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@joates
Created September 25, 2013 15:51
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A Minimal Ray Tracer in C++
/**
* http://fabiensanglard.net/rayTracing_back_of_business_card/index.php
*
* $ c++ -O3 -o card card.cpp
* $ ./card > n3d.ppm
*/
#include <stdlib.h>
#include <stdio.h>
#include <math.h>
typedef int i;typedef float f;struct v{
f x,y,z;v operator+(v r){return v(x+r.x
,y+r.y,z+r.z);}v operator*(f r){return
v(x*r,y*r,z*r);}f operator%(v r){return
x*r.x+y*r.y+z*r.z;}v(){}v operator^(v r
){return v(y*r.z-z*r.y,z*r.x-x*r.z,x*r.
y-y*r.x);}v(f a,f b,f c){x=a;y=b;z=c;}v
operator!(){return*this*(1/sqrt(*this%*
this));}};
i G[]={0,280335,280721,
278673,279313,491791,129,3969,0};f R(){
return(f)rand()/RAND_MAX;}
i T(v o,v d,f&t,v&n){
t=1e9;i m=0;f p=-o.z/d.z;if(.01
<p)t=p,n=v(0,0,1),m=1;for(i k=19;k--;)
for(i j=9;j--;)if(G[j]&1<<k){v p=o+v(-k
,0,-j-4);f b=p%d,c=p%p-1,q=b*b-c;if(q>0
){f s=-b-sqrt(q);if(s<t&&s>.01)t=s,n=!(
p+d*t),m=2;}}return m;}
v S(v o,v d){
f t;v n;i m=T(o,d,t,n);
if(!m)return v(.7,
.6,1)*pow(1-d.z,4);v h=o+d*t,l=!(v(9+R(
),9+R(),16)+h*-1),r=d+n*(n%d*-2);f b=l%
n;if(b<0||T(h,l,t,n))b=0;f p=pow(l%r*(b
>0),99);if(m&1){h=h*.2;return((i)(ceil(
h.x)+ceil(h.y))&1?v(3,1,1):v(3,3,3))*(b
*.2+.1);}return v(p,p,p)+S(h,r)*.5;}
i main(){
printf("P6 512 512 255 ");v g=!v
(-6,-16,0),a=!(v(0,0,1)^g)*.002,b=!(g^a
)*.002,c=(a+b)*-256+g;for(i y=512;y--;)
for(i x=512;x--;){v p(13,13,13);for(i r
=64;r--;){v t=a*(R()-.5)*99+b*(R()-.5)*
99;p=S(v(17,16,8)+t,!(t*-1+(a*(R()+x)+b
*(y+R())+c)*16))*3.5+p;}printf("%c%c%c"
,(i)p.x,(i)p.y,(i)p.z);}}
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