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Dota 2 Console log
ConVarRef dota_workshoptools_limited_ui doesn't point to an existing ConVar
Did not detect any valid joysticks.
Using AudioQueue Interface
Wave sound initialized
Trying cache : '/Users/joehakimrahme/Library/Application Support/Steam/SteamApps/common/dota 2 beta/dota/sound/sound.cache'
m_mapGameModeDetails contains 0 items
Loaded default backpack filters.
Restarting sound playback
[SteamDatagramClient] Got network config from CDN. Loaded revision 9 OK
In logon queue; waiting for GC to confirm connection.
Received client welcome from GC.
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**WARNING** Item schema mismatch after update!
GC told us to expect 8AE77085, we got 32DE39C0
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Stopping: Channel:16 #music/valve_ti4/music/ui_startup_01.mp3
Stopping: Channel:17 ui/menu/click_forward.wav
CSoundEmitterSystem: Registered 1203 sounds
---- Host_NewGame ----
Host_NewGame on map dota
Executing listen server config file
Set Gravity 800.0 (0.250 tolerance)
S:Gamerules: entering state 'DOTA_GAMERULES_STATE_INIT'
Requesting texture value from var "$maskmap1" which is not a texture value (material: models/props_gameplay/alacrity)
Model props_gameplay/antler_trap_01.mdl over budget: 8640 tris, 1 batches
Model props_gameplay/antler_trap_02.mdl over budget: 8640 tris, 1 batches
Requesting texture value from var "$maskmap1" which is not a texture value (material: models/props_gameplay/observer_ward)
Requesting texture value from var "$maskmap1" which is not a texture value (material: models/props_gameplay/sentry_ward)
Failed to load /donkey_wings.mdl!
Model props_gameplay/pig_sfm_low.mdl over budget: 5911 tris, 1 batches
Requesting texture value from var "$maskmap1" which is not a texture value (material: models/props_gameplay/recipe)
Requesting texture value from var "$maskmap1" which is not a texture value (material: models/creeps/lane_creeps/lane_radiant_ranged_color)
Requesting texture value from var "$maskmap1" which is not a texture value (material: models/creeps/lane_creeps/creep_bad_ranged/lane_dire_ranged_color)
Requesting texture value from var "$maskmap1" which is not a texture value (material: models/creeps/neutral_creeps/neutral_ghost_b)
Requesting texture value from var "$maskmap1" which is not a texture value (material: models/creeps/neutral_creeps/neutral_ghost_a)
Requesting texture value from var "$maskmap1" which is not a texture value (material: models/creeps/neutral_creeps/neutral_worg_b)
Requesting texture value from var "$maskmap1" which is not a texture value (material: models/creeps/neutral_creeps/neutral_worg_a)
Invalid file size for motd.txt
Invalid file size for host.txt
Created class baseline: 36 classes, 23353 bytes.
NotifyClientSignon: 1
exec: couldn't exec listenserver.cfg
S:Gamerules: entering state 'DOTA_GAMERULES_STATE_HERO_SELECTION'
Connecting to loopback...
22.749: Sending connect to loopback
NotifyClientSignon: 2
Dota 2
Map: dota
Players: 1 (0 bots) / 32 humans
Build: 1331
Server Number: 1
Failed to load models/!
error.mdl : material "models/error/new light1" not found.
"materials/effects/flashlight_border.vtf": can't be found on disk
C:Gamerules: entering state 'DOTA_GAMERULES_STATE_INIT'
NotifyClientSignon: 3
No pure server whitelist. sv_pure = 0
Couldn't find customization file 'materials/vgui/logos/spray_bullseye.vtf'.
Connection to Steam servers successful, Game Server SteamID [A:1:3483849733:5352] (90094982696227845).
CDOTAGCServerSystem - adding listener
VAC secure mode disabled.
"babarock<2><[U:1:147202655]><>" STEAM USERID validated
Initialized AudioQueue record interface
NotifyClientSignon: 4
NotifyClientSignon: 5
C:Gamerules: entering state 'DOTA_GAMERULES_STATE_INIT'
Sending full update to Client babarock (babarock can't find frame from tick -1)
Receiving uncompressed update from server (66.79)
NotifyClientSignon: 6
Set Gravity 800.0 (0.250 tolerance)
Low Water
Queued Material System: ENABLED!
0: Reinitialized 0 predictable entities
Redownloading all lightmaps
Binding uncached material "water/water_dota_lowend", artificially incrementing refcount
Restarting sound playback
C:Gamerules: entering state 'DOTA_GAMERULES_STATE_HERO_SELECTION'
PR:SetFullyJoinedServer 0:[U:1:147202655] true
PR:SetLeaverStatus 0:[U:1:147202655] DOTA_LEAVER_NONE
PR:SetConnectionState 0:[U:1:147202655] DOTA_CONNECTION_STATE_CONNECTED NETWORK_DISCONNECT_INVALID
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PR:SetPossibleHeroSelection 0:[U:1:147202655] npc_dota_hero_abaddon(102)
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PR:SetPlayerReservedState 0:[U:1:147202655] true
PR:SetSelectedHero 0:[U:1:147202655] npc_dota_hero_abaddon(102)
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PR:SetPlayerReservedState 0:[U:1:147202655] false
PR:SetPlayerReservedState 0:[U:1:147202655] false
PR:SetSelectedHero 0:[U:1:147202655] npc_dota_hero_abaddon(102)
PR:SetPlayerReservedState 1:[I:0:0] false
PR:SetSelectedHero 1:[I:0:0] npc_dota_hero_zuus(22)
PR:SetPlayerReservedState 2:[I:0:0] false
PR:SetSelectedHero 2:[I:0:0] npc_dota_hero_earthshaker(7)
PR:SetPlayerReservedState 3:[I:0:0] false
PR:SetSelectedHero 3:[I:0:0] npc_dota_hero_sniper(35)
PR:SetPlayerReservedState 4:[I:0:0] false
PR:SetSelectedHero 4:[I:0:0] npc_dota_hero_bounty_hunter(62)
PR:SetPlayerReservedState 5:[I:0:0] false
PR:SetSelectedHero 5:[I:0:0] npc_dota_hero_kunkka(23)
PR:SetPlayerReservedState 6:[I:0:0] false
PR:SetSelectedHero 6:[I:0:0] npc_dota_hero_bane(3)
PR:SetPlayerReservedState 7:[I:0:0] false
PR:SetSelectedHero 7:[I:0:0] npc_dota_hero_nevermore(11)
PR:SetPlayerReservedState 8:[I:0:0] false
PR:SetSelectedHero 8:[I:0:0] npc_dota_hero_sven(18)
PR:SetPlayerReservedState 9:[I:0:0] false
PR:SetSelectedHero 9:[I:0:0] npc_dota_hero_lion(26)
S:Gamerules: entering state 'DOTA_GAMERULES_STATE_STRATEGY_TIME'
material "editor/bullseye" not found.
Error! Variable "$rimlightcolor" is multiply defined in material "models/heroes/kunkka/ghostship_base"!
Error! Variable "$rimlightcolor" is multiply defined in material "models/heroes/kunkka/ghostship_base"!
Model heroes/kunkka/ghostship_sim.mdl over budget: 11042 tris, 3 batches
material "" not found.
material "models/creeps/neutral_creeps/neutral_ghost_red" not found.
Attempted to precache unknown particle system "SNIPER_DEATH_CHARLIE"!
Attempted to precache unknown particle system "KUNKKA_SHOT_GUN"!
MODELCOMBINER: Started...Final model index will be -13 (AddToCache)
MODELCOMBINER: Started...Final model index will be -15 (AddToCache)
MODELCOMBINER: Started...Final model index will be -17 (AddToCache)
MODELCOMBINER: Started...Final model index will be -19 (AddToCache)
MODELCOMBINER: Started...Final model index will be -21 (AddToCache)
MODELCOMBINER: Started...Final model index will be -23 (AddToCache)
MODELCOMBINER: Started...Final model index will be -25 (AddToCache)
MODELCOMBINER: Started...Final model index will be -27 (AddToCache)
Restarting sound playback
Binding uncached material "vgui/hud/heroportraits/portraitbackground_glacier", artificially incrementing refcount
C:Gamerules: entering state 'DOTA_GAMERULES_STATE_STRATEGY_TIME'
S:Gamerules: entering state 'DOTA_GAMERULES_STATE_PRE_GAME'
m_flPreGameStartTime set to 13.13
m_flStateTransitionTime set to 88.13
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C:Gamerules: entering state 'DOTA_GAMERULES_STATE_PRE_GAME'
MODELCOMBINER: Finishing building combined model for models/heroes/abaddon/abaddon.mdl.
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MODELCOMBINER: Finishing building combined model for models/heroes/earthshaker/earthshaker.mdl.
Binding uncached material "dev/glow_downsample", artificially incrementing refcount
Binding uncached material "dev/glow_blur_x", artificially incrementing refcount
Binding uncached material "dev/glow_blur_y", artificially incrementing refcount
Binding uncached material "dev/halo_add_to_screen", artificially incrementing refcount
Model heroes/sniper/sniper.mdl over budget: 3784 tris, 6 batches
MODELCOMBINER: Finishing building combined model for models/heroes/sniper/sniper.mdl.
Model heroes/bounty_hunter/bounty_hunter.mdl over budget: 3209 tris, 7 batches
MODELCOMBINER: Finishing building combined model for models/heroes/bounty_hunter/bounty_hunter.mdl.
Model heroes/kunkka/kunkka.mdl over budget: 3371 tris, 8 batches
MODELCOMBINER: Finishing building combined model for models/heroes/kunkka/kunkka.mdl.
MODELCOMBINER: Finishing building combined model for models/heroes/shadow_fiend/shadow_fiend.mdl.
Model heroes/sven/sven.mdl over budget: 3991 tris, 6 batches
MODELCOMBINER: Finishing building combined model for models/heroes/sven/sven.mdl.
Model heroes/lion/lion.mdl over budget: 3336 tris, 6 batches
MODELCOMBINER: Finishing building combined model for models/heroes/lion/lion.mdl.
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