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Minecraft Win10 0.16.0 Options Struct
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class Options; | |
class String; | |
class GamePadRemappingLayout; | |
class KeyboardRemappingLayout; | |
class StringPtr; | |
enum InputMode { | |
Unknown = 0, // Not used | |
Mouse = 1, | |
Touch = 2, | |
Gamepad = 3 | |
}; | |
class Options | |
{ | |
public: | |
String OPTIONS_FILE_PATH; //0x0000 Path to the Options.txt file | |
char pad_0x0020[0x90]; //0x0020 Mostly pointers to other classes | |
bool UNKNOWN_OPTION_1; //0x00B0 Affects Graphics | |
char pad_0x00B1[0x3]; //0x00B1 | |
float MUSIC_VOLUME; //0x00B4 | |
float SOUND_VOLUME; //0x00B8 | |
float SENSITIVITY; //0x00BC Value depends on current input mode | |
float GAME_SENSITIVITY; //0x00C0 | |
bool INVERT_Y_AXIS; //0x00C4 Value depends on current input mode | |
char pad_0x00C5[0x3]; //0x00C5 | |
int RENDER_DIST_CHUNKS; //0x00C8 | |
float PARTICLE_RENDER_DIST; //0x00CC | |
bool VIEW_BOBBING; //0x00D0 | |
bool LIMIT_FRAMERATE; //0x00D1 (Disabled) | |
bool FANCY_GRAPHICS; //0x00D2 | |
bool FANCY_LEAVES; //0x00D3 | |
bool PREFER_POLY_TESSELATION; //0x00D4 | |
bool USE_MOUSE_FOR_DIGGING; //0x00D5 | |
bool LEFTY; //0x00D6 | |
bool DESTROY_VIBRATION; //0x00D7 Value depends on current input mode | |
bool AUTO_JUMP; //0x00D8 Value depends on current input mode | |
bool FULLSCREEN; //0x00D9 | |
char pad_0x00DA[0x6]; //0x00DA | |
GamePadRemappingLayout* GAMEPAD_MAPPING0; //0x00E0 Controller Type 0 | |
GamePadRemappingLayout* GAMEPAD_MAPPING1; //0x00E8 Controller Type 1 | |
GamePadRemappingLayout* GAMEPAD_MAPPING2; //0x00F0 Controller Type 2 | |
KeyboardRemappingLayout* KEYBOARD_MAPPING; //0x00F8 | |
String LANGUAGE; //0x0100 | |
int DIFFICULTY; //0x0120 | |
bool HIDE_GUI; //0x0124 | |
bool HIDE_SCREENS; //0x0125 | |
bool HIDE_ITEM_IN_HAND; //0x0126 | |
char pad_0x0127[0x1]; //0x0127 | |
int CAMERA_PERSPECTIVE; //0x0128 | |
bool FORCE_USE_UNSORTED_POLYS; //0x012C | |
char pad_0x012D[0x3]; //0x012D | |
float VR_SENSITIVITY; //0x0130 | |
float VR_GAME_SENSITIVITY; //0x0134 | |
float VR_BRIGHTNESS; //0x0138 | |
float VR_PARTICLE_RENDER_DIST; //0x013C | |
int VR_RENDER_DIST_CHUNKS; //0x0140 | |
int VR_LIVING_ROOM_HINT_TIME; //0x0144 | |
bool VR_HIDE_GUI; //0x0148 | |
bool VR_AUTO_JUMP; //0x0149 | |
bool VR_HMD_DISPLACEMENT; //0x014A | |
bool VR_HEAD_STEERING; //0x014B | |
bool VR_STUTTER_TURN; //0x014C | |
bool VR_STUTTER_TURN_SOUND; //0x014D | |
bool VR_STUTTER_TURN_CONSTANT_TIME; //0x014E | |
bool VR_STEREO_RENDERING; //0x014F | |
bool HAND_OBJECT_SORTS_WITH_TERRAIN; //0x0150 | |
bool RESET_PLAYER_ALIGNMENT; //0x0151 | |
bool VR_HUD_AT_TOP; //0x0152 | |
bool VR_USES_NORMAL_HIT_FX; //0x0153 | |
bool VR_USES_RED_FLASH_FOR_HIT_FX; //0x0154 | |
bool VR_RSTICK_PITCH_ASSIST; //0x0155 | |
char pad_0x0156[0x2]; //0x0156 | |
int VR_RIGHT_STICK_PITCH_ASSIST_STEPPINGS; //0x0158 | |
int VR_RIGHT_STICK_PICH_MAX_ANGLE; //0x015C | |
bool VR_RIGHT_STICK_DEAD_BAND; //0x0160 | |
bool VR_RIGHT_STICK_GAZE_ADJUST; //0x0161 | |
bool VR_GAZE_PITCH_BOOST; //0x0162 | |
bool VR_HUD_DRIFTS; //0x0163 | |
int VR_JOYSTICK_AIM; //0x0164 | |
int VR_JOYSTICK_AIM_SENSITIVITY; //0x0168 | |
bool VR_JOYSTICK_AIM_INVERT_Y; //0x016C | |
bool VR_COMFORT_CONTROLS; //0x016D | |
bool VR_SHOW_COMFORT_SELECT_SCREEN; //0x016E | |
bool VR_LINEAR_JUMP; //0x016F | |
bool VR_LINEAR_MOTION; //0x0170 | |
bool VR_LIVING_ROOM_MODE; //0x0171 | |
bool VR_STICKY_MINING; //0x0172 | |
bool VR_TAP_TURN; //0x0173 | |
float VR_TAP_TURN_SENSITIVITY; //0x0174 | |
float VR_WHEEL_TURNING_SENSITIVITY; //0x0178 | |
bool VR_WHEEL_TURNING; //0x017C | |
bool VR_180_TURNS; //0x017D | |
bool VR_LIVING_ROOM_CURSOR_CENTERED; //0x017E | |
bool VR_MIRROR_TEXTURE; //0x017F | |
float VR_MOUSE_UI_SENSITIVITY; //0x0180 | |
int VR_MSAA; //0x0184 | |
bool DEV_RENDER_DEBUG; //0x0188 (Disabled) | |
char pad_0x0189[0x3]; //0x0189 | |
float BRIGHTNESS; //0x018C | |
float FIELD_OF_VIEW; //0x0190 | |
int MSAA_LEVEL; //0x0194 | |
bool TEXEL_ANTI_ALIASING; //0x0198 | |
bool IS_FLYING; //0x0199 Enables No-Clipping and Flying | |
bool SMOOTH_CAMERA; //0x019A | |
bool FIXED_CAMERA; //0x019B | |
float FLY_SPEED; //0x019C Speed of player when IS_FLYING is on | |
float CAMERA_SPEED; //0x01A0 | |
int GUI_SCALE; //0x01A4 | |
String USERNAME; //0x01A8 | |
String SKIN_ID; //0x01C8 | |
String LAST_CUSTOM_SKIN_ID; //0x01E8 | |
StringPtr RECENT_SKINS[3]; //0x0208 std::vector<std::string, std::allocator<std::string>> | |
bool BROADCAST_TO_LAN; //0x0220 | |
bool SPLIT_CONTROLS; //0x0221 | |
bool SWAP_JUMP_AND_SNEAK; //0x0222 | |
bool USE_TOUCH_SCREEN; //0x0223 | |
bool FANCY_SKIES; //0x0224 | |
char pad_0x0225[0x3]; //0x0225 | |
int LAST_MAJOR_VERSION; //0x0228 | |
int LAST_MINOR_VERSION; //0x022C | |
int LAST_PATCH_VERSION; //0x0230 | |
int LAST_BETA_VERSION; //0x0234 | |
float DPAD_SCALE; //0x0238 | |
float PPM_DPAD_SIZE_OLD; //0x023C | |
float AUTOMATION_SERVER_RETRY_TIME; //0x0240 | |
bool HAS_LOGGED_INTO_XBL; //0x0244 | |
bool CHOSE_NOT_TO_USE_XBL; //0x0245 | |
bool DEV_USE_FPS_INDEPENDENT_TURNING; //0x0246 | |
bool DEV_AUTO_LOAD_LEVEL; //0x0247 | |
bool DEV_SHOW_CHUNK_MAP; //0x0248 (Disabled) | |
bool DEV_DISABLE_FILE_SYSTEM; //0x0249 (Disabled) | |
bool DEV_CREATE_REALM_WITHOUT_PURCHASE; //0x024A (Disabled) | |
bool DEV_OFFERS_UNLOCKED; //0x024B (Disabled) | |
bool DEV_RENDER_BOUNDING_BOXES; //0x024C (Disabled) | |
bool DEV_RENDER_PATHS; //0x024D (Disabled) | |
bool DEV_RENDER_GOAL_STATE; //0x024E (Disabled) | |
bool DEV_RESET_CLIENT_ID; //0x024F (Disabled) | |
bool DEV_LOG_FLUSH_IMMEDIATE; //0x0250 (Disabled) | |
bool DEV_LOG_TIMESTAMP; //0x0251 (Disabled) | |
bool DEV_LOG_TRACE; //0x0252 (Disabled) | |
bool DEV_LOG_APPEND; //0x0253 (Disabled) | |
int DEV_LOG_PRIORITY_FILTER; //0x0254 (Disabled) | |
int DEV_LOG_AREA_FILTER; //0x0258 (Disabled) | |
bool DEV_ENABLE_PROFILER_OUTPUT; //0x025C Saves Perf_Log.csv file in /games/com.mojang | |
bool DEV_ACHIEVMENTS_ALWAYS_ENABLED; //0x025D (Disabled/Unused) | |
bool USE_LOCAL_SERVER; //0x025E | |
bool USE_IPV6_ONLY; //0x025F (Disabled?) | |
int DEV_CONNECTION_QUALITY; //0x0260 | |
bool USE_RETAIL_XBOX_SANDBOX; //0x0264 | |
char pad_0x0265[0x3]; //0x0265 | |
int REALMS_ENVIRONMENT; //0x0268 | |
char pad_0x026C[0x4]; //0x026C | |
String REALMS_ENDPOINT; //0x0270 | |
String REALMS_ENDPOINT_PAYMENT; //0x0290 | |
String REALMS_RELYING_PARTY; //0x02B0 | |
String REALMS_RELYING_PARTY_PAYMENT; //0x02D0 | |
bool LIMIT_WORLD_SIZE; //0x02F0 | |
char pad_0x02F1[0x7]; //0x02F1 | |
String FLAT_WORLD_LAYERS; //0x02F8 (Disabled/Unused) | |
bool MULTIPLAYER_GAME; //0x0318 | |
bool BROADCAST_TO_XBL; //0x0319 | |
bool REALMS_INVITE_SHOW_FRIENDS; //0x031A | |
bool USE_CELLULAR_DATA; //0x031B | |
// Start of InputMode Specific options | |
float SENSITIVITY_UNKNOWN; //0x031C | |
float SENSITIVITY_MOUSE; //0x0320 | |
float SENSITIVITY_TOUCH; //0x0324 | |
float SENSITIVITY_GAMEPAD; //0x0328 | |
bool INVERT_Y_AXIS_UNKNOWN; //0x032C | |
bool INVERT_Y_AXIS_MOUSE; //0x032D | |
bool INVERT_Y_AXIS_TOUCH; //0x032E | |
bool INVERT_Y_AXIS_GAMEPAD; //0x032F | |
bool AUTO_JUMP_UNKNOWN; //0x0330 | |
bool AUTO_JUMP_MOUSE; //0x0331 | |
bool AUTO_JUMP_TOUCH; //0x0332 | |
bool AUTO_JUMP_GAMEPAD; //0x0333 | |
bool TOGGLE_CROUCH_UNKNOWN; //0x0334 (Unused) | |
bool TOGGLE_CROUCH_MOUSE; //0x0335 (Unused) | |
bool TOGGLE_CROUCH_TOUCH; //0x0336 (Unused) | |
bool TOGGLE_CROUCH_GAMEPAD; //0x0337 (Unused) | |
bool DESTROY_VIBRATION_UNKNOWN; //0x0338 | |
bool DESTROY_VIBRATION_MOUSE; //0x0339 | |
bool DESTROY_VIBRATION_TOUCH; //0x033A | |
bool DESTROY_VIBRATION_GAMEPAD; //0x033B | |
InputMode INPUT_MODE; //0x033C Note: changing this doesn't won't update the input method used by the game | |
}; //Size=0x0340 | |
class String | |
{ | |
public: | |
union { | |
char charBuffer[16]; | |
char* charPtr; | |
}; // 0x0000 | |
size_t Length; //0x0010 | |
size_t MaxLength; //0x0018 | |
}; //Size=0x0020 | |
// TODO: Reverse Engineer | |
class GamePadRemappingLayout | |
{ | |
public: | |
char pad_0x0000[0x38]; //0x0000 | |
int Controller Type; //0x0038 Can be a value in the range 0-2 | |
char pad_0x003C[0x4]; //0x003C | |
}; //Size=0x0040 | |
// TODO: Reverse Engineer | |
class KeyboardRemappingLayout | |
{ | |
public: | |
char pad_0x0000[0x38]; //0x0000 | |
}; //Size=0x0038 | |
// Redundant Class | |
class StringPtr | |
{ | |
public: | |
String* StringPointer; //0x0000 | |
}; //Size=0x0008 |
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