Created
September 18, 2012 23:18
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Conway's Game of life
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function draw_matrix(context, matrix, startx, starty, cellsize) | |
{ | |
var x = startx; | |
var y = starty; | |
var colors = ['yellow', 'red']; | |
for (var i=0; i<matrix.length; ++i) { | |
line = matrix[i]; | |
for (var j=0; j<line.length; ++j) { | |
context.beginPath(); | |
context.rect(x, y, cellsize, cellsize); | |
context.fillStyle = colors[line[j]]; | |
context.fill(); | |
x += cellsize; | |
} | |
x = startx; | |
y += cellsize; | |
} | |
} | |
function random_matrix(width, length) | |
{ | |
matrix = []; | |
for (var i=0; i<length; ++i) { | |
line = []; | |
for (var j=0; j<width; ++j) | |
line.push(Math.floor(Math.random()*2)) | |
matrix.push(line); | |
} | |
return matrix; | |
} | |
function next_matrix(matrix) { | |
newmatrix = []; | |
firstline = []; | |
lastline = []; | |
for (var _=0; _<matrix.length; ++_){ | |
firstline.push(0); | |
lastline.push(0); | |
} | |
newmatrix.push(firstline); | |
for (var i=1; i<matrix.length-1; ++i) { | |
newline = []; | |
newline.push(0); | |
line = matrix[i]; | |
for (var j=1; j<matrix.length-1; ++j) { | |
cell = matrix[i][j]; | |
neighbours = matrix[i-1][j-1] + matrix[i-1][j] + matrix[i-1][j+1]+ | |
matrix[i][j-1] + matrix[i][j+1] + | |
matrix[i+1][j-1] + matrix[i+1][j] + matrix[i+1][j+1]; | |
newvalue=cell; | |
if (cell === 1) { | |
if (neighbours < 2) | |
newvalue = 0; | |
if (neighbours > 3) | |
newvalue = 0; | |
if (neighbours === 2 || neighbours === 3) | |
newvalue = 1; | |
} | |
else { | |
if (neighbours === 3) | |
newvalue = 1; | |
} | |
newline.push(newvalue); | |
} | |
newline.push(0); | |
newmatrix.push(newline); | |
} | |
newmatrix.push(lastline); | |
return newmatrix; | |
} | |
var matrix = random_matrix(10, 10); | |
function main(context, canvas){ | |
context.clearRect(0,0,canvas.width, canvas.height); | |
draw_matrix(context, matrix, 50,50, 20); | |
matrix = next_matrix(matrix); | |
} | |
window.onload = function () { | |
var canvas = document.getElementById('myCanvas'); | |
var context = canvas.getContext('2d'); | |
setInterval(main, 1000, context, canvas); | |
}; |
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