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/* | |
* A simplistic chat relay server that pools client connections | |
* Written with Node, ES5 & using web sockets (Socket.io) | |
*/ | |
var io = require("socket.io"); | |
var socket = io.listen(8001); | |
var people = []; | |
// On connection start | |
socket.on("connection", function (client) { | |
connectionId = ""; | |
client.on("join", function(joinObject) { | |
// See if this user exists | |
// If not, add them to the people list | |
if (!doesUserExist(joinObject)) { | |
connectionId = joinObject.userId; | |
people.push(joinObject); | |
client.emit("update", "You have successfully connected to the server."); | |
socket.sockets.emit("update", joinObject.userName + " has just joined."); | |
socket.sockets.emit("update-people", people); | |
} | |
}); | |
// Send message to everybody | |
client.on("send-message", function(messageObject) { | |
socket.sockets.emit("message", messageObject); | |
}); | |
// Delete the user off of the people list when disconnecting | |
client.on("disconnect", function() { | |
socket.sockets.emit("update", people[client.id] + " has left the server."); | |
deleteUser(connectionId); | |
socket.sockets.emit("update-people", people); | |
}); | |
}); | |
// Method for deleting people | |
function deleteUser(handle) { | |
for (var p=0; p<people.length; p++) { | |
if (handle==people[p].userId) { | |
console.log("Deleting "+handle+" from server."); | |
people.splice(p, 1); | |
} | |
} | |
} | |
// Checking for a user existing | |
function doesUserExist(user) { | |
for (var p=0; p<people.length; p++) { | |
if (user.userId==people[p].userId) { | |
console.log("User "+user.userId+" exists."); | |
return true; | |
break; | |
} else { | |
return false; | |
break; | |
} | |
} | |
} |
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