Created
November 5, 2016 11:07
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The twelve prisoners, OOP
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var _ = require('lodash'); | |
class Card { | |
constructor(value) { | |
this.value = value; | |
} | |
} | |
class Deck { | |
fill() { | |
this.cards = _.range(52).map( | |
i => new Card(Math.floor(i/4)) | |
) | |
return this; | |
} | |
shuffle() { | |
this.cards = _.shuffle(this.cards); | |
return this; | |
} | |
pile() { | |
this.piles = _.chunk(this.cards, 4) | |
return this; | |
} | |
run() { | |
var hold = this.piles[0].shift(); | |
return this.iterate(hold); | |
} | |
iterate(hold) { | |
if (this.gameWon()) return true; | |
if (this.gameOver(hold)) return false; | |
hold = this.piles[hold.value].shift(); | |
return this.iterate(hold); | |
} | |
gameOver(hold) { | |
return this.piles[0].length == 0 | |
&& hold.value === 0; | |
} | |
gameWon() { | |
return _.range(1, 13).every( | |
i => this.piles[i].length === 0 | |
); | |
} | |
} | |
class Solitaire { | |
constructor() { | |
this.wins = 0; | |
this.losses = 0; | |
} | |
run(n) { | |
_.range(n).forEach(this.solitaire, this); | |
this.print(n); | |
} | |
solitaire() { | |
var result = new Deck() | |
.fill() | |
.shuffle() | |
.pile() | |
.run(); | |
result ? this.wins++ : this.losses++; | |
} | |
print(n) { | |
var pct = this.wins / n * 100; | |
console.log(`W: ${this.wins}`); | |
console.log(`L: ${this.losses}`); | |
console.log(`%: ${pct.toFixed(2)}%`); | |
} | |
} | |
new Solitaire().run(1000000); |
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