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Accelerometer samples
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<html> | |
<body> | |
<div class="row"> | |
<div class="col-12"> | |
<h4>Device Orientation Demo</h4> | |
</div> | |
</div> | |
<div class="row"> | |
<div class="col-12 center"> | |
<div id="room" style="text-align: center; width: 95%; height: 300px; border: solid 3px black; border-radius: 25px;"> | |
<div id="ball" style="position: relative; height: 50px; width: 50px; border-radius: 100%; background-color: blue;"> </div> | |
</div> | |
</div> | |
</div> | |
</body> | |
<script type="text/javascript"> | |
const MAX_SPEED = 20; //px/cycle | |
const FRAME_RATE = 30; | |
const REDRAW_MS = Math.floor(1000/FRAME_RATE); | |
const BALL_SIZE = 50; | |
const ROOM_HEIGHT = document.querySelector("#room").clientHeight; | |
const ROOM_WIDTH = document.querySelector("#room").clientWidth; | |
let ballTop = 0; | |
let ballLeft = 0; | |
let xSpeed = 0; | |
let ySpeed = 0; | |
const redraw = () => { | |
ballTop = ballTop + xSpeed; | |
ballLeft = ballLeft + ySpeed; | |
if (ballTop < 0) ballTop = 0; | |
if (ballTop > ROOM_HEIGHT - BALL_SIZE) ballTop = ROOM_HEIGHT - BALL_SIZE; | |
if (ballLeft < 0) ballLeft = 0; | |
if (ballLeft > ROOM_WIDTH - BALL_SIZE) ballLeft = ROOM_WIDTH - BALL_SIZE; | |
document.querySelector("#ball").style.top = `${ballTop}px`; | |
document.querySelector("#ball").style.left = `${ballLeft}px`; | |
console.log(`(${ballLeft}, ${ballTop})`); | |
} | |
window.ondeviceorientation = (event) => { | |
let x = event.beta; | |
let y = event.gamma; | |
if (x > 90) x = 90; | |
if (x < -90) x = -90; | |
if (y > 90) y = 90; | |
if (y < -90) y = -90; | |
xSpeed = MAX_SPEED * x/90; | |
ySpeed = MAX_SPEED * y/90; | |
} | |
setInterval(redraw, REDRAW_MS); | |
</script> | |
</html> |
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