Created
June 1, 2011 11:03
-
Star
(301)
You must be signed in to star a gist -
Fork
(66)
You must be signed in to fork a gist
-
-
Save joelambert/1002116 to your computer and use it in GitHub Desktop.
Drop in replacements for setTimeout()/setInterval() that makes use of requestAnimationFrame() where possible for better performance
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Drop in replace functions for setTimeout() & setInterval() that | |
make use of requestAnimationFrame() for performance where available | |
http://www.joelambert.co.uk | |
Copyright 2011, Joe Lambert. | |
Free to use under the MIT license. | |
http://www.opensource.org/licenses/mit-license.php |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// requestAnimationFrame() shim by Paul Irish | |
// http://paulirish.com/2011/requestanimationframe-for-smart-animating/ | |
window.requestAnimFrame = (function() { | |
return window.requestAnimationFrame || | |
window.webkitRequestAnimationFrame || | |
window.mozRequestAnimationFrame || | |
window.oRequestAnimationFrame || | |
window.msRequestAnimationFrame || | |
function(/* function */ callback, /* DOMElement */ element){ | |
window.setTimeout(callback, 1000 / 60); | |
}; | |
})(); |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/** | |
* Behaves the same as setInterval except uses requestAnimationFrame() where possible for better performance | |
* @param {function} fn The callback function | |
* @param {int} delay The delay in milliseconds | |
*/ | |
window.requestInterval = function(fn, delay) { | |
if( !window.requestAnimationFrame && | |
!window.webkitRequestAnimationFrame && | |
!(window.mozRequestAnimationFrame && window.mozCancelRequestAnimationFrame) && // Firefox 5 ships without cancel support | |
!window.oRequestAnimationFrame && | |
!window.msRequestAnimationFrame) | |
return window.setInterval(fn, delay); | |
var start = new Date().getTime(), | |
handle = new Object(); | |
function loop() { | |
var current = new Date().getTime(), | |
delta = current - start; | |
if(delta >= delay) { | |
fn.call(); | |
start = new Date().getTime(); | |
} | |
handle.value = requestAnimFrame(loop); | |
}; | |
handle.value = requestAnimFrame(loop); | |
return handle; | |
} | |
/** | |
* Behaves the same as clearInterval except uses cancelRequestAnimationFrame() where possible for better performance | |
* @param {int|object} fn The callback function | |
*/ | |
window.clearRequestInterval = function(handle) { | |
window.cancelAnimationFrame ? window.cancelAnimationFrame(handle.value) : | |
window.webkitCancelAnimationFrame ? window.webkitCancelAnimationFrame(handle.value) : | |
window.webkitCancelRequestAnimationFrame ? window.webkitCancelRequestAnimationFrame(handle.value) : /* Support for legacy API */ | |
window.mozCancelRequestAnimationFrame ? window.mozCancelRequestAnimationFrame(handle.value) : | |
window.oCancelRequestAnimationFrame ? window.oCancelRequestAnimationFrame(handle.value) : | |
window.msCancelRequestAnimationFrame ? window.msCancelRequestAnimationFrame(handle.value) : | |
clearInterval(handle); | |
}; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/** | |
* Behaves the same as setTimeout except uses requestAnimationFrame() where possible for better performance | |
* @param {function} fn The callback function | |
* @param {int} delay The delay in milliseconds | |
*/ | |
window.requestTimeout = function(fn, delay) { | |
if( !window.requestAnimationFrame && | |
!window.webkitRequestAnimationFrame && | |
!(window.mozRequestAnimationFrame && window.mozCancelRequestAnimationFrame) && // Firefox 5 ships without cancel support | |
!window.oRequestAnimationFrame && | |
!window.msRequestAnimationFrame) | |
return window.setTimeout(fn, delay); | |
var start = new Date().getTime(), | |
handle = new Object(); | |
function loop(){ | |
var current = new Date().getTime(), | |
delta = current - start; | |
delta >= delay ? fn.call() : handle.value = requestAnimFrame(loop); | |
}; | |
handle.value = requestAnimFrame(loop); | |
return handle; | |
}; | |
/** | |
* Behaves the same as clearTimeout except uses cancelRequestAnimationFrame() where possible for better performance | |
* @param {int|object} fn The callback function | |
*/ | |
window.clearRequestTimeout = function(handle) { | |
window.cancelAnimationFrame ? window.cancelAnimationFrame(handle.value) : | |
window.webkitCancelAnimationFrame ? window.webkitCancelAnimationFrame(handle.value) : | |
window.webkitCancelRequestAnimationFrame ? window.webkitCancelRequestAnimationFrame(handle.value) : /* Support for legacy API */ | |
window.mozCancelRequestAnimationFrame ? window.mozCancelRequestAnimationFrame(handle.value) : | |
window.oCancelRequestAnimationFrame ? window.oCancelRequestAnimationFrame(handle.value) : | |
window.msCancelRequestAnimationFrame ? window.msCancelRequestAnimationFrame(handle.value) : | |
clearTimeout(handle); | |
}; |
I've noticed that when switching over from setInterval
to requestInterval
, my old delay (45 fps, don't judge me, 22.22 ms) was outputting around ~33 fps. Looking into it, this is because the specified delay isn't a multiple of the 60 fps, 16.66 ms delay. To fix this, I used the following:
requestInterval.js ln 23:
start = Date.now() - (delta % delay)
Date.now()
is a bit faster, and accounting for the multiple of my delay fixed the issue completely. Without this, I believe even when setting a target delay of 60 fps, 16.66 ms, the actual fps reached would be something like 30-45, since some frames would be skipped at random.
Sorry for bringing back an old thread, just leaving this here for anyone who needs it!
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
I tried animating a drive with Google api v3.

I took a screen shot, it looks very wrong....
Please see image