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Generate fantastical names of worlds, cities, or general places.
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function generatePlace(type) { | |
var name = ""; | |
var l = "bcdfghjklmnprstvwxyz"; | |
var v = "aeiou"; | |
var a = ["an","on","al","aph","ah"]; | |
var b = ["or","an","ro","ain","am"]; | |
var c = ["ia","sha","ea","ae","on","ue","a","as","in","na","o","di"]; | |
var d = ["ph","th","sh"]; | |
var sequences = [ | |
[l,a,l,b,c], | |
[l,a,l,b,v,d], | |
[l,a,l,v], | |
[l,b,l,v], | |
[d,a,l,v], | |
[l,v,d] | |
]; | |
var types = { | |
"country": [sequences[0],sequences[1]], | |
"city": [sequences[2]], | |
"planet": [sequences[3],sequences[4]], | |
"name": [sequences[3],sequences[5]] | |
} | |
if (type && type in types) { | |
random(types[type]).forEach(x => name += random(x)); | |
} else { | |
random(sequences).forEach(x => name += random(x)); | |
} | |
return name; | |
} | |
function random(a, b) { | |
if(Array.isArray(a)){ | |
return a[random(a.length)]; | |
} | |
if (typeof a === "object") { | |
var key = random(Object.keys(a)); | |
return b === "key" ? key : b === "both" ? {key:key,value:a[key]} : a[key]; | |
} | |
if (typeof a === "string" && !!a) { | |
return (a.toLowerCase() === "bool") ? (Math.floor(Math.random()*2) == 1) : random(a.split('')); | |
} | |
if (typeof a === "number"){ | |
if(typeof b === "number"){ | |
return random(b-a)+a; | |
} | |
return Math.floor(Math.random()*a); | |
} | |
return false; | |
}; |
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