BTN4 add volume -2 |
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############################ | |
# Quality related settings # | |
############################ | |
# Before starting, it is important to understand how some settings influence the video | |
# quality/performance. | |
# The most important one is scale and its derivatives (dscale, cscale, tscale). | |
# Better scalling algorithms result in better images when the video is reproduced in non-native | |
# resolution, at the expense of performance. However unless you're nitpicking this shouldn't be a | |
# problem when watching videos. For scale/dscale/cscale, the best algorithms are ewa_lanczos*, but | |
# they're very slow (needs a high end GPU, specially for downscalling high-resolution videos). | |
# spline36 is generally good enough (and the default in vo=opengl-hq), while bilinear is the | |
# default and very fast (but low quality). | |
# | |
# tscale is a completely different thing, used only if the option _interpolation_ is active. | |
# interpolation reduces stuttering caused by mismatches in video FPS and display rate (the majority | |
# of displays are 60Hz, while videos may have 24Hz or 25Hz and you can't divide cleanly with 60/24 | |
# or 60/25). While it does reduce stuttering, it introduces blur too, so you may deactivate it if | |
# you don't like. | |
# There are various algorithms that works well in tscale: oversample, mitchell (default), robidoux | |
# (and its variation robidouxsharp), gaussian, triangle, catmull_rom, etc. You can get the full list | |
# by using: | |
# $ mpv -vo=opengl:tscale=help | |
# in command line. | |
# For more informaton see: https://github.com/mpv-player/mpv/blob/master/DOCS/man/vo.rst | |
# | |
# backend=dxinterop only works on Windows, and fixes some bad behavior since OpenGL support on | |
# Windows is so bad. For now, this option does not work reliable in Intel hardware thanks to | |
# driver bugs. Does not seem to work with NVIDIA Optiomus, see bug: | |
# https://github.com/mpv-player/mpv/issues/2620 | |
# backend=angle is Windows-only too, and uses ANGLE project to convert OpenGL calls to DirectX 11. | |
# Since DirectX drivers are much more mature than OpenGL in Windows, this (may) fixes a lot of issues. | |
# Mimics opengl-vhq, but change some settings. | |
# More details here: https://github.com/haasn/mpvhq/blob/master/DOCS/man/vo.rst | |
# Very high/slow quality settings, needs high end GPU and good drivers. | |
# You may reduce prescale-passes to increase performance at the expense of quality, defaults to 1 | |
# and goes up to 5. Another option is to change the number of nnedi3-neurons, from 16 up to 128. | |
# vo=opengl-hq:backend=dxinterop:scale=ewa_lanczossharp:cscale=ewa_lanczossoft:interpolation:tscale=mitchell:tscale-clamp:temporal-dither:prescale=nnedi3:prescale-passes=2:nnedi3-neurons=128:nnedi3-window=8x6:blend-subtitles=yes:target-prim=bt.709:target-trc=bt.1886:gamma-auto:icc-profile-auto:3dlut-size=256x256x256 | |
# Using superxbr instead of nnedi3, reducing a lot of GPU workload. | |
# vo=opengl-hq:backend=dxinterop:scale=ewa_lanczossharp:cscale=ewa_lanczossoft:interpolation:tscale=mitchell:tscale-clamp:temporal-dither:prescale=superxbr:prescale-passes=2:blend-subtitles=yes:target-prim=bt.709:target-trc=bt.1886:gamma-auto:icc-profile-auto:3dlut-size=256x256x256 | |
# Much faster and slightly lower quality variation from above, seems to work with recent Intel GPUs. | |
# You may set prescale-downscaling-threshold to any value between 1.0 to 1.5 to reduce quality | |
# and improve performance on HD videos. Lower values are faster/lower quality. | |
vo=opengl-hq:backend=angle:interpolation:tscale=catmull_rom:tscale-clamp:temporal-dither:prescale=superxbr:prescale-downscaling-threshold=1.5:blend-subtitles=yes:target-prim=bt.709:target-trc=bt.1886:gamma-auto:icc-profile-auto:3dlut-size=256x256x256 | |
# No color correction, better performance and no quality drop (except maybe wrong colors). | |
# vo=opengl-hq:backend=win:interpolation:tscale=mitchell:tscale-clamp:temporal-dither:prescale=superxbr:prescale-downscaling-threshold=1.5:blend-subtitles=yes | |
# Finally, fastest settings still including interpolation. | |
# vo=opengl:backend=win:interpolation:tscale=mitchell:tscale-clamp:blend-subtitles=yes | |
# In some setups (non-X11, multi-monitor, etc.) display refresh auto-detection is broken. | |
# Check "Framerate: V=<ignore>/D=<number>" in command line. If the number is "infinite" or simple | |
# wrong, put the right value below. | |
# display-fps=60 | |
# Needed for interpolation option above. | |
video-sync=display-resample | |
#Playback Speed | |
speed=1.1 | |
######################################### | |
# Misc settings, not related to quality # | |
######################################### | |
# Enable exclusive mode from WASAPI. By definition prevents sound playback of any other program. | |
# until mpv exits. | |
# ao=wasapi:exclusive | |
# Disable hardware decoder, doesn't help much with the settings above. | |
hwdec=no | |
# Reduce default OSD size, the defaults are too big. | |
osd-font-size=14 | |
sub-text-font-size=40 | |
# Display time elapsed and playtime in the top left corner | |
# osd-level=3 | |
# Default sub/audio lang. | |
slang=enUS,en,eng,ptBR,pt | |
alang=jp,jpn,enUS,en,eng,ptBR,pt | |
# Output some video stats. | |
term-playing-msg='Duration: ${duration}, Format: ${file-format}, Resolution: ${width}x${height}, Framerate: V=${fps}/D=${display-fps} Hz' | |
# For mintty, \r support seems broken. | |
quiet | |
# Always on Top | |
ontop |
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