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@joesinghaus
Last active June 8, 2018 07:33
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Roll20: A Nocturne
.charsheet{color:#333;font-size:0;position:relative;top:-11px;cursor:default;box-sizing:border-box;padding:0 !important;font-family:Georgia,"Bitstream Charter","Times New Roman",serif}.charsheet div,.charsheet span,.charsheet textarea,.charsheet ul,.charsheet li,.charsheet span,.charsheet label{box-sizing:border-box}.charsheet button[type=roll]{text-shadow:none;background:transparent;box-shadow:none;font-weight:bold;font-family:inherit;outline:none;border-radius:0;transition:all .2s}.charsheet button[type=roll].btn::before{content:""}.charsheet label{margin:0;padding:0;display:flex;width:auto;color:#333;font:inherit}.charsheet label input[type=checkbox],.charsheet label input[type=radio]{position:absolute}.charsheet label:hover input[type=checkbox] + span,.charsheet label:hover input[type=radio] + span{opacity:.7}.charsheet input[type=text],.charsheet textarea{border:none;font-family:inherit;background:transparent;box-shadow:none;width:100%;padding:0;margin:0;color:#333;border-radius:0;transition:all .2s,height .4s}.charsheet textarea{resize:vertical;display:block}.charsheet textarea:active{transition:height 0s}.charsheet input[type=number]{border-color:#c7c7c7;color:#333;box-shadow:none}.charsheet input[type=checkbox],.charsheet input[type=radio]{opacity:0;z-index:1;-moz-appearance:none;position:relative}.charsheet input[type=checkbox] + span,.charsheet input[type=radio] + span{cursor:pointer;display:inline-block;transition:all .2s,opacity 0s}.charsheet input[type=checkbox].sheet-last + span,.charsheet input[type=radio].sheet-last + span{margin-right:0 !important}.charsheet ul{list-style:none;margin:0}.charsheet li{position:relative}.charsheet li::before{transform:rotate(45deg) scale(0.9);font-family:Georgia,serif;content:"■";left:0;top:-0.1em;position:absolute}.charsheet textarea:focus,.charsheet input[type=text]:focus,.charsheet input[type=number]:focus{box-shadow:inset 0 0 1px 1px rgba(66,66,66,.3),0 0 2px 1px rgba(66,66,66,.3)}.charsheet button[type=roll].sheet-inherit,.charsheet input[type=text].sheet-inherit{font:inherit;color:inherit;text-transform:inherit;letter-spacing:inherit}.charsheet .sheet-space-after::after{content:" "}.sheet-hidden{display:none !important}.sheet-preload{opacity:0;position:absolute}.sheet-preload img{width:1px;height:1px}.sheet-type[value=craft] ~ .sheet-topholder{margin:0 0 7px calc(58% + 5px)}.sheet-topholder{line-height:22px;margin:0 0 7px calc(55% + 5px)}.sheet-topholder .sheet-version{color:#aaa;font-size:13px;font-family:"Times New Roman",Times,serif}.sheet-topholder .sheet-version-text::after{content:" "}.sheet-topholder .sheet-settings-checkbox{margin-right:10px;width:20px;height:20px;font-size:16px;font-family:pictos}.sheet-topholder .sheet-settings-checkbox input + span{opacity:.3}.sheet-topholder .sheet-settings-checkbox input:checked + span{opacity:1}.sheet-type-selector{display:flex;margin-right:auto;background:#c7c7c7;border:1px solid #aaa;letter-spacing:1px;line-height:20px;justify-content:center;width:170px;font-size:11px;color:#555}.sheet-type-selector input{position:absolute;width:170px;height:20px}.sheet-type-selector:hover{color:red}.sheet-type-selector .sheet-3waybox:not(:checked) + .sheet-3waybox,.sheet-type-selector input[value=character]:not(:checked) ~ span[data-i18n=character_mode],.sheet-type-selector input[value=craft]:not(:checked) ~ span[data-i18n=craft_mode],.sheet-type-selector input[value=faction][type=radio]:not(:checked) ~ span[data-i18n=faction_mode]{display:none}.sheet-type[value=character] ~ .sheet-settings > :not(.sheet-setting-char),.sheet-type[value=craft] ~ .sheet-settings > :not(.sheet-setting-craft),.sheet-type[value=faction] ~ .sheet-settings > :not(.sheet-setting-faction){display:none}.sheet-settings{position:absolute;right:0;width:415px;border:1px solid #000;background:#fff;z-index:100;padding:5px;border-radius:5px}.sheet-settings > div{min-width:50%;display:flex;flex-grow:1;align-items:center;padding:2px;font-size:10px;min-height:24px;line-height:17px;border-bottom:1px solid #d8d8d8}.sheet-settings > div.sheet-generaterow{line-height:0}.sheet-settings label{align-items:center}.sheet-settings .sheet-checkbox + span{margin-right:6px}.sheet-settings .sheet-checkbox:checked + span{background:#000}.sheet-settings :not(input) + span{padding-right:4px}.sheet-settings input[type=number]{padding:0 2px;margin:0 3px 0 8px;width:30px;font-size:12px}.sheet-settings input[type=text]{width:45px;font-size:10px;margin-right:3px;padding-left:1px;line-height:16px;border-radius:3px;border:1px solid #d8d8d8}.sheet-settings input[type=text].sheet-wide{width:200px;margin-right:8px}.sheet-settings select{width:120px;margin:0 7px 0 0;padding:0;height:18px}.sheet-toothhider[value="0"] ~ .sheet-tooth,.sheet-toothhider[value="0"] ~ .sheet-tooth + span{display:none}.sheet-hider[value="0"] + li,.sheet-hider[value="0"] + div,.sheet-hider[value="0"] + label{display:none}.sheet-container{position:relative}.sheet-flexwidth[value="0"] ~ .sheet-container{width:860px}.sheet-flexwidth[value="1"] ~ .sheet-container{min-width:860px;max-width:1190px}.sheet-type:not([value=character]) ~ .sheet-type-character,.sheet-type:not([value=craft]) ~ .sheet-type-craft,.sheet-type:not([value=faction]) ~ .sheet-type-faction{display:none}.sheet-blackheader{background:#000;color:#fff}.sheet-blackheader,.sheet-black-on-grey,.sheet-greyheader{font-size:11px;letter-spacing:1px}.sheet-blackheader,.sheet-greyheader{height:16px;line-height:15px;padding:1px 2px 0 4px}.sheet-black-on-grey,.sheet-greyheader{background:#b4b4b4}.sheet-black-on-grey{text-align:center;position:relative;flex-grow:1;padding-left:1px;height:13px;line-height:13px;z-index:-1}.sheet-plainheader{width:100%;border-top:2px solid #000;font-size:12px;line-height:22px}.sheet-specialheader{background:#b4b4b4;height:20px;font-size:11px;line-height:20px;letter-spacing:1px;padding:0 5px}.sheet-specialheader input[type=text]{margin:0 -5px;padding:0 5px;width:calc(100% + 10px)}.sheet-italic{font-style:italic}.sheet-bold{font-weight:bold}.sheet-greyholder{background:#d8d8d8}.sheet-def-margin{margin-top:10px}.sheet-small-margin{margin-top:5px}.sheet-blackborder{border-top:3px solid #000}.sheet-tier{background:#d8d8d8;height:16px;width:56px;align-items:center}.sheet-tier input[value="1"]{margin-left:auto}.sheet-tier .sheet-checkbox + span{margin-right:auto}.sheet-flex{display:flex}.sheet-flex-wrap{display:flex;flex-wrap:wrap;align-content:flex-start;align-items:flex-start}.sheet-flex-center{text-align:center;display:flex;justify-content:center;align-items:center}.sheet-right-column{padding-left:5px}.sheet-col20{width:20%}.sheet-col24b{width:24.25%}.sheet-col37{width:37%}.sheet-col42{width:42%}.sheet-col45{width:45%}.sheet-col47{width:47%}.sheet-col50{width:50%}.sheet-col52b{width:52%}.sheet-col53{width:53%}.sheet-col55{width:55%}.sheet-col58{width:58%}.sheet-col63{width:63%}.sheet-col80{width:80%}.sheet-col100{width:100%}.sheet-label,input[type=text].sheet-label,textarea.sheet-label,button[type=roll].sheet-label{text-transform:uppercase;font-weight:bold}.sheet-uppercase{text-transform:uppercase}.sheet-smallcaps,input[type=text].sheet-smallcaps,textarea.sheet-smallcaps{font-variant:small-caps;font-weight:bold}.sheet-gatherinfo ul{padding:0}.sheet-gatherinfo li{margin-bottom:1px;font-style:italic;padding-left:11px;font-size:11px;height:17px}.sheet-teamworkbox{width:95%;padding:5px;margin-bottom:5px;background:#d8d8d8;font-size:12px;line-height:15px}.sheet-planning .sheet-teamworkbox .sheet-bold::after{content:": "}.sheet-planningdesc{font-size:12px;line-height:15px;text-align:justify;margin:0 5% 5px 0}.sheet-itemcolumn{max-width:249px}.sheet-playbookitems,.sheet-regularitems{padding:5px}.sheet-upgrades{display:grid;grid:auto/1fr 1fr}.sheet-upgrades .sheet-mastery{grid-column:span 2}.sheet-upgrades > div{position:relative}.sheet-item-container{flex-grow:1}.sheet-playbookitems{background:#d8d8d8}.sheet-regularitems.sheet-flex-wrap{padding:5px 0}.sheet-regularitems .repcontainer{display:flex;flex-wrap:wrap;align-content:flex-start}.sheet-regularitems .repitem{display:flex;flex-grow:1}.sheet-regularitems .sheet-input-short[value="1"] + .sheet-input-expand[value="0"] ~ .sheet-item-container{width:96px}.sheet-item{display:flex;align-items:start}.sheet-item .sheet-itemname{height:18px;font-size:11px;margin:0 1px 0 2px;padding-left:2px;flex:auto;min-width:0}.sheet-item .sheet-itemname.sheet-auto-expand{min-height:16px;height:auto;line-height:16px;margin:1px 0;padding:0 7px 0 2px}.sheet-item .sheet-checkbox,.sheet-item .sheet-checkbox + span{margin-top:3px}.sheet-item .sheet-input-bold[value="1"] ~ .sheet-itemname{font-weight:bold}.sheet-item .sheet-numboxes[value="0"] ~ .sheet-itemname{font-style:italic}.sheet-item .sheet-label{font-size:11px;vertical-align:top;letter-spacing:1px}.sheet-item .sheet-upgradecaption{margin-top:3px}.sheet-floatingbar{width:3px;height:2px;margin:8px 0 0 -3px;flex:0 0 auto;background:#8c8c8c}.sheet-numboxes[value="0"] ~ .sheet-boxesgeq2,.sheet-numboxes[value="1"] ~ .sheet-boxesgeq2,.sheet-numboxes[value="2"] ~ .sheet-boxesgeq3{display:none}.sheet-itemholder .repitem .sheet-boxes-chosen[value="1"] + div,.sheet-itemholder .repitem .sheet-boxes-chosen[value="0"] + div ~ div{display:none}.sheet-numboxes-chooser{padding:1px 0;font-size:11px}.sheet-numboxes-chooser input[type=number]{margin-left:auto;height:18px;padding:0;text-align:right;width:2.5em;background:transparent}.sheet-numboxes-chooser label{height:18px;border:1px solid #aaa;margin-left:auto;padding:2px;line-height:12px}.sheet-numboxes-chooser input:checked + span{font-weight:bold}.sheet-show-itemdesc[value="0"] ~ div .sheet-item-description{display:none}.sheet-itemholder .sheet-expand{top:4px;right:1px}.sheet-itemholder .sheet-expand + span{top:1px;right:1px}.sheet-itemholder .sheet-expand + span::before{content:"◀"}.sheet-itemholder .sheet-expand:checked + span::before{content:"▼"}.sheet-itemholder .sheet-expand ~ textarea{border-top:1px solid #d8d8d8;line-height:12px;font-size:10px;height:49px}.sheet-itemholder .sheet-playbookitems .sheet-expand ~ textarea{border-color:#aaa}.sheet-bladeslogo{border-right:12px solid transparent;height:43px;background-image:url("https://i.imgur.com/vA7fNLv.png");background-size:89% auto;background-repeat:no-repeat}.sheet-core-upgrade .sheet-plainheader{line-height:18px;min-height:20px}.sheet-core-upgrade .sheet-description{font-size:10px;min-height:26px;line-height:13px;text-align:justify}.sheet-itemheader,.sheet-loadheader{background:#b4b4b4;height:20px;font-size:10px;padding:3px 2px 1px 4px;align-items:center}.sheet-loadheader label{align-items:center;line-height:11px;font-style:italic;margin-left:auto;text-transform:lowercase}.sheet-loadnumber{font-weight:bold;font-family:"Times New Roman",Times,serif;font-size:12px;margin:0 3px 0 4px}.sheet-itemheader > .sheet-label{margin-right:4px}.sheet-itemheader:not(:hover) .sheet-text-button{display:none}.sheet-itemheader .sheet-text-button{margin-left:auto}.sheet-itemheader .sheet-text-button input[type=checkbox] + span{opacity:1;color:#333}.sheet-itemheader .sheet-text-button:hover input[type=checkbox] + span{color:red}.sheet-advancement-header{letter-spacing:2px}.sheet-markxp{margin-right:auto}.sheet-xpholder{letter-spacing:0;font-size:0;margin-left:8px}.sheet-advancement-desc li,.sheet-warblurb li{font-size:13px;line-height:16px;width:100%}.sheet-advancement-desc li.sheet-nondot,.sheet-warblurb li.sheet-nondot{padding-left:0;font-style:normal}.sheet-advancement-desc li.sheet-nondot::before,.sheet-warblurb li.sheet-nondot::before{display:none}.sheet-advancement-desc{width:99%;background:#d8d8d8;padding:15px 10px 4px 11px}.sheet-advancement-desc li{font-style:italic;margin-bottom:1em;padding-left:1em}.sheet-advancement-desc .sheet-auto-expand{min-height:16px;padding:0 2px}.sheet-playbook{align-items:center;height:50px;position:relative;background:#d8d8d8}.sheet-playbook input[type=text]{width:100%;margin:0 2px;padding-left:5px;letter-spacing:-1px;font-size:35px;line-height:40px}.sheet-playbook .sheet-reminder{position:absolute;border:1px solid #333;background:#fff;top:48px;z-index:3;border-radius:5px;width:267px;font-size:12px;text-align:center;padding:3px}.sheet-header label{flex-wrap:wrap}.sheet-header input[type=text],.sheet-header .sheet-auto-expand{width:100%;border-bottom:1px solid #000;font-size:14px;line-height:1.3;text-align:left;padding:3px 0 0 2px;min-height:22px;color:#c43c35}.sheet-header input[type=hidden][value=""] + div > .sheet-title::after{content:": "}.sheet-header input[type=hidden]:not([value=""]) + div > .sheet-info{display:none}.sheet-header .sheet-col55:not(:first-child),.sheet-header .sheet-col80:not(:first-child){padding-right:2.5%}.sheet-header .sheet-text{color:#000;text-align:justify;padding:3px 0 0;line-height:13px}.sheet-header .sheet-title{font-size:10px;vertical-align:top;letter-spacing:1px}.sheet-header .sheet-info{font-size:8px}.sheet-header .sheet-vice-input:not([value=normal]) ~ .sheet-normal,.sheet-header .sheet-vice-input:not([value=ghost]) ~ .sheet-ghost,.sheet-header .sheet-vice-input:not([value=hull]) ~ .sheet-hull,.sheet-header .sheet-vice-input:not([value=vampire]) ~ .sheet-vampire{display:none}.sheet-header .sheet-vice{justify-content:space-between;text-align:justify;line-height:1.6;font-size:11px}.sheet-header .sheet-vice .sheet-smallcaps{font-size:130%;line-height:0}.sheet-clocks .repcontainer{display:grid;grid-template-columns:1fr 1fr;padding-top:2px;grid-gap:4px 1%}.sheet-clocks .repitem{display:flex;padding:4px 2px;background:#d8d8d8;align-items:start}.sheet-clocks .itemcontrol{top:0;left:0}.sheet-clocks .sheet-auto-expand{font-size:11px;letter-spacing:1px;padding:2px 3px;line-height:12px;flex:auto;min-width:0;margin-right:2px;min-height:28px}.sheet-clock-container{position:relative;padding:2px;margin:0 0 5px;z-index:1;height:44px;width:44px;cursor:pointer;flex:0 0 auto}.sheet-clock-container input{position:absolute;display:none}.sheet-clock-container .sheet-zero{z-index:3}.sheet-clock-container .sheet-zero,.sheet-clock-container .sheet-zero + span{position:absolute;top:37px;left:-5px}.sheet-clock-container .sheet-all,.sheet-clock-container .sheet-zero{display:block}.sheet-clock{border:2px solid #000;border-radius:50%;background:#fff;width:100%;height:100%;position:absolute;left:0;top:0;z-index:-1}[class^=sheet-spoke]{height:44px;width:2px;position:absolute;display:none;left:0;top:0;background:#000}.sheet-spoke-0{transform:translateX(21px)}.sheet-spoke-30{transform:translateX(21px) rotate(30deg)}.sheet-spoke-36{transform:translateX(21px) rotate(36deg)}.sheet-spoke-45{transform:translateX(21px) rotate(45deg)}.sheet-spoke-60{transform:translateX(21px) rotate(60deg)}.sheet-spoke-72{transform:translateX(21px) rotate(72deg)}.sheet-spoke-90{transform:translateX(21px) rotate(90deg)}.sheet-spoke-108{transform:translateX(21px) rotate(108deg)}.sheet-spoke-120{transform:translateX(21px) rotate(120deg)}.sheet-spoke-135{transform:translateX(21px) rotate(135deg)}.sheet-spoke-144{transform:translateX(21px) rotate(144deg)}.sheet-spoke-150{transform:translateX(21px) rotate(150deg)}.sheet-size-choice{display:flex;flex:0 0 auto;height:45px;margin:2px 0;width:44px;line-height:12px;font-size:13px;font-family:"Times New Roman",Times,serif;align-content:space-evenly;flex-wrap:wrap}.sheet-input-clocks-only[value="0"] + .sheet-type-faction .sheet-clocks .repcontainer{grid-column-gap:.7%;grid-template-columns:repeat(3, 1fr)}.sheet-input-clocks-only[value="1"] + .sheet-type-faction .sheet-clocks{width:100%}.sheet-input-clocks-only[value="1"] + .sheet-type-faction .sheet-clocks .repcontainer{grid-column-gap:.4%;grid-template-columns:repeat(4, 1fr)}.sheet-input-clocks-only[value="1"] + .sheet-type-faction .sheet-factiontitle,.sheet-input-clocks-only[value="1"] + .sheet-type-faction .sheet-factions,.sheet-input-clocks-only[value="1"] + .sheet-type-faction .sheet-notes{display:none}.sheet-size[value="4"] ~ .sheet-clock-container input:not(.sheet-zero){height:20px;width:20px}.sheet-size[value="4"] ~ .sheet-clock-container input[value="1"]{margin-left:20px}.sheet-size[value="4"] ~ .sheet-clock-container input[value="2"]{margin:20px 0 0 20px}.sheet-size[value="4"] ~ .sheet-clock-container input[value="3"]{margin-top:20px}.sheet-size[value="6"] ~ .sheet-clock-container input:not(.sheet-zero){height:17px;width:12px}.sheet-size[value="6"] ~ .sheet-clock-container input[value="1"]{margin-left:21px;transform:rotate(30deg)}.sheet-size[value="6"] ~ .sheet-clock-container input[value="2"]{margin:12px 0 0 25px;transform:rotate(90deg)}.sheet-size[value="6"] ~ .sheet-clock-container input[value="3"]{margin:22px 0 0 21px;transform:rotate(150deg)}.sheet-size[value="6"] ~ .sheet-clock-container input[value="4"]{margin:22px 0 0 8px;transform:rotate(210deg)}.sheet-size[value="6"] ~ .sheet-clock-container input[value="5"]{margin:12px 0 0 1px;transform:rotate(270deg)}.sheet-size[value="6"] ~ .sheet-clock-container input[value="6"]{margin-left:8px;transform:rotate(330deg)}.sheet-size[value="8"] ~ .sheet-clock-container input:not(.sheet-zero){height:14px;width:10px}.sheet-size[value="8"] ~ .sheet-clock-container input[value="1"]{margin-left:20px;transform:rotate(22.5deg)}.sheet-size[value="8"] ~ .sheet-clock-container input[value="2"]{margin:8px 0 0 26px;transform:rotate(67.5deg)}.sheet-size[value="8"] ~ .sheet-clock-container input[value="3"]{margin:18px 0 0 26px;transform:rotate(112.5deg)}.sheet-size[value="8"] ~ .sheet-clock-container input[value="4"]{margin:25px 0 0 20px;transform:rotate(157.5deg)}.sheet-size[value="8"] ~ .sheet-clock-container input[value="5"]{margin:25px 0 0 9px;transform:rotate(202.5deg)}.sheet-size[value="8"] ~ .sheet-clock-container input[value="6"]{margin:18px 0 0 2px;transform:rotate(247.5deg)}.sheet-size[value="8"] ~ .sheet-clock-container input[value="7"]{margin:8px 0 0 2px;transform:rotate(292.5deg)}.sheet-size[value="8"] ~ .sheet-clock-container input[value="8"]{margin-left:9px;transform:rotate(337.5deg)}.sheet-size[value="10"] ~ .sheet-clock-container input:not(.sheet-zero){height:14px;width:9px}.sheet-size[value="10"] ~ .sheet-clock-container input[value="1"]{transform:rotate(18deg);margin-left:20px}.sheet-size[value="10"] ~ .sheet-clock-container input[value="2"]{transform:rotate(54deg);margin:5px 0 0 27px}.sheet-size[value="10"] ~ .sheet-clock-container input[value="3"]{transform:rotate(90deg);margin:13px 0 0 30px}.sheet-size[value="10"] ~ .sheet-clock-container input[value="4"]{transform:rotate(126deg);margin:21px 0 0 27px}.sheet-size[value="10"] ~ .sheet-clock-container input[value="5"]{transform:rotate(162deg);margin:26px 0 0 20px}.sheet-size[value="10"] ~ .sheet-clock-container input[value="6"]{transform:rotate(198deg);margin:26px 0 0 12px}.sheet-size[value="10"] ~ .sheet-clock-container input[value="7"]{transform:rotate(234deg);margin:21px 0 0 5px}.sheet-size[value="10"] ~ .sheet-clock-container input[value="8"]{transform:rotate(270deg);margin:13px 0 0 1px}.sheet-size[value="10"] ~ .sheet-clock-container input[value="9"]{transform:rotate(306deg);margin:5px 0 0 5px}.sheet-size[value="10"] ~ .sheet-clock-container input[value="10"]{transform:rotate(342deg);margin-left:12px}.sheet-size[value="12"] ~ .sheet-clock-container input:not(.sheet-zero){height:12px;width:8px}.sheet-size[value="12"] ~ .sheet-clock-container input[value="1"]{margin-left:20px;transform:rotate(15deg)}.sheet-size[value="12"] ~ .sheet-clock-container input[value="2"]{margin:4px 0 0 26px;transform:rotate(45deg)}.sheet-size[value="12"] ~ .sheet-clock-container input[value="3"]{margin:10px 0 0 29px;transform:rotate(75deg)}.sheet-size[value="12"] ~ .sheet-clock-container input[value="4"]{margin:18px 0 0 29px;transform:rotate(105deg)}.sheet-size[value="12"] ~ .sheet-clock-container input[value="5"]{margin:24px 0 0 26px;transform:rotate(135deg)}.sheet-size[value="12"] ~ .sheet-clock-container input[value="6"]{margin:28px 0 0 20px;transform:rotate(165deg)}.sheet-size[value="12"] ~ .sheet-clock-container input[value="7"]{margin:28px 0 0 12px;transform:rotate(195deg)}.sheet-size[value="12"] ~ .sheet-clock-container input[value="8"]{margin:24px 0 0 6px;transform:rotate(225deg)}.sheet-size[value="12"] ~ .sheet-clock-container input[value="9"]{margin:18px 0 0 3px;transform:rotate(255deg)}.sheet-size[value="12"] ~ .sheet-clock-container input[value="10"]{margin:10px 0 0 3px;transform:rotate(295deg)}.sheet-size[value="12"] ~ .sheet-clock-container input[value="11"]{margin:4px 0 0 6px;transform:rotate(315deg)}.sheet-size[value="12"] ~ .sheet-clock-container input[value="12"]{margin-left:12px;transform:rotate(345deg)}.sheet-size[value="4"] ~ .sheet-clock-container .sheet-4clock,.sheet-size[value="6"] ~ .sheet-clock-container .sheet-6clock,.sheet-size[value="8"] ~ .sheet-clock-container .sheet-8clock,.sheet-size[value="10"] ~ .sheet-clock-container .sheet-10clock,.sheet-size[value="12"] ~ .sheet-clock-container .sheet-12clock{display:block}.sheet-size:not([value=""]) ~ .sheet-size-choice,.sheet-clocks .sheet-size[value=""] ~ .sheet-broadcast-button,.sheet-size[value=""] ~ .sheet-clock-container{display:none}.sheet-clock-container .sheet-input-progress[value="0"]:checked ~ .sheet-clock{background:#fff}.sheet-size[value="4"] ~ .sheet-clock-container .sheet-input-progress[value="1"]:checked ~ .sheet-clock{background-image:linear-gradient(90deg, white 50%, transparent 50%),linear-gradient(180deg, red 50%, white 50%)}.sheet-size[value="4"] ~ .sheet-clock-container .sheet-input-progress[value="2"]:checked ~ .sheet-clock{background-image:linear-gradient(90deg, transparent 50%, red 50%),linear-gradient(90deg, white 50%, red 50%)}.sheet-size[value="4"] ~ .sheet-clock-container .sheet-input-progress[value="3"]:checked ~ .sheet-clock{background-image:linear-gradient(180deg, transparent 50%, red 50%),linear-gradient(90deg, white 50%, red 50%)}.sheet-size[value="4"] ~ .sheet-clock-container .sheet-input-progress[value="4"]:checked ~ .sheet-clock{background:red}.sheet-size[value="6"] ~ .sheet-clock-container .sheet-input-progress[value="1"]:checked ~ .sheet-clock{background-image:linear-gradient(90deg, white 50%, transparent 50%),linear-gradient(150deg, red 50%, white 50%)}.sheet-size[value="6"] ~ .sheet-clock-container .sheet-input-progress[value="2"]:checked ~ .sheet-clock{background-image:linear-gradient(90deg, white 50%, transparent 50%),linear-gradient(210deg, red 50%, white 50%)}.sheet-size[value="6"] ~ .sheet-clock-container .sheet-input-progress[value="3"]:checked ~ .sheet-clock{background-image:linear-gradient(90deg, transparent 50%, red 50%),linear-gradient(90deg, white 50%, red 50%)}.sheet-size[value="6"] ~ .sheet-clock-container .sheet-input-progress[value="4"]:checked ~ .sheet-clock{background-image:linear-gradient(150deg, transparent 50%, red 50%),linear-gradient(90deg, white 50%, red 50%)}.sheet-size[value="6"] ~ .sheet-clock-container .sheet-input-progress[value="5"]:checked ~ 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6px;font-weight:bold;height:30px}.sheet-settings label.sheet-generatebutton{padding:2px;line-height:12px;margin:0 4px;font-size:11px}.sheet-auto-expand{position:relative;cursor:text;word-wrap:break-word}.sheet-auto-expand span{visibility:hidden;white-space:pre-wrap;display:block}.sheet-auto-expand textarea{position:absolute;overflow:hidden;z-index:1;top:0;left:0;resize:none;height:100%;word-wrap:break-word;padding:inherit;font:inherit;color:inherit;text-transform:inherit;letter-spacing:inherit;text-align:inherit}button[type=roll].sheet-broadcast-button{font-family:pictos;position:absolute;border:none;margin:0;padding:0;z-index:3}.sheet-specialability button[type=roll].sheet-broadcast-button{font-size:12px;line-height:14px;height:14px;width:14px;color:#777;left:3px;bottom:7px}.sheet-clocks button[type=roll].sheet-broadcast-button{font-size:11px;line-height:11px;height:12px;width:12px;color:#777;right:0;bottom:2px}.sheet-harm 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.sheet-container .sheet-claimbox .sheet-label,.sheet-use-kirsty[value="1"] ~ .sheet-container .sheet-lairbox,.sheet-use-kirsty[value="1"] ~ .sheet-container .sheet-craftheader,.sheet-use-kirsty[value="1"] ~ .sheet-container .sheet-factiontitle input[type=text],.sheet-use-kirsty[value="1"] ~ .sheet-container .sheet-factions-header input[type=text]{font-family:Kirsty,Georgia,serif}.sheet-use-kirsty[value="1"] ~ .sheet-container .sheet-claimbox .sheet-label{font-size:10px;font-weight:400}.sheet-use-kirsty[value="1"] ~ .sheet-container .sheet-specialheader,.sheet-use-kirsty[value="1"] ~ .sheet-container .sheet-itemheader :first-child,.sheet-use-kirsty[value="1"] ~ .sheet-container .sheet-loadheader :first-child{font-size:12px;font-weight:400}.sheet-use-kirsty[value="1"] ~ .sheet-container .sheet-plainheader,.sheet-use-kirsty[value="1"] ~ .sheet-container .sheet-cohort-title{font-size:13px;font-weight:400}.sheet-use-kirsty[value="1"] ~ .sheet-container .sheet-factions-header input[type=text],.sheet-use-kirsty[value="1"] ~ .sheet-container .sheet-bonusdie > .sheet-label:first-child{font-size:14px;font-weight:400}.sheet-use-kirsty[value="1"] ~ .sheet-container .sheet-attribute-title button[type=roll].sheet-rollbutton,.sheet-use-kirsty[value="1"] ~ .sheet-container .sheet-lairbox{font-size:15px;font-weight:400}.sheet-use-kirsty[value="1"] ~ .sheet-container .sheet-craftheader{font-size:29px;letter-spacing:0}.sheet-use-kirsty[value="1"] ~ .sheet-container .sheet-factiontitle input[type=text]{font-size:32px}.sheet-use-kirsty[value="1"] ~ .sheet-container .sheet-playbook input[type=text]{font-size:40px;letter-spacing:0}.sheet-use-kirsty[value="1"] ~ .sheet-container .sheet-blackheader .sheet-label,.sheet-use-kirsty[value="1"] ~ .sheet-container .sheet-blackheader button[type=roll].sheet-label,.sheet-use-kirsty[value="1"] ~ .sheet-container .sheet-greyheader .sheet-label,.sheet-use-kirsty[value="1"] ~ .sheet-container .sheet-greyheader button[type=roll].sheet-label,.sheet-use-kirsty[value="1"] ~ .sheet-container .sheet-black-on-grey .sheet-label,.sheet-use-kirsty[value="1"] ~ .sheet-container .sheet-black-on-grey button[type=roll].sheet-label{font-size:12px;font-weight:400}.withoutavatars .sheet-rolltemplate-bitd .sheet-holder{margin-left:-15px}.withoutavatars .sheet-rolltemplate-bitd-broadcast{margin-left:-15px}.sheet-rolltemplate-bitd .sheet-holder{margin:0 -5px -4px -45px;padding:0 20px 0 30px;max-width:299px;box-sizing:border-box;font-family:Georgia,"Bitstream Charter","Times New Roman",serif;user-select:none;cursor:default;overflow:hidden;position:relative;background-repeat:no-repeat;font-variant-numeric:lining-nums}.sheet-rolltemplate-bitd .sheet-holder.sheet-resist.sheet-short,.sheet-rolltemplate-bitd .sheet-holder.sheet-vice.sheet-short{height:171px}.sheet-rolltemplate-bitd .sheet-holder.sheet-action.sheet-short{height:195px}.sheet-rolltemplate-bitd 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50%)}.sheet-rolltemplate-bitd-broadcast .sheet-size-4.sheet-progress-2{background-image:linear-gradient(90deg, transparent 50%, red 50%),linear-gradient(90deg, white 50%, red 50%)}.sheet-rolltemplate-bitd-broadcast .sheet-size-4.sheet-progress-3{background-image:linear-gradient(180deg, transparent 50%, red 50%),linear-gradient(90deg, white 50%, red 50%)}.sheet-rolltemplate-bitd-broadcast .sheet-size-4.sheet-progress-4{background:red}.sheet-rolltemplate-bitd-broadcast .sheet-size-6.sheet-progress-1{background-image:linear-gradient(90deg, white 50%, transparent 50%),linear-gradient(150deg, red 50%, white 50%)}.sheet-rolltemplate-bitd-broadcast .sheet-size-6.sheet-progress-2{background-image:linear-gradient(90deg, white 50%, transparent 50%),linear-gradient(210deg, red 50%, white 50%)}.sheet-rolltemplate-bitd-broadcast .sheet-size-6.sheet-progress-3{background-image:linear-gradient(90deg, transparent 50%, red 50%),linear-gradient(90deg, white 50%, red 50%)}.sheet-rolltemplate-bitd-broadcast .sheet-size-6.sheet-progress-4{background-image:linear-gradient(150deg, transparent 50%, red 50%),linear-gradient(90deg, white 50%, red 50%)}.sheet-rolltemplate-bitd-broadcast .sheet-size-6.sheet-progress-5{background-image:linear-gradient(210deg, transparent 50%, red 50%),linear-gradient(90deg, white 50%, red 50%)}.sheet-rolltemplate-bitd-broadcast .sheet-size-6.sheet-progress-6{background:red}.sheet-rolltemplate-bitd-broadcast .sheet-size-8.sheet-progress-1{background-image:linear-gradient(90deg, white 50%, transparent 50%),linear-gradient(135deg, red 50%, white 50%)}.sheet-rolltemplate-bitd-broadcast .sheet-size-8.sheet-progress-2{background-image:linear-gradient(90deg, white 50%, transparent 50%),linear-gradient(180deg, red 50%, white 50%)}.sheet-rolltemplate-bitd-broadcast .sheet-size-8.sheet-progress-3{background-image:linear-gradient(90deg, white 50%, transparent 50%),linear-gradient(225deg, red 50%, white 50%)}.sheet-rolltemplate-bitd-broadcast .sheet-size-8.sheet-progress-4{background-image:linear-gradient(90deg, transparent 50%, red 50%),linear-gradient(90deg, white 50%, red 50%)}.sheet-rolltemplate-bitd-broadcast .sheet-size-8.sheet-progress-5{background-image:linear-gradient(135deg, transparent 50%, red 50%),linear-gradient(90deg, white 50%, red 50%)}.sheet-rolltemplate-bitd-broadcast .sheet-size-8.sheet-progress-6{background-image:linear-gradient(180deg, transparent 50%, red 50%),linear-gradient(90deg, white 50%, red 50%)}.sheet-rolltemplate-bitd-broadcast .sheet-size-8.sheet-progress-7{background-image:linear-gradient(225deg, transparent 50%, red 50%),linear-gradient(90deg, white 50%, red 50%)}.sheet-rolltemplate-bitd-broadcast .sheet-size-8.sheet-progress-8{background:red}.sheet-rolltemplate-bitd-broadcast .sheet-size-10.sheet-progress-1{background-image:linear-gradient(90deg, white 50%, transparent 50%),linear-gradient(126deg, red 50%, white 50%)}.sheet-rolltemplate-bitd-broadcast .sheet-size-10.sheet-progress-2{background-image:linear-gradient(90deg, white 50%, transparent 50%),linear-gradient(162deg, red 50%, white 50%)}.sheet-rolltemplate-bitd-broadcast .sheet-size-10.sheet-progress-3{background-image:linear-gradient(90deg, white 50%, transparent 50%),linear-gradient(198deg, red 50%, white 50%)}.sheet-rolltemplate-bitd-broadcast .sheet-size-10.sheet-progress-4{background-image:linear-gradient(90deg, white 50%, transparent 50%),linear-gradient(234deg, red 50%, white 50%)}.sheet-rolltemplate-bitd-broadcast .sheet-size-10.sheet-progress-5{background-image:linear-gradient(90deg, transparent 50%, red 50%),linear-gradient(90deg, white 50%, red 50%)}.sheet-rolltemplate-bitd-broadcast .sheet-size-10.sheet-progress-6{background-image:linear-gradient(126deg, transparent 50%, red 50%),linear-gradient(90deg, white 50%, red 50%)}.sheet-rolltemplate-bitd-broadcast .sheet-size-10.sheet-progress-7{background-image:linear-gradient(162deg, transparent 50%, red 50%),linear-gradient(90deg, white 50%, red 50%)}.sheet-rolltemplate-bitd-broadcast .sheet-size-10.sheet-progress-8{background-image:linear-gradient(198deg, transparent 50%, red 50%),linear-gradient(90deg, white 50%, red 50%)}.sheet-rolltemplate-bitd-broadcast .sheet-size-10.sheet-progress-9{background-image:linear-gradient(234deg, transparent 50%, red 50%),linear-gradient(90deg, white 50%, red 50%)}.sheet-rolltemplate-bitd-broadcast .sheet-size-10.sheet-progress-10{background:red}.sheet-rolltemplate-bitd-broadcast .sheet-size-12.sheet-progress-1{background-image:linear-gradient(90deg, white 50%, transparent 50%),linear-gradient(120deg, red 50%, white 50%)}.sheet-rolltemplate-bitd-broadcast .sheet-size-12.sheet-progress-2{background-image:linear-gradient(90deg, white 50%, transparent 50%),linear-gradient(150deg, red 50%, white 50%)}.sheet-rolltemplate-bitd-broadcast .sheet-size-12.sheet-progress-3{background-image:linear-gradient(90deg, white 50%, transparent 50%),linear-gradient(180deg, red 50%, white 50%)}.sheet-rolltemplate-bitd-broadcast .sheet-size-12.sheet-progress-4{background-image:linear-gradient(90deg, white 50%, transparent 50%),linear-gradient(210deg, red 50%, white 50%)}.sheet-rolltemplate-bitd-broadcast .sheet-size-12.sheet-progress-5{background-image:linear-gradient(90deg, white 50%, transparent 50%),linear-gradient(240deg, red 50%, white 50%)}.sheet-rolltemplate-bitd-broadcast .sheet-size-12.sheet-progress-6{background-image:linear-gradient(90deg, transparent 50%, red 50%),linear-gradient(90deg, white 50%, red 50%)}.sheet-rolltemplate-bitd-broadcast .sheet-size-12.sheet-progress-7{background-image:linear-gradient(120deg, transparent 50%, red 50%),linear-gradient(90deg, white 50%, red 50%)}.sheet-rolltemplate-bitd-broadcast .sheet-size-12.sheet-progress-8{background-image:linear-gradient(150deg, transparent 50%, red 50%),linear-gradient(90deg, white 50%, red 50%)}.sheet-rolltemplate-bitd-broadcast .sheet-size-12.sheet-progress-9{background-image:linear-gradient(180deg, transparent 50%, red 50%),linear-gradient(90deg, white 50%, red 50%)}.sheet-rolltemplate-bitd-broadcast .sheet-size-12.sheet-progress-10{background-image:linear-gradient(210deg, transparent 50%, red 50%),linear-gradient(90deg, white 50%, red 50%)}.sheet-rolltemplate-bitd-broadcast .sheet-size-12.sheet-progress-11{background-image:linear-gradient(240deg, transparent 50%, red 50%),linear-gradient(90deg, white 50%, red 50%)}.sheet-rolltemplate-bitd-broadcast .sheet-size-12.sheet-progress-12{background:red}
<div class="preload"><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/teeth/xptooth-red.png"/><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/teeth/xptooth-white.png"/><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/teeth/stresstooth-red.png"/><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/teeth/stresstooth-black.png"/><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/teeth/stresstooth-halfgrey.png"/><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/teeth/stresstooth-white.png"/><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/teeth/shorttooth-red.png"/><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/teeth/shorttooth-grey.png"/></div><input class="show-itemdesc" type="hidden" name="attr_setting_show_itemdesc" value="1"/><input class="use-kirsty" type="hidden" name="attr_setting_usekirsty" value="0"/><input class="flexwidth" type="hidden" name="attr_setting_flexwidth" value="0"/><input type="hidden" name="attr_changed_attributes" value=""/><input type="hidden" name="attr_bonusdice" value="Bonus dice"/><input type="hidden" name="attr_numberofdice" value="?{Number of dice|0, {{zerodice=&amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#125;&amp;#125;|1, {{dice=&amp;#91;&amp;#91;d6]]&amp;#125;&amp;#125;|2, {{dice=&amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#125;&amp;#125;|3, {{dice=&amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#125;&amp;#125;|4, {{dice=&amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#125;&amp;#125;|5, {{dice=&amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#125;&amp;#125;|6, {{dice=&amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#125;&amp;#125;}"/><input type="hidden" name="attr_notes_query" value="?{Notes}"/><input type="hidden" name="attr_position_query" value="?{Position|Risky,position=Risky|Controlled,position=Controlled|Desperate,position=Desperate|Fortune roll,position=}"/><input type="hidden" name="attr_effect_query" value="?{Effect|Standard|Limited|Great|Extreme|Zero}"/><input type="hidden" name="attr_consequence_query" value="^{a_consequence}"/><input type="hidden" name="attr_stress_max" value="9"/><input type="hidden" name="attr_trauma_max" value="4"/><input type="hidden" name="attr_coin_max" value="4"/><input type="hidden" name="attr_stash_max" value="40"/><input type="hidden" name="attr_playbook_xp_max" value="8"/><input type="hidden" name="attr_rep_max" value="12"/><input type="hidden" name="attr_turf_max" value="6"/><input type="hidden" name="attr_craft_tier_max" value="4"/><input type="hidden" name="attr_heat_max" value="9"/><input type="hidden" name="attr_wanted_max" value="4"/><input type="hidden" name="attr_craftcoin_max" value="16"/><input type="hidden" name="attr_craft_xp_max" value="8"/><div class="container"><input class="type" type="hidden" name="attr_sheet_type" value="character"/><!-- Title & Version--><div class="topholder flex"><!-- Toggle the type of sheet--><div class="type-selector label"><input class="hidden sheet-3waybox" type="checkbox" name="attr_sheet_type" value="faction"/><input class="sheet-3waybox" type="radio" name="attr_sheet_type" value="character" checked="checked"/><input class="sheet-3waybox" type="radio" name="attr_sheet_type" value="craft"/><input class="sheet-3waybox" type="radio" name="attr_sheet_type" value="faction"/><span data-i18n="character_mode"></span><span data-i18n="craft_mode"></span><span data-i18n="faction_mode"></span></div><label class="settings-checkbox"><input type="checkbox" name="attr_show_settings" value="1"/><span>y</span></label><div class="version"><span class="version-text" data-i18n="version"></span><span name="attr_version"></span></div></div><input class="hider" type="hidden" name="attr_show_settings" value="0"/><!-- Settings--><div class="settings flex-wrap"><div class="setting-char generaterow"><select name="attr_generate_source_character" title="Choose source"><option value="the_broken" data-i18n="the_broken"></option><option value="the_forgotten" data-i18n="the_forgotten"></option><option value="the_killer" data-i18n="the_killer"></option><option value="the_outlaw" data-i18n="the_outlaw"></option><option value="the_pilot" data-i18n="the_pilot"></option><option value="the_witch" data-i18n="the_witch"></option></select><label class="generatebutton"><input type="checkbox" name="attr_generate_ability" value="1"/><span data-i18n="add_abilities"></span></label><label class="generatebutton"><input type="checkbox" name="attr_generate_playbookitem" value="1"/><span data-i18n="add_items"></span></label></div><div class="setting-craft generaterow"><select name="attr_generate_source_craft" title="Choose source"><option value="cannibal_craft" data-i18n="cannibal_craft"></option><option value="dark_orb" data-i18n="dark_orb"></option><option value="planet_splitter" data-i18n="planet_splitter"></option></select><label class="generatebutton"><input type="checkbox" name="attr_generate_craftability" value="1"/><span data-i18n="add_abilities"></span></label><label class="generatebutton"><input type="checkbox" name="attr_generate_upgrade" value="1"/><span data-i18n="add_upgrades"></span></label></div><div class="setting-faction generaterow"><label class="generatebutton"><input type="checkbox" name="attr_generate_factions" value="1"/><span data-i18n="generate_factions"></span></label></div><div class="setting-char"><label><input class="checkbox squarebox" type="checkbox" name="attr_setting_extra_trauma" value="1"/><span></span><span data-i18n="show_extra_trauma_box"></span></label></div><div class="setting-char"><label><input class="checkbox squarebox" type="checkbox" name="attr_setting_show_utility_belts" value="1"/><span></span><span data-i18n="utility_belts"></span></label></div><div class="setting-char setting-craft"><label><input class="checkbox squarebox" type="checkbox" name="attr_setting_extra_xp" value="1"/><span></span><span data-i18n="show_extra_xp_condition"></span></label></div><div class="setting-char setting-craft"><label><input class="checkbox squarebox" type="checkbox" name="attr_setting_show_itemdesc" value="1" checked="checked"/><span></span><span data-i18n="show_item_description"></span></label></div><div class="setting-char"><label><input class="checkbox squarebox" type="checkbox" name="attr_setting_show_cohort" value="1"/><span></span><span data-i18n="show_cohort_section"></span></label></div><div class="setting-char"><label><input class="checkbox squarebox" type="checkbox" name="attr_setting_extra_armor" value="1"/><span></span><span data-i18n="show_extra_armor"></span></label></div><div class="setting-char"><span data-i18n="resistance_bonus"></span><label><input type="number" name="attr_setting_resbonus_guts" value="0"/><span data-i18n="guts"></span></label><label><input type="number" name="attr_setting_resbonus_savvy" value="0"/><span data-i18n="savvy"></span></label><label><input type="number" name="attr_setting_resbonus_systems" value="0"/><span data-i18n="systems"></span></label></div><div class="setting-craft"><select name="attr_setting_craft_layout"><option value="" data-i18n="custom"></option><option value="cannibal" data-i18n="cannibal_craft"></option><option value="orb" data-i18n="dark_orb"></option><option value="splitter" data-i18n="planet_splitter"></option></select><span data-i18n="module_layout"></span></div><div class="setting-char"><label><input class="checkbox squarebox" type="checkbox" name="attr_setting_consequence_query" value="1"/><span></span><span data-i18n="query_for_consequence"></span></label></div><div class="setting-char"><span data-i18n="load:"></span><label><input type="number" name="attr_setting_load_l" value="3"/><span data-i18n="light"></span></label><label><input type="number" name="attr_setting_load_n" value="5"/><span data-i18n="normal"></span></label><label><input type="number" name="attr_setting_load_h" value="6"/><span data-i18n="heavy"></span></label></div><div class="setting-char setting-craft setting-faction"><label><input class="checkbox squarebox" type="checkbox" name="attr_setting_flexwidth" value="1"/><span></span><span data-i18n="flexible_width"></span></label></div><div class="setting-char setting-craft"><label><input class="checkbox squarebox" type="checkbox" name="attr_setting_autofill" value="1" checked="checked"/><span></span><span data-i18n="fill_fields"></span></label></div><div class="setting-char setting-craft"><input class="wide" type="text" spellcheck="false" name="attr_chat_image" value=""/><span data-i18n="chat_image"></span></div><div class="setting-char setting-craft setting-faction kirsty-option"><label><input class="checkbox squarebox" type="checkbox" name="attr_setting_usekirsty" value="1"/><span></span><span data-i18n="use_kirsty"></span></label></div><div class="setting-faction"><label><input class="checkbox squarebox" type="checkbox" name="attr_setting_clocks_only" value="1"/><span></span><span data-i18n="clocks_only"></span></label></div></div><!-- Character Sheet--><div class="type-character flex"><!-- Left column--><div class="col55 flex-wrap"><!-- Logo, Header text fields--><div class="col100 header flex-wrap"><div class="col55 bladeslogo"></div><label class="col45 header"><input type="text" spellcheck="false" name="attr_craft"/><div class="label text title" data-i18n="craft"></div></label><label class="col55"><input type="text" spellcheck="false" name="attr_name"/><div class="label text title" data-i18n="name"></div></label><label class="col45"><input type="text" spellcheck="false" name="attr_alias"/><div class="label text title" data-i18n="alias"></div></label><label class="col100"><input type="text" spellcheck="false" name="attr_look"/><div class="label text title" data-i18n="look"></div></label><label class="col55"><div class="auto-expand"><span name="attr_biology"></span><textarea spellcheck="false" name="attr_biology"></textarea></div><input type="hidden" name="attr_biology" value=""/><div class="text"><span class="label title" data-i18n="biology"></span><span class="uppercase info" data-i18n="biology_info"></span></div></label><label class="col45"><div class="auto-expand"><span name="attr_background"></span><textarea spellcheck="false" name="attr_background"></textarea></div><input type="hidden" name="attr_background" value=""/><div class="text"><span class="label title" data-i18n="background"></span><span class="uppercase info" data-i18n="background_info"></span></div></label></div><!-- Stress and Trauma--><div class="col100 flex stress def-margin"><!-- Stress markers--><div class="stress1 blackheader"><div class="label" data-i18n="stress"></div></div><div class="stress2 blackborder flex"><input class="tooth zero" type="radio" name="attr_stress" value="0" checked="checked"/><span></span><input class="tooth stresstooth" type="radio" name="attr_stress" value="1"/><span></span><input class="tooth stresstooth" type="radio" name="attr_stress" value="2"/><span></span><input class="tooth stresstooth" type="radio" name="attr_stress" value="3"/><span></span><input class="tooth stresstooth" type="radio" name="attr_stress" value="4"/><span></span><input class="tooth stresstooth" type="radio" name="attr_stress" value="5"/><span></span><input class="tooth stresstooth" type="radio" name="attr_stress" value="6"/><span></span><input class="tooth stresstooth" type="radio" name="attr_stress" value="7"/><span></span><input class="tooth stresstooth" type="radio" name="attr_stress" value="8"/><span></span></div><!-- Trauma markers--><div class="stress3"><div class="blackheader"><div class="label" data-i18n="trauma"></div></div><div class="traumaholder flex"><input class="tooth zero" type="radio" name="attr_trauma" value="0" checked="checked"/><span></span><input class="tooth regulartooth" type="radio" name="attr_trauma" value="1"/><span></span><input class="tooth regulartooth" type="radio" name="attr_trauma" value="2"/><span></span><input class="tooth regulartooth" type="radio" name="attr_trauma" value="3"/><span></span><input class="hidden extra-teeth" type="checkbox" name="attr_setting_extra_trauma" value="0" checked="checked"/><input class="tooth regulartooth" type="radio" name="attr_trauma" value="4"/><span></span><input class="tooth regulartooth" type="radio" name="attr_trauma" value="5"/><span></span></div></div><!-- Individual traumata--><div class="stress4 blackborder"><div><div class="flex"><label class="text-button"><input type="checkbox" name="attr_trauma_cold" value="1"/><span data-i18n="cold"></span></label><span>—</span><label class="text-button"><input type="checkbox" name="attr_trauma_haunted" value="1"/><span data-i18n="haunted"></span></label><span>—</span><label class="text-button"><input type="checkbox" name="attr_trauma_obsessed" value="1"/><span data-i18n="obsessed"></span></label><span>—</span><label class="text-button"><input type="checkbox" name="attr_trauma_paranoid" value="1"/><span data-i18n="paranoid"></span></label><span>—</span><label class="text-button"><input type="checkbox" name="attr_trauma_reckless" value="1"/><span data-i18n="reckless"></span></label></div><div class="flex"><label class="text-button"><input type="checkbox" name="attr_trauma_ruthless" value="1"/><span data-i18n="ruthless"></span></label><span>—</span><label class="text-button"><input type="checkbox" name="attr_trauma_secretive" value="1"/><span data-i18n="secretive"></span></label><span>—</span><label class="text-button"><input type="checkbox" name="attr_trauma_soft" value="1"/><span data-i18n="soft"></span></label><span>—</span><label class="text-button"><input type="checkbox" name="attr_trauma_unstable" value="1"/><span data-i18n="unstable"></span></label><span>—</span><label class="text-button"><input type="checkbox" name="attr_trauma_vicious" value="1"/><span data-i18n="vicious"></span></label></div></div></div></div><!-- Harm, Healing, Armor--><div class="col100 flex def-margin"><!-- Harm--><div class="harm col63"><div class="blackheader col100"><div class="label" data-i18n="harm"></div><button class="broadcast-button" type="roll" name="roll_Harm" value="&{template:bitd-broadcast} {{charname=@{character_name}}} {{harm=1}} {{harm3=@{harm3}}} {{harm2_1=@{harm2_1}}} {{harm2_2=@{harm2_2}}} {{harm1_1=@{harm1_1}}} {{harm1_2=@{harm1_2}}} {{charimage=@{chat_image}}}" data-i18n-title="send_details_to_chat">:</button></div><div class="harmbody"><div class="flex-center harmnumber">3</div><textarea class="twocols" spellcheck="false" name="attr_harm3"></textarea><div class="flex-center harmeffect" data-i18n="need_help"></div><div class="flex-center harmnumber">2</div><textarea spellcheck="false" name="attr_harm2_1"></textarea><textarea spellcheck="false" name="attr_harm2_2"></textarea><div class="flex-center harmeffect" data-i18n="minus1d"></div><div class="flex-center harmnumber">1</div><textarea spellcheck="false" name="attr_harm1_1"></textarea><textarea spellcheck="false" name="attr_harm1_2"></textarea><div class="flex-center harmeffect" data-i18n="less_effect"></div></div></div><!-- Armor, Healing and Coin--><div class="col37 flex-wrap"><!-- Healing--><div class="col45 healing"><div class="blackheader col100"><button class="label rollbutton inherit" type="roll" name="roll_Recovery" value="&{template:bitd} {{charname=@{character_name}}} {{resist=1}} {{short=1}} {{title=^{recovery}}} {{subtitle=^{rolls_for}}} @{numberofdice} {{charimage=@{chat_image}}} " data-i18n="healing"></button></div><div class="col100 healing-progress" data-i18n="progress_clock" data-i18n-title="recoveryblurb"></div><!-- Healing clock--><input class="size" type="hidden" name="attr_recovery_max" value="4"/><div class="clock-container"><div class="spoke-0 all"></div><div class="spoke-90 all"></div><input class="zero input-progress" type="radio" name="attr_recovery" value="0" checked="checked"/><span></span><input class="input-progress all" type="radio" name="attr_recovery" value="1" data-i18n-title="recoveryblurb"/><input class="input-progress all" type="radio" name="attr_recovery" value="2" data-i18n-title="recoveryblurb"/><input class="input-progress all" type="radio" name="attr_recovery" value="3" data-i18n-title="recoveryblurb"/><input class="input-progress all" type="radio" name="attr_recovery" value="4" data-i18n-title="recoveryblurb"/><div class="clock"></div></div></div><!-- Armor--><div class="armor col55"><div class="blackheader col100"><div class="label" data-i18n="armor_uses"></div></div><label class="armor-label"><input class="checkbox squarebox" type="checkbox" name="attr_armor" value="1"/><span></span><span class="label" data-i18n="armor"></span></label><label class="armor-label"><input class="checkbox squarebox" type="checkbox" name="attr_heavy" value="1"/><span></span><span class="label" data-i18n="heavy"></span></label><label class="armor-label"><input class="checkbox squarebox" type="checkbox" name="attr_special" value="1"/><span></span><span class="label" data-i18n="special"></span></label><input class="hider" type="hidden" name="attr_setting_extra_armor" value="0"/><div class="extra-armor-label"><span>+</span><input class="checkbox squarebox" type="checkbox" name="attr_armor_special_2" value="1"/><span></span><input class="checkbox squarebox" type="checkbox" name="attr_armor_special_3" value="1"/><span></span><input class="checkbox squarebox" type="checkbox" name="attr_armor_special_4" value="1"/><span></span></div></div></div></div><!-- Special abilities--><div class="col100 def-margin"><div class="specialheader col100 label" data-i18n="special_abilities"></div><div class="greyholder col100"><fieldset class="repeating_ability"><div class="specialability flex"><button class="broadcast-button" type="roll" name="roll_Show" value="&{template:bitd-broadcast} {{charname=@{character_name}}} {{type=^{special_ability}}} {{title=@{name}}} {{content=@{description}}} {{charimage=@{chat_image}}}" data-i18n-title="send_details_to_chat">:</button><input class="checkbox circlebox" type="checkbox" name="attr_check" value="1"/><span></span><div class="auto-expand abilityname smallcaps"><span name="attr_name"></span><textarea spellcheck="false" name="attr_name" data-i18n-placeholder="ability_name"></textarea></div><div class="auto-expand abilitydesc"><span name="attr_description"></span><textarea spellcheck="false" name="attr_description" data-i18n-placeholder="ability_description"></textarea></div></div></fieldset></div></div><!-- Advancement--><div class="col100 def-margin"><div class="advancement-header flex blackheader"><div class="label markxp" data-i18n="mark_xp:"></div><div class="label" data-i18n="playbook_advancement"></div><div class="xpholder flex"><input class="tooth zero" type="radio" name="attr_playbook_xp" value="0" checked="checked"/><span></span><input class="tooth xptooth" type="radio" name="attr_playbook_xp" value="1"/><span></span><input class="tooth xptooth" type="radio" name="attr_playbook_xp" value="2"/><span></span><input class="tooth xptooth" type="radio" name="attr_playbook_xp" value="3"/><span></span><input class="tooth xptooth" type="radio" name="attr_playbook_xp" value="4"/><span></span><input class="tooth xptooth" type="radio" name="attr_playbook_xp" value="5"/><span></span><input class="tooth xptooth" type="radio" name="attr_playbook_xp" value="6"/><span></span><input class="tooth xptooth" type="radio" name="attr_playbook_xp" value="7"/><span></span><input class="tooth xptooth" type="radio" name="attr_playbook_xp" value="8"/><span></span></div></div><ul class="advancement-desc"><li data-i18n="xp_desperate"></li><li class="nondot" data-i18n="xp_top"></li><li><div class="auto-expand"><span name="attr_xp_condition"></span><textarea spellcheck="false" name="attr_xp_condition" data-i18n-placeholder="xp_specific"></textarea></div></li><input class="hider" type="hidden" name="attr_setting_extra_xp" value="0"/><li><div class="auto-expand"><span name="attr_xp_condition_extra"></span><textarea spellcheck="false" name="attr_xp_condition_extra" data-i18n-placeholder="xp_specific_extra"></textarea></div></li><li data-i18n="xp_beliefs"></li><li data-i18n="xp_trauma"></li></ul></div><!-- Planning and Load--><div class="planning col45 def-margin"><input class="title-checkbox" type="checkbox" name="attr_show_planning" value="1" checked="checked"/><span class="label plainheader" data-i18n="planning_load"></span><div class="planning-content"><div class="planningdesc" data-i18n="planningdesc"></div><div class="teamworkbox"><span class="bold" data-i18n="assault"></span><span class="italic" data-i18n="detail_assault"></span></div><div class="teamworkbox"><span class="bold" data-i18n="deception"></span><span class="italic" data-i18n="detail_deception"></span></div><div class="teamworkbox"><span class="bold" data-i18n="stealth"></span><span class="italic" data-i18n="detail_stealth"></span></div><div class="teamworkbox"><span class="bold" data-i18n="social"></span><span class="italic" data-i18n="detail_social"></span></div><div class="teamworkbox"><span class="bold" data-i18n="tech"></span><span class="italic" data-i18n="detail_tech"></span></div><div class="teamworkbox"><span class="bold" data-i18n="transport"></span><span class="italic" data-i18n="detail_transport"></span></div></div></div><!-- Teamwork--><div class="col52b right-column def-margin"><div class="plainheader label" data-i18n="teamwork"></div><div class="teamworkbox" data-i18n="assist_a_teammate"></div><div class="teamworkbox" data-i18n="lead_a_group_action"></div><div class="teamworkbox" data-i18n="protect_a_teammate"></div><div class="teamworkbox" data-i18n="set_up_a_teammate"></div><!-- Utility belt--><input class="hider" type="hidden" name="attr_setting_show_utility_belts" value="0"/><div class="right-column def-margin"><div class="label plainheader" data-i18n="utility_belts"></div><div class="utilitybelt free-repcontrol"><div class="item"><span class="belt-name" data-i18n="belts"></span><input class="checkbox squarebox" type="checkbox" name="attr_utility_belt1_check_1" value="1"/><span></span><span class="floatingbar"></span><input class="checkbox squarebox" type="checkbox" name="attr_utility_belt1_check_2" value="1"/><span></span><span class="floatingbar"></span><input class="checkbox squarebox" type="checkbox" name="attr_utility_belt1_check_3" value="1"/><span></span><input class="checkbox squarebox" type="checkbox" name="attr_utility_belt2_check_1" value="1"/><span></span><span class="floatingbar"></span><input class="checkbox squarebox" type="checkbox" name="attr_utility_belt2_check_2" value="1"/><span></span><span class="floatingbar"></span><input class="checkbox squarebox" type="checkbox" name="attr_utility_belt2_check_3" value="1"/><span></span></div><div class="desc" data-i18n="utility_belts_blurb"></div><fieldset class="repeating_gadget"><input class="gadget-expand" type="checkbox" name="attr_expand" value="1"/><span></span><div class="auto-expand"><span name="attr_name"></span><textarea spellcheck="false" name="attr_name"></textarea></div><textarea class="gadget-info" spellcheck="false" name="attr_description"></textarea></fieldset></div></div></div></div><!-- Right column--><div class="col45 flex-wrap right-column"><!-- Playbook name and description--><div class="playbook flex"><input class="label" type="text" spellcheck="false" name="attr_playbook" data-i18n-placeholder="playbook"/><input class="hider" type="hidden" name="attr_show_playbook_reminder" value="1"/><div class="reminder"><span data-i18n="autofill_reminder_playbook"></span><br/><span data-i18n="list_playbooks"></span></div></div><!-- Items and Planning--><div class="col53 itemcolumn small-margin"><!-- Load--><div class="loadheader flex col100"><div class="label" data-i18n="load"></div><label><input class="checkbox" type="checkbox" name="attr_load" value="light"/><span></span><span class="loadnumber" name="attr_setting_load_l"></span><span data-i18n="light"></span></label><label><input class="checkbox" type="checkbox" name="attr_load" value="normal"/><span></span><span class="loadnumber" name="attr_setting_load_n"></span><span data-i18n="normal"></span></label><label><input class="checkbox" type="checkbox" name="attr_load" value="heavy"/><span></span><span class="loadnumber" name="attr_setting_load_h"></span><span data-i18n="heavy"></span></label></div><div class="itemheader small-margin col100 flex"><div class="label" data-i18n="items"></div><span class="italic" data-i18n="italics_dont_count"></span><label class="text-button"><input type="checkbox" name="attr_reset_items" value="1"/><span data-i18n="reset?"></span></label></div><!-- Items--><div class="itemholder col100 items"><!-- Playbook items--><div class="playbookitems col100 free-repcontrol"><fieldset class="repeating_playbookitem"><input class="boxes-chosen" type="hidden" name="attr_boxes_chosen" value="0"/><div class="item numboxes-chooser"><div data-i18n="how_much_load"></div><input type="number" name="attr_numboxes" min="0" max="3" value="0"/><label><input type="checkbox" name="attr_bold" value="1"/><span data-i18n="bold"></span></label><label><input type="checkbox" name="attr_boxes_chosen" value="1"/><span data-i18n="ok"></span></label></div><div class="item"><input class="input-bold" type="hidden" name="attr_bold" value="0"/><input class="numboxes" type="hidden" name="attr_numboxes" value="0"/><input class="checkbox squarebox" type="checkbox" name="attr_check_1" value="1"/><span></span><span class="floatingbar boxesgeq2"></span><input class="checkbox squarebox boxesgeq2" type="checkbox" name="attr_check_2" value="1"/><span class="boxesgeq2"></span><span class="floatingbar boxesgeq3 boxesgeq2"></span><input class="checkbox squarebox boxesgeq2 boxesgeq3" type="checkbox" name="attr_check_3" value="1"/><span class="boxesgeq2 boxesgeq3"></span><div class="auto-expand itemname"><span name="attr_name"></span><textarea spellcheck="false" name="attr_name" data-i18n-placeholder="item_name"></textarea></div></div><div class="item-description"><input class="expand" type="checkbox" name="attr_expand" value="1"/><span></span><textarea spellcheck="false" name="attr_description" data-i18n-placeholder="description"></textarea></div></fieldset></div><!-- Regular items--><div class="regularitems col100 free-repcontrol free-repcontrol"><fieldset class="repeating_item"><input class="input-short" type="hidden" name="attr_short" value="0"/><input class="input-expand" type="hidden" name="attr_expand" value="0"/><div class="item-container"><input class="boxes-chosen" type="hidden" name="attr_boxes_chosen" value="0"/><div class="item numboxes-chooser"><div data-i18n="how_much_load"></div><input type="number" name="attr_numboxes" min="0" max="3" value="0"/><label><input type="checkbox" name="attr_short" value="1"/><span data-i18n="short"></span></label><label><input type="checkbox" name="attr_boxes_chosen" value="1"/><span data-i18n="ok"></span></label></div><div class="item"><input class="numboxes" type="hidden" name="attr_numboxes" value="0"/><input class="checkbox squarebox" type="checkbox" name="attr_check_1" value="1"/><span></span><span class="floatingbar boxesgeq2"></span><input class="checkbox squarebox boxesgeq2" type="checkbox" name="attr_check_2" value="1"/><span class="boxesgeq2"></span><span class="floatingbar boxesgeq3 boxesgeq2"></span><input class="checkbox squarebox boxesgeq2 boxesgeq3" type="checkbox" name="attr_check_3" value="1"/><span class="boxesgeq2 boxesgeq3"></span><input class="itemname" type="text" spellcheck="false" name="attr_name" data-i18n-placeholder="item_name"/></div><div class="item-description"><input class="expand" type="checkbox" name="attr_expand" value="1"/><span></span><textarea spellcheck="false" name="attr_description" data-i18n-placeholder="description"></textarea></div></div></fieldset></div></div></div><!-- Action ratings--><div class="col47 right-column actioncolumn small-margin"><div class="attribute col100"><div class="attribute-title flex col100"><button class="rollbutton label" type="roll" name="roll_guts" value="&{template:bitd} {{charname=@{character_name}}} {{resist=1}} {{subtitle=^{resists} @{consequence_query} ^{with}}} {{title=^{guts}}} @{guts_formula} {{charimage=@{chat_image}}}" data-i18n="guts" data-i18n-title="guts_description"></button><input type="hidden" name="attr_guts" value="0"/><input type="hidden" name="attr_guts_formula" value="?{@{bonusdice}|0, {{zerodice=&amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#125;&amp;#125;|1, {{dice=&amp;#91;&amp;#91;d6]]&amp;#125;&amp;#125;|2, {{dice=&amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#125;&amp;#125;|3, {{dice=&amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#125;&amp;#125;|4, {{dice=&amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#125;&amp;#125;|5, {{dice=&amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#125;&amp;#125;|6, {{dice=&amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#125;&amp;#125;|-1, {{zerodice=&amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#125;&amp;#125;|-2, {{zerodice=&amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#125;&amp;#125;|-3, {{zerodice=&amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#125;&amp;#125;}"/><input type="hidden" name="attr_guts_xp_max" value="6"/><div class="attribute-xp-box flex"><input class="tooth zero" type="radio" name="attr_guts_xp" value="0" checked="checked"/><span></span><input class="tooth xptooth" type="radio" name="attr_guts_xp" value="1"/><span></span><input class="tooth xptooth" type="radio" name="attr_guts_xp" value="2"/><span></span><input class="tooth xptooth" type="radio" name="attr_guts_xp" value="3"/><span></span><input class="tooth xptooth" type="radio" name="attr_guts_xp" value="4"/><span></span><input class="tooth xptooth" type="radio" name="attr_guts_xp" value="5"/><span></span><input class="tooth xptooth" type="radio" name="attr_guts_xp" value="6"/><span></span></div></div><div class="actions col100"><div class="action flex col100"><input type="hidden" name="attr_fight_formula" value="?{@{bonusdice}|0, {{zerodice=&amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#125;&amp;#125;|1, {{dice=&amp;#91;&amp;#91;d6]]&amp;#125;&amp;#125;|2, {{dice=&amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#125;&amp;#125;|3, {{dice=&amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#125;&amp;#125;|4, {{dice=&amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#125;&amp;#125;|5, {{dice=&amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#125;&amp;#125;|6, {{dice=&amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#125;&amp;#125;|-1, {{zerodice=&amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#125;&amp;#125;|-2, {{zerodice=&amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#125;&amp;#125;|-3, {{zerodice=&amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#125;&amp;#125;}"/><input class="hidden fakeradio" type="checkbox" name="attr_fight" value="0" checked="checked"/><input class="checkbox circlebox fakeradio" type="checkbox" name="attr_fight" value="1"/><span></span><div class="divider"></div><input class="checkbox circlebox fakeradio" type="checkbox" name="attr_fight" value="2"/><span></span><input class="checkbox circlebox fakeradio" type="checkbox" name="attr_fight" value="3"/><span></span><input class="checkbox circlebox fakeradio" type="checkbox" name="attr_fight" value="4"/><span></span><button class="rollbutton label" type="roll" name="roll_fight" value="&{template:bitd} {{charname=@{character_name}}} {{action=1}} {{subtitle=^{rolls}}} {{title=^{fight}}} {{@{position_query}}} {{effect=@{effect_query}}} @{fight_formula} {{charimage=@{chat_image}}}" data-i18n="fight" data-i18n-title="fight_description"></button></div><div class="action flex col100"><input type="hidden" name="attr_hunt_formula" value="?{@{bonusdice}|0, {{zerodice=&amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#125;&amp;#125;|1, {{dice=&amp;#91;&amp;#91;d6]]&amp;#125;&amp;#125;|2, {{dice=&amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#125;&amp;#125;|3, {{dice=&amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#125;&amp;#125;|4, {{dice=&amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#125;&amp;#125;|5, {{dice=&amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#125;&amp;#125;|6, {{dice=&amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#125;&amp;#125;|-1, {{zerodice=&amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#125;&amp;#125;|-2, {{zerodice=&amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#125;&amp;#125;|-3, {{zerodice=&amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#125;&amp;#125;}"/><input class="hidden fakeradio" type="checkbox" name="attr_hunt" value="0" checked="checked"/><input class="checkbox circlebox fakeradio" type="checkbox" name="attr_hunt" value="1"/><span></span><div class="divider"></div><input class="checkbox circlebox fakeradio" type="checkbox" name="attr_hunt" value="2"/><span></span><input class="checkbox circlebox fakeradio" type="checkbox" name="attr_hunt" value="3"/><span></span><input class="checkbox circlebox fakeradio" type="checkbox" name="attr_hunt" value="4"/><span></span><button class="rollbutton label" type="roll" name="roll_hunt" value="&{template:bitd} {{charname=@{character_name}}} {{action=1}} {{subtitle=^{rolls}}} {{title=^{hunt}}} {{@{position_query}}} {{effect=@{effect_query}}} @{hunt_formula} {{charimage=@{chat_image}}}" data-i18n="hunt" data-i18n-title="hunt_description"></button></div><div class="action flex col100"><input type="hidden" 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type="radio" name="attr_char_cohort_type" value="elite"/><span data-i18n="elite"></span></div><div><input type="radio" name="attr_char_cohort_type" value="expert" checked="checked"/><span data-i18n="expert"></span></div></div><input class="sheet-inherit" type="text" spellcheck="false" name="attr_char_cohort_subtype" data-i18n-placeholder="robot"/></div><div class="cohort-condition flex col100"><label><span class="cohort-condition-name uppercase" data-i18n="weak"></span><input class="tooth stresstooth" type="checkbox" name="attr_char_cohort_weak" value="1"/><span></span></label><label><span class="cohort-condition-name uppercase" data-i18n="impaired"></span><input class="tooth stresstooth" type="checkbox" name="attr_char_cohort_impaired" value="1"/><span></span></label><label><span class="cohort-condition-name uppercase" data-i18n="broken"></span><input class="tooth stresstooth" type="checkbox" name="attr_char_cohort_broken" value="1"/><span></span></label><label><span class="cohort-condition-name label" data-i18n="armor"></span><input class="tooth stresstooth" type="checkbox" name="attr_char_cohort_armor" value="1"/><span></span></label></div><div class="flex"><label class="cohort-edgeflaw col50"><span class="uppercase" data-i18n="scale"></span><input type="number" name="attr_char_cohort_scale" value="0"/></label><label class="cohort-edgeflaw col50"><span class="uppercase wide" data-i18n="quality"></span><input type="number" name="attr_char_cohort_quality" value="2"/></label></div><label class="cohort-edgeflaw"><span class="uppercase" data-i18n="edges"></span><div class="auto-expand"><span name="attr_char_cohort_edges"></span><textarea spellcheck="false" name="attr_char_cohort_edges"></textarea></div></label><label class="cohort-edgeflaw"><span class="uppercase" data-i18n="flaws"></span><div class="auto-expand"><span name="attr_char_cohort_flaws"></span><textarea spellcheck="false" name="attr_char_cohort_flaws"></textarea></div></label><textarea class="cohort-description" spellcheck="false" name="attr_char_cohort_description"></textarea></div><!-- Bonus die box--><div class="bonusdie col100"><div class="col100 label" data-i18n="bonus_die"></div><div class="col100 flex"><div class="flex-center bonusdieplus">+</div><div class="bonusdietext"><div class="label" data-i18n="push_yourself"></div><span data-i18n="push_yourself_desc1"></span><span data-i18n="stress"></span><span data-i18n="push_yourself_desc2"></span><div class="label" data-i18n="devils_bargain"></div></div></div></div><!-- Roll Fortune--><button class="fortunebutton borderbutton" type="roll" name="roll_Fortune" value="&{template:bitd} {{charname=@{character_name}}} {{fortune=1}} {{subtitle=^{rolls}}} {{title=^{fortune}}} @{numberofdice} {{charimage=@{chat_image}}} {{notes=@{notes_query}}} " data-i18n="roll_fortune"></button></div><div class="col100 armatures def-margin free-repcontrol"><div class="specialheader label" data-i18n="armatures"></div><fieldset class="repeating_armature"><div class="armature"><input class="name label" type="text" spellcheck="false" name="attr_armature_name" data-i18n-placeholder="name"/><div class="auto-expand desc"><span name="attr_armature_description"></span><textarea spellcheck="false" name="attr_armature_description" data-i18n-placeholder="description"></textarea></div><div class="harm"><div class="blackheader col100"><div class="label" data-i18n="harm"></div><button class="broadcast-button" type="roll" name="roll_Harm" value="&{template:bitd-broadcast} {{charname=@{armature_name}}} {{harm=1}} {{harm3=@{armature_harm3}}} {{harm2_1=@{armature_harm2_1}}} {{harm2_2=@{armature_harm2_2}}} {{harm1_1=@{armature_harm1_1}}} {{harm1_2=@{armature_harm1_2}}} {{charimage=@{chat_image}}}" data-i18n-title="send_details_to_chat">:</button></div><div class="harmbody"><div class="flex-center harmnumber">3</div><textarea class="twocols" spellcheck="false" name="attr_armature_harm3"></textarea><div class="flex-center harmnumber">2</div><textarea spellcheck="false" name="attr_armature_harm2_1"></textarea><textarea spellcheck="false" name="attr_armature_harm2_2"></textarea><div class="flex-center harmnumber">1</div><textarea spellcheck="false" name="attr_armature_harm1_1"></textarea><textarea spellcheck="false" name="attr_armature_harm1_2"></textarea></div></div><div class="repairclock flex"><div class="label" data-i18n="repair"></div><input class="size" type="hidden" name="attr_armature_recovery_max" value="4"/><div class="clock-container"><div class="spoke-0 all"></div><div class="spoke-90 all"></div><input class="zero input-progress" type="radio" name="attr_armature_recovery" value="0" checked="checked"/><span></span><input class="input-progress all" type="radio" name="attr_armature_recovery" value="1"/><input class="input-progress all" type="radio" name="attr_armature_recovery" value="2"/><input class="input-progress all" type="radio" name="attr_armature_recovery" value="3"/><input class="input-progress all" type="radio" name="attr_armature_recovery" value="4"/><div class="clock"></div></div></div><label class="armor-label"><input class="checkbox squarebox" type="checkbox" name="attr_armature_armor" value="1"/><span></span><span class="label" data-i18n="armor"></span></label><div class="features"><input class="chosen-frame" type="hidden" name="attr_armature_frame" value="0"/><div class="item small"><input class="checkbox squarebox" type="checkbox" name="attr_armature_frame" value="s"/><span></span><span class="blurb" data-i18n="small_frame_blurb"></span></div><div class="item medium"><input class="checkbox squarebox" type="checkbox" name="attr_armature_frame" value="m"/><span></span><span class="blurb" data-i18n="medium_frame_blurb"></span></div><div class="item large"><input class="checkbox squarebox" type="checkbox" name="attr_armature_frame" value="l"/><span></span><span class="blurb" data-i18n="large_frame_blurb"></span></div><div class="specialheader label" data-i18n="frame_features"></div><div class="item"><input class="checkbox squarebox" type="checkbox" name="attr_armature_atmospheric_thrusters" value="1"/><span></span><span class="itemname" data-i18n="atmospheric_thrusters"></span></div><div class="item"><input class="checkbox squarebox" type="checkbox" name="attr_armature_reflexes" value="1"/><span></span><span class="itemname" data-i18n="reflexes"></span></div><div class="item"><input class="checkbox squarebox" type="checkbox" name="attr_armature_life_like_appearance" value="1"/><span></span><span class="itemname" data-i18n="life_like_appearance"></span></div><div class="item"><input class="checkbox squarebox" type="checkbox" name="attr_armature_magnetic_adhesive_clamps" value="1"/><span></span><span class="itemname" data-i18n="magnetic_adhesive_clamps"></span></div><div class="item"><input class="checkbox squarebox" type="checkbox" name="attr_armature_interior" value="1"/><span></span><span class="itemname" data-i18n="interior"></span></div><div class="item"><input class="checkbox squarebox" type="checkbox" name="attr_armature_plating" value="1"/><span></span><span class="itemname" data-i18n="plating"></span></div><div class="item"><input class="checkbox squarebox" type="checkbox" name="attr_armature_full_spectrum_sensors" value="1"/><span></span><span class="itemname" data-i18n="full_spectrum_sensors"></span></div><div class="item"><input class="checkbox squarebox" type="checkbox" name="attr_armature_secure_data_recorder" value="1"/><span></span><span class="itemname" data-i18n="secure_data_recorder"></span></div><div class="item"><input class="checkbox squarebox" type="checkbox" name="attr_armature_interface_umbilicals" value="1"/><span></span><span class="itemname" data-i18n="interface_umbilicals"></span></div><div class="item"><input class="checkbox squarebox" type="checkbox" name="attr_armature_nanomachine_symbiotes" value="1"/><span></span><span class="itemname" data-i18n="nanomachine_symbiotes"></span></div><div class="item"><input class="checkbox squarebox" type="checkbox" name="attr_armature_built_in_gear" value="1"/><span></span><span class="itemname" data-i18n="built_in_gear"></span></div></div></div></fieldset></div><!-- Clocks--><div class="col100 clocks small-margin free-repcontrol"><div class="specialheader label" data-i18n="clocks"></div><fieldset class="repeating_clock"><input class="size" type="hidden" name="attr_size" value=""/><div class="auto-expand smallcaps"><span name="attr_name"></span><textarea spellcheck="false" name="attr_name" data-i18n-placeholder="clock_name"></textarea></div><button class="broadcast-button" type="roll" name="roll_Show" value="&{template:bitd-broadcast} {{charname=@{character_name}}} {{title=@{name}}} {{clock=1}} {{clocksize=@{size}}} {{clockprogress=@{progress}}} {{charimage=@{chat_image}}}" data-i18n-title="send_details_to_chat">:</button><div class="size-choice"><label class="text-button"><input type="radio" name="attr_size" value="4"/><span>4</span></label><label class="text-button"><input type="radio" name="attr_size" value="6"/><span>6</span></label><label class="text-button"><input type="radio" name="attr_size" value="8"/><span>8</span></label><label class="text-button"><input type="radio" name="attr_size" value="10"/><span>10</span></label><label class="text-button"><input type="radio" name="attr_size" value="12"/><span>12</span></label></div><div class="clock-container"><div class="spoke-0 all"></div><div class="spoke-30 sheet-12clock"></div><div class="spoke-45 sheet-8clock"></div><div class="spoke-36 sheet-10clock"></div><div class="spoke-60 sheet-6clock sheet-12clock"></div><div class="spoke-72 sheet-10clock"></div><div class="spoke-90 sheet-4clock sheet-8clock sheet-12clock"></div><div class="spoke-108 sheet-10clock"></div><div class="spoke-120 sheet-6clock sheet-12clock"></div><div class="spoke-135 sheet-8clock"></div><div class="spoke-144 sheet-10clock"></div><div class="spoke-150 sheet-12clock"></div><input class="zero input-progress" type="radio" name="attr_progress" value="0" checked="checked"/><span></span><input class="input-progress all" type="radio" name="attr_progress" value="1"/><input class="input-progress all" type="radio" name="attr_progress" value="2"/><input class="input-progress all" type="radio" name="attr_progress" value="3"/><input class="input-progress all" type="radio" name="attr_progress" value="4"/><input class="input-progress sheet-6clock sheet-8clock sheet-10clock sheet-12clock" type="radio" name="attr_progress" value="5"/><input class="input-progress sheet-6clock sheet-8clock sheet-10clock sheet-12clock" type="radio" name="attr_progress" value="6"/><input class="input-progress sheet-8clock sheet-10clock sheet-12clock" type="radio" name="attr_progress" value="7"/><input class="input-progress sheet-8clock sheet-10clock sheet-12clock" type="radio" name="attr_progress" value="8"/><input class="input-progress sheet-10clock sheet-12clock" type="radio" name="attr_progress" value="9"/><input class="input-progress sheet-10clock sheet-12clock" type="radio" name="attr_progress" value="10"/><input class="input-progress sheet-12clock" type="radio" name="attr_progress" value="11"/><input class="input-progress sheet-12clock" type="radio" name="attr_progress" value="12"/><div class="clock"></div></div></fieldset></div><textarea class="notes" spellcheck="false" name="attr_notes" data-i18n-placeholder="notes"></textarea></div></div><!-- Craft Sheet--><div class="type-craft flex"><!-- Left column--><div class="col58 flex-wrap"><!-- Logo, Header text fields--><div class="col100 header flex-wrap"><div class="col55 bladeslogo"></div><label class="col80"><input type="text" spellcheck="false" name="attr_craft_name"/><div class="label text title" data-i18n="name"></div></label><label class="col20"><input type="text" spellcheck="false" name="attr_craft_scale"/><div class="label text title" data-i18n="scale"></div></label><label class="col55"><div class="auto-expand"><span name="attr_craft_background"></span><textarea spellcheck="false" name="attr_craft_background"></textarea></div><input type="hidden" name="attr_craft_background" value=""/><div class="text"><span class="label title" data-i18n="background"></span><span class="uppercase info" data-i18n="craft_background_info"></span></div></label><label class="col45"><div class="auto-expand"><span name="attr_craft_ai"></span><textarea spellcheck="false" name="attr_craft_ai"></textarea></div><input type="hidden" name="attr_craft_ai" value=""/><div class="text"><span class="label title" data-i18n="ai"></span><span class="uppercase info" data-i18n="ai_info"></span></div></label><label class="col100"><input type="text" spellcheck="false" name="attr_craft_look"/><div class="label text title" data-i18n="look"></div></label></div><!-- Stress--><div class="stress flex col100 def-margin"><div class="stress1 blackheader"><div class="label" data-i18n="stress"></div></div><div class="stress2 blackborder flex"><input class="tooth zero" type="radio" name="attr_craft_stress" value="0" checked="checked"/><span></span><input class="tooth stresstooth" type="radio" name="attr_craft_stress" value="1"/><span></span><input class="tooth stresstooth" type="radio" name="attr_craft_stress" value="2"/><span></span><input class="tooth stresstooth" type="radio" name="attr_craft_stress" value="3"/><span></span><input class="tooth stresstooth" type="radio" name="attr_craft_stress" value="4"/><span></span><input class="tooth stresstooth" type="radio" name="attr_craft_stress" value="5"/><span></span><input class="tooth stresstooth" type="radio" name="attr_craft_stress" value="6"/><span></span><input class="tooth stresstooth" type="radio" name="attr_craft_stress" value="7"/><span></span><input class="tooth stresstooth" type="radio" name="attr_craft_stress" value="8"/><span></span><input class="tooth stresstooth" type="radio" name="attr_craft_stress" value="9"/><span></span><input class="tooth stresstooth" type="radio" name="attr_craft_stress" value="10"/><span></span><input class="tooth stresstooth" type="radio" name="attr_craft_stress" value="11"/><span></span><input class="tooth stresstooth" type="radio" name="attr_craft_stress" value="12"/><span></span><input class="tooth stresstooth" type="radio" name="attr_craft_stress" value="13"/><span></span><input class="tooth stresstooth" type="radio" name="attr_craft_stress" value="14"/><span></span><input class="tooth stresstooth" type="radio" name="attr_craft_stress" value="15"/><span></span><input class="tooth stresstooth" type="radio" name="attr_craft_stress" value="16"/><span></span></div><!-- Trauma markers--><div class="stress3"><div class="blackheader"><div class="label" data-i18n="trauma"></div></div><div class="traumaholder flex"><input class="tooth zero" type="radio" name="attr_craft_trauma" value="0" checked="checked"/><span></span><input class="tooth regulartooth" type="radio" name="attr_craft_trauma" value="1"/><span></span><input class="tooth regulartooth" type="radio" name="attr_craft_trauma" value="2"/><span></span><input class="tooth regulartooth" type="radio" name="attr_craft_trauma" value="3"/><span></span><input class="tooth regulartooth" type="radio" name="attr_craft_trauma" value="4"/><span></span><input class="tooth regulartooth" type="radio" name="attr_craft_trauma" value="5"/><span></span><input class="tooth regulartooth" type="radio" name="attr_craft_trauma" value="6"/><span></span></div></div></div><div class="harm-trauma-profit def-margin"><!-- Harm--><div class="harm"><div class="blackheader col100"><div class="label" data-i18n="harm"></div><button class="broadcast-button" type="roll" name="roll_Harm" value="&{template:bitd-broadcast} {{charname=@{character_name}}} {{harm=1}} {{harm3=@{craft_harm3}}} {{harm2_1=@{craft_harm2_1}}} {{harm2_2=@{craft_harm2_2}}} {{harm1_1=@{craft_harm1_1}}} {{harm1_2=@{craft_harm1_2}}} {{charimage=@{chat_image}}}" data-i18n-title="send_details_to_chat">:</button></div><div class="harmbody"><div class="flex-center harmnumber">3</div><textarea class="twocols" spellcheck="false" name="attr_craft_harm3"></textarea><div class="flex-center harmeffect" data-i18n="need_help"></div><div class="flex-center harmnumber">2</div><textarea spellcheck="false" name="attr_craft_harm2_1"></textarea><textarea spellcheck="false" name="attr_craft_harm2_2"></textarea><div class="flex-center harmeffect" data-i18n="minus1d"></div><div class="flex-center harmnumber">1</div><textarea spellcheck="false" name="attr_craft_harm1_1"></textarea><textarea spellcheck="false" name="attr_craft_harm1_2"></textarea><div class="flex-center harmeffect" data-i18n="less_effect"></div></div></div><div class="stress4 blackborder"><div><div class="flex"><label class="text-button"><input type="checkbox" name="attr_craft_trauma_cold" value="1"/><span data-i18n="cold"></span></label><span>—</span><label class="text-button"><input type="checkbox" name="attr_craft_trauma_haunted" value="1"/><span data-i18n="haunted"></span></label><span>—</span><label class="text-button"><input type="checkbox" name="attr_craft_trauma_obsessed" value="1"/><span data-i18n="obsessed"></span></label></div><div class="flex"><label class="text-button"><input type="checkbox" name="attr_craft_trauma_paranoid" value="1"/><span data-i18n="paranoid"></span></label><span>—</span><label class="text-button"><input type="checkbox" name="attr_craft_trauma_reckless" value="1"/><span data-i18n="reckless"></span></label><span>—</span><label class="text-button"><input type="checkbox" name="attr_craft_trauma_ruthless" value="1"/><span data-i18n="ruthless"></span></label></div><div class="flex"><label class="text-button"><input type="checkbox" name="attr_craft_trauma_secretive" value="1"/><span data-i18n="secretive"></span></label><span>—</span><label class="text-button"><input type="checkbox" name="attr_craft_trauma_soft" value="1"/><span data-i18n="soft"></span></label><span>—</span><label class="text-button"><input type="checkbox" name="attr_craft_trauma_unstable" value="1"/><span data-i18n="unstable"></span></label><span>—</span><label class="text-button"><input type="checkbox" name="attr_craft_trauma_vicious" value="1"/><span data-i18n="vicious"></span></label></div></div></div><div class="profit"><div class="blackheader label"><input type="hidden" name="attr_profit_formula" value="?{@{bonusdice}|0, {{zerodice=&amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#125;&amp;#125;|1, {{dice=&amp;#91;&amp;#91;d6]]&amp;#125;&amp;#125;|2, {{dice=&amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#125;&amp;#125;|3, {{dice=&amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#125;&amp;#125;|4, {{dice=&amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#125;&amp;#125;|5, {{dice=&amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#125;&amp;#125;|6, {{dice=&amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#125;&amp;#125;|-1, {{zerodice=&amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#125;&amp;#125;|-2, {{zerodice=&amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#125;&amp;#125;|-3, {{zerodice=&amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#125;&amp;#125;}"/><button class="label rollbutton inherit" type="roll" name="roll_Profit" value="&{template:bitd} {{charname=@{character_name}}} {{resist=1}} {{short=1}} {{title=^{profit_scale}}} {{subtitle=^{rolls}}} @{profit_formula} {{charimage=@{chat_image}}}" data-i18n="profit"></button></div><div class="profits"><input class="zero" type="radio" name="attr_profit" value="0" checked="checked"/><span></span><input class="radiobox" type="radio" name="attr_profit" value="1"/><span></span><input class="radiobox" type="radio" name="attr_profit" value="2"/><span></span><input class="radiobox" type="radio" name="attr_profit" value="3"/><span></span><input class="radiobox" type="radio" name="attr_profit" value="4"/><span></span><input class="radiobox" type="radio" name="attr_profit" value="5"/><span></span><input class="radiobox" type="radio" name="attr_profit" value="6"/><span></span><input class="radiobox last" type="radio" name="attr_profit" value="7"/><span></span><br/><input class="radiobox" type="radio" name="attr_profit" value="8"/><span></span><input class="radiobox" type="radio" name="attr_profit" value="9"/><span></span><input class="radiobox" type="radio" name="attr_profit" value="10"/><span></span><input class="radiobox" type="radio" name="attr_profit" value="11"/><span></span><input class="radiobox" type="radio" name="attr_profit" value="12"/><span></span><input class="radiobox" type="radio" name="attr_profit" value="13"/><span></span><input class="radiobox last" type="radio" name="attr_profit" value="14"/><span></span></div></div></div><!-- Modules--><input class="layout-input" type="hidden" name="attr_setting_craft_layout" value=""/><div class="modules"><!--First row--><div class="empty"></div><div class="hexagon layout"><label class="module-check"><input type="checkbox" name="attr_module_1_check" value="1"/><span></span></label><label class="bridge bottom-left"><input class="bridge-check" type="checkbox" name="attr_module_bridge_1_6" value="1" checked="checked"/><span></span></label><label class="bridge bottom-right"><input class="bridge-check" type="checkbox" name="attr_module_bridge_1_7" value="1" checked="checked"/><span></span></label><div class="auto-expand name"><span name="attr_module_1_name"></span><textarea spellcheck="false" name="attr_module_1_name" data-i18n-placeholder="module_name"></textarea></div><div class="auto-expand desc"><span name="attr_module_1_desc"></span><textarea spellcheck="false" name="attr_module_1_desc" data-i18n-placeholder="description"></textarea></div></div><div class="empty-3 layout layout-splitter"></div><label class="bridge horizontal layout layout-splitter"><input class="bridge-check" type="checkbox" name="attr_module_bridge_1_2" value="1" checked="checked"/><span></span></label><div class="hexagon layout layout-cannibal layout-orb"><label class="module-check"><input type="checkbox" name="attr_module_2_check" value="1"/><span></span></label><label class="bridge bottom-left"><input class="bridge-check" type="checkbox" name="attr_module_bridge_2_7" value="1" checked="checked"/><span></span></label><label class="bridge bottom-right"><input class="bridge-check" type="checkbox" name="attr_module_bridge_2_8" value="1" checked="checked"/><span></span></label><div class="auto-expand name"><span name="attr_module_2_name"></span><textarea spellcheck="false" name="attr_module_2_name" data-i18n-placeholder="module_name"></textarea></div><div class="auto-expand desc"><span name="attr_module_2_desc"></span><textarea spellcheck="false" name="attr_module_2_desc" data-i18n-placeholder="description"></textarea></div></div><div class="empty-3 layout layout-splitter"></div><label class="bridge horizontal"><input class="bridge-check" type="checkbox" name="attr_module_bridge_2_3" value="1" checked="checked"/><span></span></label><div class="hexagon"><label class="module-check"><input type="checkbox" name="attr_module_3_check" value="1"/><span></span></label><label class="bridge bottom-left"><input class="bridge-check" type="checkbox" name="attr_module_bridge_3_8" value="1" checked="checked"/><span></span></label><label class="bridge bottom-right"><input class="bridge-check" type="checkbox" name="attr_module_bridge_3_9" value="1" checked="checked"/><span></span></label><div class="auto-expand name"><span name="attr_module_3_name"></span><textarea spellcheck="false" name="attr_module_3_name" data-i18n-placeholder="module_name"></textarea></div><div class="auto-expand desc"><span name="attr_module_3_desc"></span><textarea spellcheck="false" name="attr_module_3_desc" data-i18n-placeholder="description"></textarea></div></div><label class="bridge horizontal"><input class="bridge-check" type="checkbox" name="attr_module_bridge_3_4" value="1" checked="checked"/><span></span></label><div class="hexagon"><label class="module-check"><input type="checkbox" name="attr_module_4_check" value="1"/><span></span></label><label class="bridge bottom-left"><input class="bridge-check" type="checkbox" name="attr_module_bridge_4_9" value="1" checked="checked"/><span></span></label><label class="bridge bottom-right"><input class="bridge-check" type="checkbox" name="attr_module_bridge_4_10" value="1" checked="checked"/><span></span></label><div class="auto-expand name"><span name="attr_module_4_name"></span><textarea spellcheck="false" name="attr_module_4_name" data-i18n-placeholder="module_name"></textarea></div><div class="auto-expand desc"><span name="attr_module_4_desc"></span><textarea spellcheck="false" name="attr_module_4_desc" data-i18n-placeholder="description"></textarea></div></div><label class="bridge horizontal"><input class="bridge-check" type="checkbox" name="attr_module_bridge_4_5" value="1" checked="checked"/><span></span></label><div class="hexagon"><label class="module-check"><input type="checkbox" name="attr_module_5_check" value="1"/><span></span></label><label class="bridge bottom-left"><input class="bridge-check" type="checkbox" name="attr_module_bridge_5_10" value="1" checked="checked"/><span></span></label><label class="bridge bottom-right"><input class="bridge-check" type="checkbox" name="attr_module_bridge_5_11" value="1" checked="checked"/><span></span></label><div class="auto-expand name"><span name="attr_module_5_name"></span><textarea spellcheck="false" name="attr_module_5_name" data-i18n-placeholder="module_name"></textarea></div><div class="auto-expand desc"><span name="attr_module_5_desc"></span><textarea spellcheck="false" name="attr_module_5_desc" data-i18n-placeholder="description"></textarea></div></div><div class="empty"></div><!-- Second row--><div class="hexagon layout layout-splitter"><label class="module-check"><input type="checkbox" name="attr_module_6_check" value="1"/><span></span></label><div class="auto-expand name"><span name="attr_module_6_name"></span><textarea spellcheck="false" name="attr_module_6_name" data-i18n-placeholder="module_name"></textarea></div><div class="auto-expand desc"><span name="attr_module_6_desc"></span><textarea spellcheck="false" name="attr_module_6_desc" data-i18n-placeholder="description"></textarea></div></div><div class="empty-3 layout left-column"></div><label class="bridge horizontal layout layout-splitter"><input class="bridge-check" type="checkbox" name="attr_module_bridge_6_7" value="1" checked="checked"/><span></span></label><div class="hexagon layout layout-splitter layout-orb"><label class="module-check"><input type="checkbox" name="attr_module_7_check" value="1"/><span></span></label><div class="auto-expand name"><span name="attr_module_7_name"></span><textarea spellcheck="false" name="attr_module_7_name" data-i18n-placeholder="module_name"></textarea></div><div class="auto-expand desc"><span name="attr_module_7_desc"></span><textarea spellcheck="false" name="attr_module_7_desc" data-i18n-placeholder="description"></textarea></div></div><div class="empty-3 layout layout-cannibal"></div><label class="bridge horizontal"><input class="bridge-check" type="checkbox" name="attr_module_bridge_7_8" value="1" checked="checked"/><span></span></label><div class="hexagon layout layout-splitter layout-orb"><label class="module-check"><input type="checkbox" name="attr_module_8_check" value="1"/><span></span></label><div class="auto-expand name"><span name="attr_module_8_name"></span><textarea spellcheck="false" name="attr_module_8_name" data-i18n-placeholder="module_name"></textarea></div><div class="auto-expand desc"><span name="attr_module_8_desc"></span><textarea spellcheck="false" name="attr_module_8_desc" data-i18n-placeholder="description"></textarea></div></div><div class="empty-3 layout layout-cannibal"></div><label class="bridge horizontal"><input class="bridge-check" type="checkbox" name="attr_module_bridge_8_9" value="1" checked="checked"/><span></span></label><div class="hexagon layout layout-cannibal layout-splitter layout-n"><label class="module-check"><input type="checkbox" name="attr_module_9_check" value="1"/><span></span></label><div class="auto-expand name"><span name="attr_module_9_name"></span><textarea spellcheck="false" name="attr_module_9_name" data-i18n-placeholder="module_name"></textarea></div><div class="auto-expand desc"><span name="attr_module_9_desc"></span><textarea spellcheck="false" name="attr_module_9_desc" data-i18n-placeholder="description"></textarea></div></div><div class="hexagon core layout layout-orb"><div data-i18n="core"></div></div><label class="bridge horizontal"><input class="bridge-check" type="checkbox" name="attr_module_bridge_9_10" value="1" checked="checked"/><span></span></label><div class="hexagon layout layout-orb"><label class="module-check"><input type="checkbox" name="attr_module_10_check" value="1"/><span></span></label><div class="auto-expand name"><span name="attr_module_10_name"></span><textarea spellcheck="false" name="attr_module_10_name" data-i18n-placeholder="module_name"></textarea></div><div class="auto-expand desc"><span name="attr_module_10_desc"></span><textarea spellcheck="false" name="attr_module_10_desc" data-i18n-placeholder="description"></textarea></div></div><div class="hexagon core layout layout-n layout-cannibal layout-splitter"><div data-i18n="core"></div></div><label class="bridge horizontal"><input class="bridge-check" type="checkbox" name="attr_module_bridge_10_11" value="1" checked="checked"/><span></span></label><div class="hexagon"><label class="module-check"><input type="checkbox" name="attr_module_11_check" value="1"/><span></span></label><div class="auto-expand name"><span name="attr_module_11_name"></span><textarea spellcheck="false" name="attr_module_11_name" data-i18n-placeholder="module_name"></textarea></div><div class="auto-expand desc"><span name="attr_module_11_desc"></span><textarea spellcheck="false" name="attr_module_11_desc" data-i18n-placeholder="description"></textarea></div></div><!--Third row--><div class="empty"></div><div class="hexagon layout"><label class="module-check"><input type="checkbox" name="attr_module_12_check" value="1"/><span></span></label><label class="bridge top-left"><input class="bridge-check" type="checkbox" name="attr_module_bridge_6_12" value="1" checked="checked"/><span></span></label><label class="bridge top-right"><input class="bridge-check" type="checkbox" name="attr_module_bridge_7_12" value="1" checked="checked"/><span></span></label><div class="auto-expand name"><span name="attr_module_12_name"></span><textarea spellcheck="false" name="attr_module_12_name" data-i18n-placeholder="module_name"></textarea></div><div class="auto-expand desc"><span name="attr_module_12_desc"></span><textarea spellcheck="false" name="attr_module_12_desc" data-i18n-placeholder="description"></textarea></div></div><div class="empty-3 layout layout-splitter"></div><label class="bridge horizontal layout layout-splitter"><input class="bridge-check" type="checkbox" name="attr_module_bridge_12_13" value="1" checked="checked"/><span></span></label><div class="hexagon layout layout-cannibal"><label class="module-check"><input type="checkbox" name="attr_module_13_check" value="1"/><span></span></label><label class="bridge top-left"><input class="bridge-check" type="checkbox" name="attr_module_bridge_7_13" value="1" checked="checked"/><span></span></label><label class="bridge top-right"><input class="bridge-check" type="checkbox" name="attr_module_bridge_8_13" value="1" checked="checked"/><span></span></label><div class="auto-expand name"><span name="attr_module_13_name"></span><textarea spellcheck="false" name="attr_module_13_name" data-i18n-placeholder="module_name"></textarea></div><div class="auto-expand desc"><span name="attr_module_13_desc"></span><textarea spellcheck="false" name="attr_module_13_desc" data-i18n-placeholder="description"></textarea></div></div><div class="empty-3 layout layout-orb layout-splitter"></div><label class="bridge horizontal"><input class="bridge-check" type="checkbox" name="attr_module_bridge_13_14" value="1" checked="checked"/><span></span></label><div class="hexagon layout layout-cannibal layout-orb"><label class="module-check"><input type="checkbox" name="attr_module_14_check" value="1"/><span></span></label><label class="bridge top-left"><input class="bridge-check" type="checkbox" name="attr_module_bridge_8_14" value="1" checked="checked"/><span></span></label><label class="bridge top-right"><input class="bridge-check" type="checkbox" name="attr_module_bridge_9_14" value="1" checked="checked"/><span></span></label><div class="auto-expand name"><span name="attr_module_14_name"></span><textarea spellcheck="false" name="attr_module_14_name" data-i18n-placeholder="module_name"></textarea></div><div class="auto-expand desc"><span name="attr_module_14_desc"></span><textarea spellcheck="false" name="attr_module_14_desc" data-i18n-placeholder="description"></textarea></div></div><div class="empty-3 layout layout-splitter"></div><label class="bridge horizontal"><input class="bridge-check" type="checkbox" name="attr_module_bridge_14_15" value="1" checked="checked"/><span></span></label><div class="hexagon"><label class="module-check"><input type="checkbox" name="attr_module_15_check" value="1"/><span></span></label><label class="bridge top-left"><input class="bridge-check" type="checkbox" name="attr_module_bridge_9_15" value="1" checked="checked"/><span></span></label><label class="bridge top-right"><input class="bridge-check" type="checkbox" name="attr_module_bridge_10_15" value="1" checked="checked"/><span></span></label><div class="auto-expand name"><span name="attr_module_15_name"></span><textarea spellcheck="false" name="attr_module_15_name" data-i18n-placeholder="module_name"></textarea></div><div class="auto-expand desc"><span name="attr_module_15_desc"></span><textarea spellcheck="false" name="attr_module_15_desc" data-i18n-placeholder="description"></textarea></div></div><label class="bridge horizontal"><input class="bridge-check" type="checkbox" name="attr_module_bridge_15_16" value="1" checked="checked"/><span></span></label><div class="hexagon layout layout-cannibal layout-splitter"><label class="module-check"><input type="checkbox" name="attr_module_16_check" value="1"/><span></span></label><label class="bridge top-left"><input class="bridge-check" type="checkbox" name="attr_module_bridge_10_16" value="1" checked="checked"/><span></span></label><label class="bridge top-right"><input class="bridge-check" type="checkbox" name="attr_module_bridge_11_16" value="1" checked="checked"/><span></span></label><div class="auto-expand name"><span name="attr_module_16_name"></span><textarea spellcheck="false" name="attr_module_16_name" data-i18n-placeholder="module_name"></textarea></div><div class="auto-expand desc"><span name="attr_module_16_desc"></span><textarea spellcheck="false" name="attr_module_16_desc" data-i18n-placeholder="description"></textarea></div></div><div class="empty-3 layout layout-orb"></div><div class="empty"></div></div><!-- Special abilities--><div class="col100"><div class="specialheader label" data-i18n="special_abilities"></div><div class="greyholder"><fieldset class="repeating_craftability"><div class="specialability flex"><button class="broadcast-button" type="roll" name="roll_Show" value="&{template:bitd-broadcast} {{charname=@{character_name}}} {{type=^{special_ability}}} {{title=@{name}}} {{content=@{description}}} {{charimage=@{chat_image}}}" data-i18n-title="send_details_to_chat">:</button><input class="checkbox circlebox" type="checkbox" name="attr_check" value="1"/><span></span><div class="auto-expand abilityname smallcaps"><span name="attr_name"></span><textarea spellcheck="false" name="attr_name" data-i18n-placeholder="ability_name"></textarea></div><div class="auto-expand abilitydesc"><span name="attr_description"></span><textarea spellcheck="false" name="attr_description" data-i18n-placeholder="ability_description"></textarea></div></div></fieldset></div></div><!-- Advancement--><div class="def-margin"><div class="advancement-header flex blackheader"><div class="label markxp" data-i18n="mark_xp:"></div><div class="label" data-i18n="craft_advancement"></div><div class="xpholder flex"><input class="tooth zero" type="radio" name="attr_craft_xp" value="0" checked="checked"/><span></span><input class="tooth xptooth" type="radio" name="attr_craft_xp" value="1"/><span></span><input class="tooth xptooth" type="radio" name="attr_craft_xp" value="2"/><span></span><input class="tooth xptooth" type="radio" name="attr_craft_xp" value="3"/><span></span><input class="tooth xptooth" type="radio" name="attr_craft_xp" value="4"/><span></span><input class="tooth xptooth" type="radio" name="attr_craft_xp" value="5"/><span></span><input class="tooth xptooth" type="radio" name="attr_craft_xp" value="6"/><span></span><input class="tooth xptooth" type="radio" name="attr_craft_xp" value="7"/><span></span><input class="tooth xptooth" type="radio" name="attr_craft_xp" value="8"/><span></span></div></div><ul class="advancement-desc"><li class="nondot" data-i18n="xp_top"></li><li><div class="auto-expand"><span name="attr_craft_xp_condition"></span><textarea spellcheck="false" name="attr_craft_xp_condition" data-i18n-placeholder="xp_craft_specific"></textarea></div></li><input class="hider" type="hidden" name="attr_setting_extra_xp" value="0"/><li><div class="auto-expand"><span name="attr_xp_condition_extra"></span><textarea spellcheck="false" name="attr_xp_condition_extra" data-i18n-placeholder="xp_specific_extra"></textarea></div></li><li data-i18n="xp_express"></li><li data-i18n="xp_craft_trauma"></li></ul></div></div><!-- Right column--><div class="col42 flex-wrap right-column"><!-- Craft Type--><div class="playbook flex"><input class="label" type="text" spellcheck="false" name="attr_craft_type" data-i18n-placeholder="craft" placeholder="Craft"/><input class="hider" type="hidden" name="attr_show_playbook_reminder" value="1"/><div class="reminder"><span data-i18n="autofill_reminder_craft"></span><br/><span data-i18n="list_crafts"></span></div></div><!-- Upgrades--><div class="col50 small-margin"><!-- Upgrades--><div class="itemheader col100"><span class="label" data-i18n="craft_upgrades"></span></div><!-- Specific upgrades--><div class="playbookitems itemholder col100 free-repcontrol"><fieldset class="repeating_upgrade"><input class="boxes-chosen" type="hidden" name="attr_boxes_chosen" value="0"/><div class="item numboxes-chooser"><div data-i18n="how_many_boxes"></div><input type="number" name="attr_numboxes" min="1" max="3" value="1"/><label><input type="checkbox" name="attr_boxes_chosen" value="1"/><span data-i18n="ok"></span></label></div><div class="item"><input class="numboxes" type="hidden" name="attr_numboxes" value="1"/><input class="checkbox squarebox" type="checkbox" name="attr_check_1" value="1"/><span></span><span class="floatingbar boxesgeq2"></span><input class="checkbox squarebox boxesgeq2" type="checkbox" name="attr_check_2" value="1"/><span class="boxesgeq2"></span><span class="floatingbar boxesgeq3 boxesgeq2"></span><input class="checkbox squarebox boxesgeq2 boxesgeq3" type="checkbox" name="attr_check_3" value="1"/><span class="boxesgeq2 boxesgeq3"></span><div class="auto-expand itemname"><span name="attr_name"></span><textarea spellcheck="false" name="attr_name" data-i18n-placeholder="an_upgrade"></textarea></div></div><div class="item-description"><input class="expand" type="checkbox" name="attr_expand" value="1"/><span></span><textarea spellcheck="false" name="attr_description" data-i18n-placeholder="description"></textarea></div></fieldset></div><div class="core-upgrade small-margin"><div class="auto-expand plainheader label"><span name="attr_core_upgrade_name"></span><textarea spellcheck="false" name="attr_core_upgrade_name" data-i18n-placeholder="core_name"></textarea></div><div class="auto-expand description"><span name="attr_core_upgrade_desc"></span><textarea spellcheck="false" name="attr_core_upgrade_desc" data-i18n-placeholder="description"></textarea></div></div></div><!-- Regular upgrades--><div class="col50 right-column small-margin"><div class="upgrades itemholder col100"><div class="item"><span class="label" data-i18n="core"></span></div><div class="item"><span class="label" data-i18n="training"></span></div><div><div class="item"><input class="checkbox squarebox" type="checkbox" name="attr_upgrade_armor_check_1" value="1"/><span></span><input class="checkbox squarebox" type="checkbox" name="attr_upgrade_armor_check_2" value="1"/><span></span><input class="itemname" type="text" spellcheck="false" name="attr_upgrade_armor_name" value="Armor"/></div><div class="item-description"><input class="expand" type="checkbox" name="attr_upgrade_armor_expand" value="1"/><span></span><textarea spellcheck="false" name="attr_upgrade_armor_description" data-i18n-placeholder="description">When the craft takes harm, crew-members aboard take harm at one level lower than normal. The second Armour upgrade nullifies all harm through to the crew.</textarea></div></div><div><div class="item"><input class="checkbox squarebox" type="checkbox" name="attr_upgrade_guts_check_1" value="1"/><span></span><input class="itemname" type="text" spellcheck="false" name="attr_upgrade_guts_name" value="Guts"/></div><div class="item-description"><input class="expand" type="checkbox" name="attr_upgrade_guts_expand" value="1"/><span></span><textarea spellcheck="false" name="attr_upgrade_guts_description" data-i18n-placeholder="description">You earn 2 xp instead of 1 when you train the xp track indicated during downtime.</textarea></div></div><div><div class="item"><input class="checkbox squarebox" type="checkbox" name="attr_upgrade_brig_check_1" value="1"/><span></span><input class="itemname" type="text" spellcheck="false" name="attr_upgrade_brig_name" value="Brig"/></div><div class="item-description"><input class="expand" type="checkbox" name="attr_upgrade_brig_expand" value="1"/><span></span><textarea spellcheck="false" name="attr_upgrade_brig_description" data-i18n-placeholder="description">The Core has secure holding cells housing their own dedicated coldsleep capsules – perfect places to keep prisoners and undesirables.</textarea></div></div><div><div class="item"><input class="checkbox squarebox" type="checkbox" name="attr_upgrade_savvy_check_1" value="1"/><span></span><input class="itemname" type="text" spellcheck="false" name="attr_upgrade_savvy_name" value="Savvy"/></div><div class="item-description"><input class="expand" type="checkbox" name="attr_upgrade_savvy_expand" value="1"/><span></span><textarea spellcheck="false" name="attr_upgrade_savvy_description" data-i18n-placeholder="description">You earn 2 xp instead of 1 when you train the xp track indicated during downtime.</textarea></div></div><div><div class="item"><input class="checkbox squarebox" type="checkbox" name="attr_upgrade_security_check_1" value="1"/><span></span><input class="checkbox squarebox" type="checkbox" name="attr_upgrade_security_check_2" value="1"/><span></span><input class="itemname" type="text" spellcheck="false" name="attr_upgrade_security_name" value="Security"/></div><div class="item-description"><input class="expand" type="checkbox" name="attr_upgrade_security_expand" value="1"/><span></span><textarea spellcheck="false" name="attr_upgrade_security_description" data-i18n-placeholder="description">The Core has a dedicated security sub-system, including cameras, armed drones, and blast doors. The second Security upgrade makes the Core nigh-impregnable to all but an overwhelming force.</textarea></div></div><div><div class="item"><input class="checkbox squarebox" type="checkbox" name="attr_upgrade_systems_check_1" value="1"/><span></span><input class="itemname" type="text" spellcheck="false" name="attr_upgrade_systems_name" value="Systems"/></div><div class="item-description"><input class="expand" type="checkbox" name="attr_upgrade_systems_expand" value="1"/><span></span><textarea spellcheck="false" name="attr_upgrade_systems_description" data-i18n-placeholder="description">You earn 2 xp instead of 1 when you train the xp track indicated during downtime.</textarea></div></div><div><div class="item"><input class="checkbox squarebox" type="checkbox" name="attr_upgrade_storage_check_1" value="1"/><span></span><input class="checkbox squarebox" type="checkbox" name="attr_upgrade_storage_check_2" value="1"/><span></span><input class="itemname" type="text" spellcheck="false" name="attr_upgrade_storage_name" value="Storage"/></div><div class="item-description"><input class="expand" type="checkbox" name="attr_upgrade_storage_expand" value="1"/><span></span><textarea spellcheck="false" name="attr_upgrade_storage_description" data-i18n-placeholder="description">Each Storage upgrade provides the craft with two extra boxes of Profit storage.</textarea></div></div><div><div class="item"><input class="checkbox squarebox" type="checkbox" name="attr_upgrade_personal_check_1" value="1"/><span></span><input class="itemname" type="text" spellcheck="false" name="attr_upgrade_personal_name" value="Personal"/></div><div class="item-description"><input class="expand" type="checkbox" name="attr_upgrade_personal_expand" value="1"/><span></span><textarea spellcheck="false" name="attr_upgrade_personal_description" data-i18n-placeholder="description">You earn 2 xp instead of 1 when you train the xp track indicated during downtime.</textarea></div></div><div><div class="item"><input class="checkbox squarebox" type="checkbox" name="attr_upgrade_weapons_check_1" value="1"/><span></span><input class="itemname" type="text" spellcheck="false" name="attr_upgrade_weapons_name" value="Weapons"/></div><div class="item-description"><input class="expand" type="checkbox" name="attr_upgrade_weapons_expand" value="1"/><span></span><textarea spellcheck="false" name="attr_upgrade_weapons_description" data-i18n-placeholder="description">The Core has a weapon command blister installed, awakening the craft's dormant weapon systems (directed-energy cannons, missile batteries, etc.), allowing the craft to inflict harm at a distance.</textarea></div></div><div class="item"></div><div><div class="item"><input class="checkbox squarebox" type="checkbox" name="attr_upgrade_workshop_check_1" value="1"/><span></span><input class="itemname" type="text" spellcheck="false" name="attr_upgrade_workshop_name" value="Workshop"/></div><div class="item-description"><input class="expand" type="checkbox" name="attr_upgrade_workshop_expand" value="1"/><span></span><textarea spellcheck="false" name="attr_upgrade_workshop_description" data-i18n-placeholder="description">The Core's light-fab has a special workshop embedded in its inner workings, providing a workspace for using blueprints and designing tech, complete with diagnostic tools, spare parts, and so on. When operating the light-fab, you get +1d.</textarea></div></div><div class="sheet-mastery"><div class="item"><input class="checkbox squarebox" type="checkbox" name="attr_upgrade_mastery_check_1" value="1"/><span></span><span class="floatingbar"></span><input class="checkbox squarebox" type="checkbox" name="attr_upgrade_mastery_check_2" value="1"/><span></span><span class="floatingbar"></span><input class="checkbox squarebox" type="checkbox" name="attr_upgrade_mastery_check_3" value="1"/><span></span><span class="floatingbar"></span><input class="checkbox squarebox" type="checkbox" name="attr_upgrade_mastery_check_4" value="1"/><span></span><input class="itemname" type="text" spellcheck="false" name="attr_upgrade_mastery_name" value="Mastery"/></div><div class="item-description"><input class="expand" type="checkbox" name="attr_upgrade_mastery_expand" value="1"/><span></span><textarea spellcheck="false" name="attr_upgrade_mastery_description" data-i18n-placeholder="description">Your crew has access to master level training aboard the craft. You may advance your PCs' action ratings to 4 (until you unlock this upgrade, PC action ratings are capped at 3).</textarea></div></div></div><!-- Roll Fortune--><button class="fortunebutton borderbutton" type="roll" name="roll_Engagement" value="&{template:bitd} {{charname=@{character_name}}} {{action=1}} {{short=1}} {{small-title=1}} {{subtitle=^{roll_for}}} {{title=^{engagement}}} @{numberofdice} {{charimage=@{chat_image}}} " data-i18n="roll_engagement"></button><button class="fortunebutton borderbutton" type="roll" name="roll_Fortune_craft" value="&{template:bitd} {{charname=@{character_name}}} {{fortune=1}} {{subtitle=^{roll}}} {{title=^{fortune}}} @{numberofdice} {{charimage=@{chat_image}}} {{notes=@{notes_query}}} " data-i18n="roll_fortune"></button></div><!-- Cohorts--><div class="cohorts col100 small-margin free-repcontrol"><div class="plainheader label" data-i18n="cohorts"></div><!-- Cohort repeating section--><div class="col100 cohorts free-repcontrol"><fieldset class="repeating_cohort"><div class="cohort"><input type="hidden" name="attr_verb" value="^{roll_their}"/><input type="hidden" name="attr_roll_formula" value="?{@{bonusdice}|0, {{dice=&amp;#91;&amp;#91;d6]]&amp;#125;&amp;#125;|1, {{dice=&amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#125;&amp;#125;|2, {{dice=&amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#125;&amp;#125;|3, {{dice=&amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#125;&amp;#125;|4, {{dice=&amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#125;&amp;#125;|5, {{dice=&amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#125;&amp;#125;|6, {{dice=&amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#125;&amp;#125;|-1, {{zerodice=&amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#125;&amp;#125;|-2, {{zerodice=&amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#125;&amp;#125;|-3, {{zerodice=&amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#125;&amp;#125;}"/><div class="cohort-title flex col100 label"><input class="inherit" type="text" spellcheck="false" name="attr_name" value="Cohort"/><button class="inherit rollbutton" type="roll" name="roll_roll" value="&{template:bitd} {{charname=@{character_name}}} {{resist=1}} {{short=1}} {{charname=@{name} (^{@{type}}, @{subtype})}} {{title=^{cohort_quality}}} {{subtitle=@{verb}}}) @{roll_formula} {{charimage=@{chat_image}}}" data-i18n="roll-inf"></button></div><div class="cohort-info flex col100 uppercase"><div class="cohort-dropdown"><div><span name="attr_type" data-i18n-dynamic="data-i18n-dynamic"></span></div><div><input type="radio" name="attr_type" value="gang" checked="checked"/><span data-i18n="gang"></span></div><div><input type="radio" name="attr_type" value="elite"/><span data-i18n="elite"></span></div><div><input type="radio" name="attr_type" value="expert"/><span data-i18n="expert"></span></div></div><input class="sheet-inherit" type="text" spellcheck="false" name="attr_subtype" data-i18n-placeholder="gang_type"/></div><div class="cohort-condition flex col100"><label><span class="cohort-condition-name uppercase" data-i18n="weak"></span><input class="tooth stresstooth" type="checkbox" name="attr_weak" value="1"/><span></span></label><label><span class="cohort-condition-name uppercase" data-i18n="impaired"></span><input class="tooth stresstooth" type="checkbox" name="attr_impaired" value="1"/><span></span></label><label><span class="cohort-condition-name uppercase" data-i18n="broken"></span><input class="tooth stresstooth" type="checkbox" name="attr_broken" value="1"/><span></span></label><label><span class="cohort-condition-name label" data-i18n="armor"></span><input class="tooth stresstooth" type="checkbox" name="attr_armor" value="1"/><span></span></label></div><div class="flex"><label class="cohort-edgeflaw col50"><span class="uppercase" data-i18n="scale"></span><input type="number" name="attr_scale" value="2"/></label><label class="cohort-edgeflaw col50"><span class="uppercase wide" data-i18n="quality"></span><input type="number" name="attr_quality" value="1"/></label></div><label class="cohort-edgeflaw"><span class="uppercase" data-i18n="edges"></span><div class="auto-expand"><span name="attr_edges"></span><textarea spellcheck="false" name="attr_edges"></textarea></div></label><label class="cohort-edgeflaw"><span class="uppercase" data-i18n="flaws"></span><div class="auto-expand"><span name="attr_flaws"></span><textarea spellcheck="false" name="attr_flaws"></textarea></div></label><textarea class="cohort-description" spellcheck="false" name="attr_description"></textarea></div></fieldset></div></div><!-- Clocks--><div class="col100 clocks small-margin free-repcontrol"><div class="specialheader label" data-i18n="clocks"></div><fieldset class="repeating_craftclock"><input class="size" type="hidden" name="attr_size" value=""/><div class="auto-expand smallcaps"><span name="attr_name"></span><textarea spellcheck="false" name="attr_name" data-i18n-placeholder="clock_name"></textarea></div><button class="broadcast-button" type="roll" name="roll_Show" value="&{template:bitd-broadcast} {{charname=@{character_name}}} {{title=@{name}}} {{clock=1}} {{clocksize=@{size}}} {{clockprogress=@{progress}}} {{charimage=@{chat_image}}}" data-i18n-title="send_details_to_chat">:</button><div class="size-choice"><label class="text-button"><input type="radio" name="attr_size" value="4"/><span>4</span></label><label class="text-button"><input type="radio" name="attr_size" value="6"/><span>6</span></label><label class="text-button"><input type="radio" name="attr_size" value="8"/><span>8</span></label><label class="text-button"><input type="radio" name="attr_size" value="10"/><span>10</span></label><label class="text-button"><input type="radio" name="attr_size" value="12"/><span>12</span></label></div><div class="clock-container"><div class="spoke-0 all"></div><div class="spoke-30 sheet-12clock"></div><div class="spoke-45 sheet-8clock"></div><div class="spoke-36 sheet-10clock"></div><div class="spoke-60 sheet-6clock sheet-12clock"></div><div class="spoke-72 sheet-10clock"></div><div class="spoke-90 sheet-4clock sheet-8clock sheet-12clock"></div><div class="spoke-108 sheet-10clock"></div><div class="spoke-120 sheet-6clock sheet-12clock"></div><div class="spoke-135 sheet-8clock"></div><div class="spoke-144 sheet-10clock"></div><div class="spoke-150 sheet-12clock"></div><input class="zero input-progress" type="radio" name="attr_progress" value="0" checked="checked"/><span></span><input class="input-progress all" type="radio" name="attr_progress" value="1"/><input class="input-progress all" type="radio" name="attr_progress" value="2"/><input class="input-progress all" type="radio" name="attr_progress" value="3"/><input class="input-progress all" type="radio" name="attr_progress" value="4"/><input class="input-progress sheet-6clock sheet-8clock sheet-10clock sheet-12clock" type="radio" name="attr_progress" value="5"/><input class="input-progress sheet-6clock sheet-8clock sheet-10clock sheet-12clock" type="radio" name="attr_progress" value="6"/><input class="input-progress sheet-8clock sheet-10clock sheet-12clock" type="radio" name="attr_progress" value="7"/><input class="input-progress sheet-8clock sheet-10clock sheet-12clock" type="radio" name="attr_progress" value="8"/><input class="input-progress sheet-10clock sheet-12clock" type="radio" name="attr_progress" value="9"/><input class="input-progress sheet-10clock sheet-12clock" type="radio" name="attr_progress" value="10"/><input class="input-progress sheet-12clock" type="radio" name="attr_progress" value="11"/><input class="input-progress sheet-12clock" type="radio" name="attr_progress" value="12"/><div class="clock"></div></div></fieldset></div><textarea class="notes" spellcheck="false" name="attr_craft_notes" data-i18n-placeholder="notes"></textarea></div></div><!-- Faction Sheet--><input class="input-clocks-only" type="hidden" name="attr_setting_clocks_only" value="0"/><div class="type-faction flex-wrap"><div class="factiontitle flex col100"><input class="label" type="text" spellcheck="false" name="attr_factions_title" value="The Ram's Horn Cluster — Factions"/><input class="hider" type="hidden" name="attr_show_faction_generatebutton" value="1"/><label class="generatebutton"><input type="checkbox" name="attr_generate_factions" value="1"/><span data-i18n="generate_factions"></span></label><button class="fortunebutton borderbutton" type="roll" name="roll_Fortune_faction" value="&{template:bitd} {{charname=@{character_name}}} {{fortune=1}} {{title=^{fortune}}} {{short=1}} {{charname=}} @{numberofdice} {{charimage=@{chat_image}}} {{notes=@{notes_query}}} " data-i18n="roll_fortune"></button></div><div class="factions free-repcontrol"><div><div class="factions-header flex uppercase"><input class="faction-name label" type="text" spellcheck="false" name="attr_factions1_header" value="Fitzwilliam's Ashes"/><span class="faction-scale" data-i18n="scale"></span><span class="faction-status" data-i18n="status"></span></div><div class="flex"><div class="stress1 blackheader"><input type="hidden" name="attr_chaos1_formula" value="?{@{bonusdice}|0, {{zerodice=&amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#125;&amp;#125;|1, {{dice=&amp;#91;&amp;#91;d6]]&amp;#125;&amp;#125;|2, {{dice=&amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#125;&amp;#125;|3, {{dice=&amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#125;&amp;#125;|4, {{dice=&amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#125;&amp;#125;|5, {{dice=&amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#125;&amp;#125;|6, {{dice=&amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#125;&amp;#125;|-1, {{zerodice=&amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#125;&amp;#125;|-2, {{zerodice=&amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#125;&amp;#125;|-3, {{zerodice=&amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#125;&amp;#125;}"/><button class="label rollbutton inherit" type="roll" name="roll_Profit" value="&{template:bitd} {{charname=@{character_name}}} {{charname=@{factions1_header}}} {{vice=1}} {{short=1}} {{title=^{chaos}}} {{subtitle= }} @{chaos1_formula} {{charimage=@{chat_image}}}" data-i18n="chaos"></button></div><div class="stress2 blackborder flex"><input class="tooth zero" type="radio" name="attr_chaos1" value="0" checked="checked"/><span></span><input class="tooth stresstooth" type="radio" name="attr_chaos1" value="1"/><span></span><input class="tooth stresstooth" type="radio" name="attr_chaos1" value="2"/><span></span><input class="tooth stresstooth" type="radio" name="attr_chaos1" value="3"/><span></span><input class="tooth stresstooth" type="radio" name="attr_chaos1" value="4"/><span></span><input class="tooth stresstooth" type="radio" name="attr_chaos1" value="5"/><span></span><input class="tooth stresstooth" type="radio" name="attr_chaos1" value="6"/><span></span><input class="tooth stresstooth" type="radio" name="attr_chaos1" value="7"/><span></span><input class="tooth stresstooth" type="radio" name="attr_chaos1" value="8"/><span></span><input class="tooth stresstooth" type="radio" name="attr_chaos1" value="9"/><span></span><input class="tooth stresstooth" type="radio" name="attr_chaos1" value="10"/><span></span><input class="tooth stresstooth" type="radio" name="attr_chaos1" value="11"/><span></span><input class="tooth stresstooth" type="radio" name="attr_chaos1" value="12"/><span></span></div></div><fieldset class="repeating_factions1"><div class="faction"><input class="expand" type="checkbox" name="attr_expand" value="1"/><span></span><input class="faction-name" type="text" spellcheck="false" name="attr_name"/><input class="faction-scale" type="text" spellcheck="false" name="attr_scale"/><input class="faction-status" type="number" name="attr_status"/><textarea spellcheck="false" name="attr_notes" data-i18n-placeholder="faction_notes"></textarea></div></fieldset></div><div><div class="factions-header flex uppercase"><input class="faction-name label" type="text" spellcheck="false" name="attr_factions2_header" value="Godhead"/><span class="faction-scale" data-i18n="scale"></span><span class="faction-status" data-i18n="status"></span></div><div class="flex"><div class="stress1 blackheader"><input type="hidden" name="attr_chaos2_formula" value="?{@{bonusdice}|0, {{zerodice=&amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#125;&amp;#125;|1, {{dice=&amp;#91;&amp;#91;d6]]&amp;#125;&amp;#125;|2, {{dice=&amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#125;&amp;#125;|3, {{dice=&amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#125;&amp;#125;|4, {{dice=&amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#125;&amp;#125;|5, {{dice=&amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#125;&amp;#125;|6, {{dice=&amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#125;&amp;#125;|-1, {{zerodice=&amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#125;&amp;#125;|-2, {{zerodice=&amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#125;&amp;#125;|-3, {{zerodice=&amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#125;&amp;#125;}"/><button class="label rollbutton inherit" type="roll" name="roll_Profit" value="&{template:bitd} {{charname=@{character_name}}} {{charname=@{factions2_header}}} {{vice=1}} {{short=1}} {{title=^{chaos}}} {{subtitle= }} @{chaos2_formula} {{charimage=@{chat_image}}}" data-i18n="chaos"></button></div><div class="stress2 blackborder flex"><input class="tooth zero" type="radio" name="attr_chaos2" value="0" checked="checked"/><span></span><input class="tooth stresstooth" type="radio" name="attr_chaos2" value="1"/><span></span><input class="tooth stresstooth" type="radio" name="attr_chaos2" value="2"/><span></span><input class="tooth stresstooth" type="radio" name="attr_chaos2" value="3"/><span></span><input class="tooth stresstooth" type="radio" name="attr_chaos2" value="4"/><span></span><input class="tooth stresstooth" type="radio" name="attr_chaos2" value="5"/><span></span><input class="tooth stresstooth" type="radio" name="attr_chaos2" value="6"/><span></span><input class="tooth stresstooth" type="radio" name="attr_chaos2" value="7"/><span></span><input class="tooth stresstooth" type="radio" name="attr_chaos2" value="8"/><span></span><input class="tooth stresstooth" type="radio" name="attr_chaos2" value="9"/><span></span><input class="tooth stresstooth" type="radio" name="attr_chaos2" value="10"/><span></span><input class="tooth stresstooth" type="radio" name="attr_chaos2" value="11"/><span></span><input class="tooth stresstooth" type="radio" name="attr_chaos2" value="12"/><span></span></div></div><fieldset class="repeating_factions2"><div class="faction"><input class="expand" type="checkbox" name="attr_expand" value="1"/><span></span><input class="faction-name" type="text" spellcheck="false" name="attr_name"/><input class="faction-scale" type="text" spellcheck="false" name="attr_scale"/><input class="faction-status" type="number" name="attr_status"/><textarea spellcheck="false" name="attr_notes" data-i18n-placeholder="faction_notes"></textarea></div></fieldset></div><div><div class="factions-header flex uppercase"><input class="faction-name label" type="text" spellcheck="false" name="attr_factions3_header" value="The Graves"/><span class="faction-scale" data-i18n="scale"></span><span class="faction-status" data-i18n="status"></span></div><div class="flex"><div class="stress1 blackheader"><input type="hidden" name="attr_chaos3_formula" value="?{@{bonusdice}|0, {{zerodice=&amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#125;&amp;#125;|1, {{dice=&amp;#91;&amp;#91;d6]]&amp;#125;&amp;#125;|2, {{dice=&amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#125;&amp;#125;|3, {{dice=&amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#125;&amp;#125;|4, {{dice=&amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#125;&amp;#125;|5, {{dice=&amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#125;&amp;#125;|6, {{dice=&amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#44; &amp;#91;&amp;#91;d6]]&amp;#125;&amp;#125;|-1, {{zerodice=&amp;#91;&amp;#91;d6]]&amp;#44; 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type="radio" name="attr_progress" value="1"/><input class="input-progress all" type="radio" name="attr_progress" value="2"/><input class="input-progress all" type="radio" name="attr_progress" value="3"/><input class="input-progress all" type="radio" name="attr_progress" value="4"/><input class="input-progress sheet-6clock sheet-8clock sheet-10clock sheet-12clock" type="radio" name="attr_progress" value="5"/><input class="input-progress sheet-6clock sheet-8clock sheet-10clock sheet-12clock" type="radio" name="attr_progress" value="6"/><input class="input-progress sheet-8clock sheet-10clock sheet-12clock" type="radio" name="attr_progress" value="7"/><input class="input-progress sheet-8clock sheet-10clock sheet-12clock" type="radio" name="attr_progress" value="8"/><input class="input-progress sheet-10clock sheet-12clock" type="radio" name="attr_progress" value="9"/><input class="input-progress sheet-10clock sheet-12clock" type="radio" name="attr_progress" value="10"/><input class="input-progress sheet-12clock" type="radio" name="attr_progress" value="11"/><input class="input-progress sheet-12clock" type="radio" name="attr_progress" value="12"/><div class="clock"></div></div></fieldset></div><div class="col45 right-column def-margin"><textarea class="notes" spellcheck="false" name="attr_faction_notes" data-i18n-placeholder="notes"></textarea></div></div></div>
<rolltemplate class="sheet-rolltemplate-bitd"><div class="holder{{#action}} action{{/action}}{{#resist}} resist{{/resist}}{{#vice}} vice{{/vice}}{{#fortune}} fortune{{/fortune}}{{#short}} short{{/short}}{{#action}}{{^position}} short{{/position}}{{/action}}">{{#charimage}}<div class="char-image">[Image]({{charimage}})</div>{{/charimage}}<div class="header{{#charimage}} narrow{{/charimage}}">{{charname}} {{subtitle}}</div><div class="title"><span class="{{#small-title}}small-title{{/small-title}}">{{title}}</span></div><div class="dice">{{^zerodice}} {{dice}} {{/zerodice}}{{#zerodice}}<div class="zerodice1">{{zerodice}}</div><div class="zerodice2" data-i18n="zerodice"></div>{{/zerodice}}</div>{{#position}}<div class="position">{{position}}</div>{{/position}}{{#effect}}<div class="effect">{{effect}}</div>{{/effect}}{{#resist}}{{^short}}<div class="instructions" data-i18n="resist_instructions"></div>{{/short}}{{/resist}}{{#vice}}{{^short}}<div class="instructions" data-i18n="vice_instructions"></div>{{/short}}{{/vice}}{{#notes}}<div class="notes">{{notes}}</div>{{/notes}}</div></rolltemplate><rolltemplate class="sheet-rolltemplate-bitd-broadcast"><div>{{#charimage}}{{^clock}}<div class="char-image">[Image]({{charimage}})</div>{{/clock}}{{/charimage}}<div class="header{{#charimage}}{{^clock}} narrow{{/clock}}{{/charimage}}"><div>{{charname}}</div><div>{{type}}</div></div>{{#content}}<div class="title">{{title}}</div><div class="content">{{content}}</div>{{/content}}{{#clock}}<div class="flex"><div class="clock size-{{clocksize}} progress-{{clockprogress}}"><div class="spoke-0"></div><div class="spoke-30"></div><div class="spoke-36"></div><div class="spoke-45"></div><div class="spoke-60"></div><div class="spoke-72"></div><div class="spoke-90"></div><div class="spoke-108"></div><div class="spoke-135"></div><div class="spoke-144"></div><div class="spoke-120"></div><div class="spoke-150"></div></div><div class="title">{{title}}</div></div>{{/clock}}{{#harm}}<div class="title" data-i18n="harm"></div><table class="harm"><tr><td>3</td><td><div class="harm-inner">{{harm3}}</div></td><td data-i18n="need_help"></td></tr><tr><td>2</td><td>{{#harm2_1}} <div class="harm-inner">{{harm2_1}}</div> {{/harm2_1}} {{#harm2_2}} <div class="harm-inner">{{harm2_2}}</div> {{/harm2_2}}</td><td data-i18n="minus1d"></td></tr><tr><td>1</td><td>{{#harm1_1}} <div class="harm-inner">{{harm1_1}}</div> {{/harm1_1}} {{#harm1_2}} <div class="harm-inner">{{harm1_2}}</div> {{/harm1_2}}</td><td data-i18n="less_effect"></td></tr></table>{{/harm}}</div></rolltemplate>
<script type="text/worker">"use strict";const data={craft:{cannibal_craft:{base:{core_upgrade_desc:"cannibal_craft_core_upgrade_desc",core_upgrade_name:"cannibal_craft_core_upgrade_name",craft_xp_condition:"cannibal_craft_xp_condition",module_2_name:"module_precision_cutters",module_2_desc:"module_precision_cutters_desc",module_3_name:"module_refinery",module_3_desc:"module_refinery_desc",module_4_name:"module_nanoswarm",module_4_desc:"module_nanoswarm_desc",module_5_name:"module_disused_maintenance_shafts",module_5_desc:"module_disused_maintenance_shafts_desc",module_9_name:"module_diagnostic_matrix",module_9_desc:"module_diagnostic_matrix_desc",module_11_name:"module_afterburners",module_11_desc:"module_afterburners_desc",module_13_name:"module_secure_relay",module_13_desc:"module_secure_relay_desc",module_14_name:"module_surplus_hangar",module_14_desc:"module_surplus_hangar_desc",module_15_name:"module_hazardous_materials_storage",module_15_desc:"module_hazardous_materials_storage_desc",module_16_name:"module_ancient_archives",module_16_desc:"module_ancient_archives_desc",module_bridge_2_7:"0",module_bridge_2_8:"0",module_bridge_3_8:"0",module_bridge_4_5:"0",module_bridge_4_9:"0",module_bridge_5_10:"0",module_bridge_7_8:"0",module_bridge_7_13:"0",module_bridge_8_9:"0",module_bridge_8_13:"0",module_bridge_8_14:"0",module_bridge_9_15:"0",module_bridge_10_16:"0",module_bridge_15_16:"0",setting_craft_layout:"cannibal",upgrade_systems_check_1:"1"},craftability:["scavengers","all_hands","magpies","scrap_eaters","belly_of_the_beast","plague_of_locusts","break_a_few_eggs","veteran"],upgrade:[{name:"craft_upgrade_salvage_harnesses",description:"craft_upgrade_salvage_harnesses_desc",numboxes:"1"},{name:"craft_upgrade_elite_aces",description:"craft_upgrade_elite_aces_desc",numboxes:"1"},{name:"craft_upgrade_elite_techs",description:"craft_upgrade_elite_techs_desc",numboxes:"1"},{name:"craft_upgrade_hardened",description:"craft_upgrade_hardened_desc",numboxes:"3"}]},dark_orb:{base:{core_upgrade_desc:"dark_orb_core_upgrade_desc",core_upgrade_name:"dark_orb_core_upgrade_name",craft_xp_condition:"dark_orb_xp_condition",module_2_name:"module_nanoswarm",module_2_desc:"module_nanoswarm_desc",module_3_name:"module_cloning_vats",module_3_desc:"module_cloning_vats_desc",module_4_name:"module_data_war_matrix",module_4_desc:"module_data_war_matrix_desc",module_5_name:"module_lethe_field_generator",module_5_desc:"module_lethe_field_generator_desc",module_7_name:"module_covert_entry_pods",module_7_desc:"module_covert_entry_pods_desc",module_8_name:"module_empathy_scrubbers",module_8_desc:"module_empathy_scrubbers_desc",module_10_name:"module_ancient_archives",module_10_desc:"module_ancient_archives_desc",module_11_name:"module_baffler_array",module_11_desc:"module_baffler_array_desc",module_14_name:"module_counter_causal_computing",module_14_desc:"module_counter_causal_computing_desc",module_15_name:"module_torsion_drive",module_15_desc:"module_torsion_drive_desc",module_bridge_3_8:"0",module_bridge_3_9:"0",module_bridge_4_10:"0",module_bridge_9_14:"0",module_bridge_9_15:"0",module_bridge_13_14:"0",module_bridge_15_16:"0",setting_craft_layout:"orb",upgrade_savvy_check_1:"1",upgrade_security_check_1:"1"},craftability:["creatures_of_the_night","forget_me_now","synchronised","interlopers","hunter/killer","decoys","the_ends_justify_the_means","veteran"],upgrade:[{name:"craft_upgrade_stealth_harnesses",description:"craft_upgrade_stealth_harnesses_desc",numboxes:"1"},{name:"craft_upgrade_elite_agents",description:"craft_upgrade_elite_agents_desc",numboxes:"1"},{name:"craft_upgrade_elite_techs",description:"craft_upgrade_elite_techs_desc",numboxes:"1"},{name:"craft_upgrade_hardened",description:"craft_upgrade_hardened_desc",numboxes:"3"}]},planet_splitter:{base:{core_upgrade_desc:"planet_splitter_core_upgrade_desc",core_upgrade_name:"planet_splitter_core_upgrade_name",craft_xp_condition:"planet_splitter_xp_condition",module_3_name:"module_empathy_scrubbers",module_3_desc:"module_empathy_scrubbers_desc",module_4_name:"module_cloning_vats",module_4_desc:"module_cloning_vats_desc",module_5_name:"module_refinery",module_5_desc:"module_refinery_desc",module_6_name:"module_antimatter_payload",module_6_desc:"module_antimatter_payload_desc",module_7_name:"module_nanoswarm",module_7_desc:"module_nanoswarm_desc",module_8_name:"module_war_mind",module_8_desc:"module_war_mind_desc",module_9_name:"module_advanced_targeting",module_9_desc:"module_advanced_targeting_desc",module_11_name:"module_drive_regulator",module_11_desc:"module_drive_regulator_desc",module_15_name:"module_ancient_archives",module_15_desc:"module_ancient_archives_desc",module_16_name:"module_military_hangar",module_16_desc:"module_military_hangar_desc",module_bridge_1_2:"0",module_bridge_2_3:"0",module_bridge_3_9:"0",module_bridge_4_5:"0",module_bridge_4_9:"0",module_bridge_10_11:"0",module_bridge_10_15:"0",module_bridge_12_13:"0",module_bridge_13_14:"0",module_bridge_14_15:"0",setting_craft_layout:"splitter",upgrade_guts_check_1:"1",upgrade_weapons_check_1:"1"},craftability:["war_mongers","brothers_in_arms","sword_of_heaven","tactical_superiority","nuclear_option","just_a_number","blood_money","veteran"],upgrade:[{name:"craft_upgrade_military_harnesses",description:"craft_upgrade_military_harnesses_desc",numboxes:"1"},{name:"craft_upgrade_elite_aces",description:"craft_upgrade_elite_aces_desc",numboxes:"1"},{name:"craft_upgrade_elite_soldiers",description:"craft_upgrade_elite_soldiers_desc",numboxes:"1"},{name:"craft_upgrade_hardened",description:"craft_upgrade_hardened_desc",numboxes:"3"}]}},playbook:{the_broken:{ability:["jury_rig","pulling_the_threads","fractured_mind","the_carriage_held_but_just_ourselves","the_flesh_is_weak","grease_monkey","interface","binary_senses","veteran"],base:{analyse:"1",operate:"2",setting_show_utility_belts:"1",xp_condition:"broken_xp_condition"},playbookitem:[{bold:"1",name:"playbook_item_fine_tech_tools",description:"playbook_item_fine_tech_tools_desc",numboxes:"1"},{bold:"1",name:"playbook_item_fine_survival_gear",description:"playbook_item_fine_survival_gear_desc",numboxes:"2"},{bold:"1",name:"playbook_item_fine_hand_scanner",description:"playbook_item_fine_hand_scanner_desc",numboxes:"0"},{name:"playbook_item_drone_assistant",description:"playbook_item_drone_assistant_desc",numboxes:"0"},{name:"playbook_item_utility_belt",description:"playbook_item_utility_belt_desc",numboxes:"1"}]},the_forgotten:{ability:["blank","scrubbed_emotions","mind_hack","mercurial","walking_corpse","zero_history","tabula_rasa","the_subtle_knife","veteran"],base:{hack:"1",sneak:"2",xp_condition:"forgotten_xp_condition"},playbookitem:[{bold:"1",name:"playbook_item_fine_subtle_weapon",description:"playbook_item_fine_subtle_weapon_desc",numboxes:"1"},{bold:"1",name:"playbook_item_fine_stealth_suit",description:"playbook_item_fine_stealth_suit_desc",numboxes:"2"},{name:"playbook_item_full_spectrum_optics",description:"playbook_item_full_spectrum_optics_desc",numboxes:"1"},{bold:"1",name:"playbook_item_fine_bypass_chip",description:"playbook_item_fine_bypass_chip_desc",numboxes:"0"},{name:"playbook_item_concealed_sidearm",description:"playbook_item_concealed_sidearm_desc",numboxes:"0"},{name:"playbook_item_knockout_gas",description:"playbook_item_knockout_gas_desc",numboxes:"1"}]},the_killer:{ability:["master_tactician","hardened_killer","scary_motherfucker","one_shot,_one_kill","not_to_be_trifled_with","serial","war_criminal","the_smell_of_napalm","veteran"],base:{command:"1",fight:"2",setting_extra_armor:"1",xp_condition:"killer_xp_condition"},playbookitem:[{bold:"1",name:"playbook_item_fine_hand_weapon_or_sidearm",description:"playbook_item_fine_hand_weapon_or_sidearm_desc",numboxes:"1"},{bold:"1",name:"playbook_item_fine_heavy_weapon",description:"playbook_item_fine_heavy_weapon_desc",numboxes:"2"},{name:"playbook_item_scary_weapon_or_tool",description:"playbook_item_scary_weapon_or_tool_desc",numboxes:"1"},{name:"playbook_item_a_mass_of_hidden_blades",description:"playbook_item_a_mass_of_hidden_blades_desc",numboxes:"0"},{name:"playbook_item_bandolier_of_explosives",description:"playbook_item_bandolier_of_explosives_desc",numboxes:"1"},{bold:"1",name:"playbook_item_ancient_war_shell",description:"playbook_item_ancient_war_shell_desc",numboxes:"3"}]},the_outlaw:{ability:["from_hell's_heart","gunslinger","thick_as_thieves","reflexes","monomania","implacable","hard_target","smooth_operator","veteran"],base:{hunt:"2",scan:"1",xp_condition:"outlaw_xp_condition"},playbookitem:[{bold:"1",name:"playbook_item_fine_antique_sidearm",description:"playbook_item_fine_antique_sidearm_desc",numboxes:"1"},{bold:"1",name:"playbook_item_fine_coilgun",description:"playbook_item_fine_coilgun_desc",numboxes:"2"},{name:"playbook_item_manacles_and_cable_ties",description:"playbook_item_manacles_and_cable_ties_desc",numboxes:"1"},{name:"playbook_item_primitive_game_set",description:"playbook_item_primitive_game_set_desc",numboxes:"1"},{name:"playbook_item_concealed_holdout_pistol",description:"playbook_item_concealed_holdout_pistol_desc",numboxes:"0"},{bold:"1",name:"playbook_item_fine_unusual_weapon",description:"playbook_item_fine_unusual_weapon_desc",numboxes:"1"}]},the_pilot:{ability:["symbiosis","orbital_ballet","odin","red_leader","comforting_darkness","one_with_the_void","slowed_metabolism","close_to_the_metal","veteran"],base:{analyse:"1",pilot:"2",xp_condition:"pilot_xp_condition"},playbookitem:[{bold:"1",name:"playbook_item_fine_sidearm",description:"playbook_item_fine_sidearm_desc",numboxes:"1"},{bold:"1",name:"playbook_item_fine_flight_suit",description:"playbook_item_fine_flight_suit_desc",numboxes:"2"},{name:"playbook_item_system_charts",description:"playbook_item_system_charts_desc",numboxes:"1"},{name:"playbook_item_radiation_meds",description:"playbook_item_radiation_meds_desc",numboxes:"0"},{name:"playbook_item_craft_schematics",description:"playbook_item_craft_schematics_desc",numboxes:"1"},{bold:"1",name:"playbook_ite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",upgrade_security_check_1:"0",upgrade_systems_check_1:"0",upgrade_weapons_check_1:"0"},translatedCraftAttributes:["core_upgrade_desc","core_upgrade_name","craft_xp_condition","module_2_name","module_2_desc","module_3_name","module_3_desc","module_4_name","module_4_desc","module_5_name","module_5_desc","module_6_name","module_6_desc","module_7_name","module_7_desc","module_8_name","module_8_desc","module_9_name","module_9_desc","module_10_name","module_10_desc","module_11_name","module_11_desc","module_13_name","module_13_desc","module_14_name","module_14_desc","module_15_name","module_15_desc","module_16_name","module_16_desc"],translatedPlaybookAttributes:["char_cohort_subtype","xp_condition"]},sheetVersion="1.0",sheetName="A 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b=data.playbook[a].base;Object.keys(b).forEach((a)=>{data.translatedPlaybookAttributes.includes(a)&&(b[a]=getTranslationByKey(b[a]))}),data.playbook[a].ability=data.playbook[a].ability.map((a)=>({name:getTranslationByKey(`playbook_ability_${a}`),description:getTranslationByKey(`playbook_ability_${a}_desc`)})),data.playbook[a].playbookitem.forEach((a)=>{a.name=getTranslationByKey(a.name),a.description=getTranslationByKey(a.description),a.boxes_chosen="1"})});const playbookAbilityMap=new Map([...Object.values(data.playbook).map((a)=>a.ability).reduce((b,a)=>(a.forEach((c)=>b.add(c)),b),new Set)].map((a)=>[a.name.toLowerCase(),a.description])),craftAbilityMap=new Map([...Object.values(data.craft).map((a)=>a.craftability).reduce((b,a)=>(a.forEach((c)=>b.add(c)),b),new Set)].map((a)=>[a.name.toLowerCase(),a.description])),mySetAttrs=(a,b,c)=>{const d=Object.keys(a).reduce((b,c)=>(b[c]=`${a[c]}`,b),{});setAttrs(d,b,c)},setAttr=(a,b)=>{getAttrs([a],(c)=>{const d={};`${b}`!==c[a]&&(d[a]=`${b}`),setAttrs(d)})},fillRepeatingSectionFromData=(a,b,c,d)=>{d=d||(()=>{}),getSectionIDs(`repeating_${a}`,(e)=>{const f=[...e.map((b)=>`repeating_${a}_${b}_name`),...e.map((b)=>`repeating_${a}_${b}_autogen`)];getAttrs(f,(f)=>{c&&(e=e.filter((b)=>!f[`repeating_${a}_${b}_autogen`]||(removeRepeatingRow(`repeating_${a}_${b}`),!1)));const g=e.map((b)=>f[`repeating_${a}_${b}_name`]),h=[],i=b.filter((a)=>!g.includes(a.name)).map((b)=>{let d;for(;!d;){let a=generateRowID();h.includes(a)||(d=a,h.push(d))}const e={};return c&&(e[`repeating_${a}_${d}_autogen`]="1"),Object.keys(b).reduce((c,e)=>(c[`repeating_${a}_${d}_${e}`]=b[e],c),e)}).reduce((a,b)=>Object.assign(a,b),{});mySetAttrs(i,{},d)})})},getRating=(a)=>10<a?4:7<a?3:4<a?2:0<a?1:0,diceMagic=(a)=>{const b=(a)=>{const b={"[":"#91","}":"#125",",":"#44"};return a.replace(/[\[},]/g,(a)=>"&"+b[a]+";")};return 0<a?b(` {{dice=${((a)=>[...Array(a+1).keys()].slice(1))(a).map(()=>`[[d6]]`).join(", ")}}}`):b(" {{zerodice=[[d6]], [[d6]]}}")},buildRollFormula=(a)=>`?{@{bonusdice}|`+[0,1,2,3,4,5,6,-1,-2,-3].map((b)=>`${b},${diceMagic(b+(parseInt(a)||0))}`).join("|")+"}",buildNumdiceFormula=()=>`?{${getTranslationByKey("numberofdice")}|`+[0,1,2,3,4,5,6].map((a)=>`${a},${diceMagic(a)}`).join("|")+"}",emptyFirstRowIfUnnamed=(a)=>{getSectionIDs(`repeating_${a}`,(b)=>{const c=b[0];getAttrs([`repeating_${a}_${c}_name`],(b)=>{b[`repeating_${a}_${c}_name`]||removeRepeatingRow(`repeating_${a}_${c}`)})})},handleBoxesFill=(a,b)=>{on(`change:${a}1 change:${a}2 change:${a}3 change:${a}4`,(a)=>{"player"!==a.sourceType||getAttrs([a.sourceAttribute],(c)=>{const d=a.sourceAttribute.slice(0,-1),e={};if("1"===c[a.sourceAttribute]+"")switch(a.sourceAttribute.slice(-1)){case"4":e[`${d}3`]=1;case"3":e[`${d}2`]=1;case"2":e[`${d}1`]=1;}if("0"===c[a.sourceAttribute]+"")switch(a.sourceAttribute.slice(-1)){case"1":e[`${d}2`]=0;case"2":e[`${d}3`]=0;case"3":b&&(e[`${d}4`]=0);}mySetAttrs(e)})})},calculateResistance=(a)=>{getAttrs([...data.actions[a],`setting_resbonus_${a}`],(b)=>{const c=data.actions[a].map((a)=>b[a]).reduce((a,b)=>a+("0"===b+""?0:1),0);setAttr(a,c),setAttr(`${a}_formula`,buildRollFormula(c+parseInt(b[`setting_resbonus_${a}`])))})},calculateProfitFormula=()=>{getAttrs(["profit"],(a)=>{setAttr("profit_formula",buildRollFormula(getRating(parseInt(a.profit)||0)))})},calculateChaosFormula=(a)=>{getAttrs([`chaos${a}`],(b)=>{setAttr(`chaos${a}_formula`,buildRollFormula(getRating(parseInt(b[`chaos${a}`])||0)))})},calculateCohortDice=(a)=>{const b=[...a.map((a)=>`${a}_quality`),...a.map((a)=>`${a}_impaired`),...a.map((a)=>`${a}_roll_formula`)];getAttrs(b,(b)=>{const c={};a.forEach((a)=>{const d=(parseInt(b[`${a}_quality`])||0)-(parseInt(b[`${a}_impaired`])||0),e=buildRollFormula(d);e!==b[`${a}_roll_formula`]&&(c[`${a}_roll_formula`]=e)}),setAttrs(c)})},craftAttributes=[...new Set([].concat(...Object.keys(data.craft).map((a)=>Object.keys(data.craft[a].base))))],playbookAttributes=[...new Set([].concat(...Object.keys(data.playbook).map((a)=>Object.keys(data.playbook[a].base))))],watchedAttributes=new Set(craftAttributes.concat(playbookAttributes)),actionsFlat=[].concat(...Object.keys(data.actions).map((a)=>data.actions[a])),autoExpandFields=["repeating_ability:name","repeating_ability:description","repeating_craftability:name","repeating_craftability:description","repeating_playbookitem:name","repeating_upgrade:name","repeating_clock:name","repeating_craftclock:name","repeating_factionclock:name","repeating_cohort:edges","repeating_cohort:flaws","repeating_gadget:name","xp_condition","xp_condition_extra","xp_condition2","xp_condition3","craft_xp_condition","biology","craft_background","craft_ai","background"],autogenSections=["ability","craftability","playbookitem","upgrade"],translatedNames=[...Object.keys(data.playbook),...Object.keys(data.craft)].reduce((a,b)=>(getTranslationByKey(b)?a[getTranslationByKey(b).toLowerCase()]=b:a[b.toLowerCase()]=b,a),{});on("change:craft_type 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data.craft&&(fillRepeatingSectionFromData("craftability",data.craft[d].craftability,!0),fillRepeatingSectionFromData("upgrade",data.craft[d].upgrade,!0),e(data.craft[d].base,craftAttributes),"cannibal_craft"===d&&fillRepeatingSectionFromData("cohort",[{name:getTranslationByKey("cohort"),subtype:getTranslationByKey("techs"),type:"gang"}])),"playbook"===a.sourceAttribute&&d in data.playbook&&(fillRepeatingSectionFromData("ability",data.playbook[d].ability,!0),fillRepeatingSectionFromData("playbookitem",data.playbook[d].playbookitem,!0),e(data.playbook[d].base,playbookAttributes)))})});const fillPlaybookAbility=()=>{const a="repeating_ability";getAttrs([`${a}_name`,`${a}_description`],(b)=>{if(!b[`${a}_description`]){const c=playbookAbilityMap.get((b[`${a}_name`]||"").toLowerCase());c&&setAttr(`${a}_description`,c)}})},fillCraftAbility=()=>{const a="repeating_craftability";getAttrs([`${a}_name`,`${a}_description`],(b)=>{if(!b[`${a}_description`]){const c=craftAbilityMap.get((b[`${a}_name`]||"").toLowerCase());c&&setAttr(`${a}_description`,c)}})};on("change:repeating_ability:name",fillPlaybookAbility),on("change:repeating_craftability:name",fillCraftAbility),autogenSections.forEach((a)=>{on(`change:repeating_${a}`,(b)=>{getAttrs([`repeating_${a}_autogen`],(c)=>{c[`repeating_${a}_autogen`]&&"player"===b.sourceType&&setAttr(`repeating_${a}_autogen`,"")})})}),watchedAttributes.forEach((a)=>{on(`change:${a}`,(b)=>{"player"===b.sourceType&&getAttrs(["changed_attributes"],(b)=>{const c=[...new Set(b.changed_attributes.split(",")).add(a)].filter((a)=>!!a).join(",");setAttr("changed_attributes",c)})})}),Object.keys(data.actions).forEach((a)=>{on([...data.actions[a],`setting_resbonus_${a}`].map((a)=>`change:${a}`).join(" "),()=>calculateResistance(a))}),["","craft_"].forEach((a)=>{on(data.traumas.map((b)=>`change:${a}trauma_${b}`).join(" "),(b)=>{getAttrs(data.traumas.map((b)=>`${a}trauma_${b}`),(c)=>{if("player"===b.sourceType){const b=data.traumas.reduce((b,d)=>b+(parseInt(c[`${a}trauma_${d}`])||0),0);setAttr(`${a}trauma`,b)}})})}),on("change:generate_factions",()=>{setAttr("show_faction_generatebutton","0"),Object.keys(data.factions).forEach((a)=>{fillRepeatingSectionFromData(a,data.factions[a])})}),autogenSections.forEach((a)=>{on(`change:generate_${a}`,()=>{getAttrs(["generate_source_character","generate_source_craft","sheet_type"],(b)=>{const c="character"===b.sheet_type?data.playbook:data.craft,d=b[`generate_source_${b.sheet_type}`];d in c&&(emptyFirstRowIfUnnamed(a),fillRepeatingSectionFromData(a,c[d][a]))})})}),on("change:setting_extra_trauma",(a)=>setAttr("trauma_max",4+(parseInt(a.newValue)||0))),on("change:profit",calculateProfitFormula),[1,2,3,4,5,6,7].forEach((a)=>on(`change:chaos${a}`,()=>calculateChaosFormula(a))),on("change:repeating_cohort",()=>calculateCohortDice(["repeating_cohort"])),on("change:char_cohort_quality change:char_cohort_impaired 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a={bonusdice:getTranslationByKey("bonusdice"),effect_query:getTranslationByKey("effect_query"),notes_query:`?{${getTranslationByKey("notes")}}`,numberofdice:buildNumdiceFormula(),position_query:`?{${getTranslationByKey("position")}|`+`${getTranslationByKey("risky")},position=${getTranslationByKey("risky")}|`+`${getTranslationByKey("controlled")},position=${getTranslationByKey("controlled")}|`+`${getTranslationByKey("desperate")},position=${getTranslationByKey("desperate")}|`+`${getTranslationByKey("fortune_roll")},position=}`};getAttrs(Object.keys(a),(b)=>{const c={};Object.keys(a).forEach((d)=>{b[d]!==a[d]&&(c[d]=a[d])}),mySetAttrs(c)})}),on("sheet:opened",()=>{getAttrs(["sheet_type","changed_attributes","craft_type","playbook"],(a)=>{["craft","faction"].includes(a.sheet_type)||setAttr("sheet_type","character"),(a.playbook||a.craft_type)&&setAttr("show_playbook_reminder","0")}),getAttrs(["version"],(a)=>{a.version?((a)=>{console.log(`Found version ${a}.`)})(a.version):(()=>{const 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{
"a_consequence": "a consequence",
"ability_description": "Ability description",
"ability_name": "Ability Name",
"aboard_craft": "Aboard-Craft",
"add_abilities": "Add abilities",
"add_items": "Add items",
"add_upgrades": "Add upgrades",
"ai": "AI",
"ai_info": "Alien / Corpulent / Creepy / Eager / Friendly / Glitched / Listless / Old / Proud / Violent",
"alias": "Alias",
"an_upgrade": "An upgrade",
"analyse": "Analyse",
"analyse_description": "Analyse a person, record, or item with close scrutiny to gather information and apply knowledge; gain a deeper understanding; do research.",
"armatures": "Armatures",
"armor": "Armor",
"armor_uses": "Armor uses",
"assault": "Assault",
"assist_a_teammate": "<strong>Assist</strong> a teammate",
"atmospheric_thrusters": "Atmospheric Thrusters",
"autofill_reminder_craft": "To generate craft abilities, upgrades, and modules, enter the name of the craft type above:",
"autofill_reminder_playbook": "To generate playbook abilities and items,, enter the name of the playbook above:",
"background": "Background",
"background_info": "Alien / Earther relic / Esoteric offshoot / Engineered / Uplifted",
"belts": "Belts",
"biology": "Biology",
"biology_info": "Low Tech / Desert / Agri-world / Water world / Orbital / Craft-born / Urban / Rich / Scholarly / Ice world / War-torn",
"bold": "bold",
"bonus_die": "Bonus Die",
"bonusdice": "Bonus dice",
"brig": "Brig",
"broken": "Broken",
"broken_xp_condition": "You addressed a challenge with technical skill or cold calculation.",
"built_in_gear": "Built-in Gear",
"cannibal_craft": "Cannibal Craft",
"cannibal_craft_core_upgrade_desc": "A large, empty cavity that extends most of the length of the craft, filled with huge magnets, winches, automated saws, and so on, all behind a seal-able “mouth”. Eating a full wreck takes just weeks, yielding 2/3 of the wreck's value in Profit, rounded up.",
"cannibal_craft_core_upgrade_name": "The Gullet",
"cannibal_craft_xp_condition": "You executed a successful scrapping, salvage, or sabotage operation.",
"chaos": "Chaos",
"chaotic": "Chaotic",
"character_mode": "Character Mode",
"chat_image": "Image to show alongside chat rolls",
"clock_name": "Clock Name",
"clocks": "Clocks",
"clocks_only": "Show clocks only",
"cohort": "Cohort",
"cohort_quality": "Cohort Quality",
"cohorts": "Cohorts",
"cold": "Cold",
"command": "Command",
"command_description": "Command obedience with your force of personality; intimidate or threaten.",
"consequence": "Consequence",
"consort": "Consort",
"consort_description": "Consort with connections, friends, or rivals to gain access to resources, information, people, or places.",
"contact_name": "Contact name",
"controlled": "Controlled",
"core": "Core",
"core_name": "Core name",
"craft": "Craft",
"craft_ability_all_hands": "All Hands",
"craft_ability_all_hands_desc": "During downtime, one of your cohorts may perform a downtime activity for the crew to acquire an asset, reduce Chaos, or work on a long-term project.",
"craft_ability_belly_of_the_beast": "Belly of the Beast",
"craft_ability_belly_of_the_beast_desc": "So long as you have a craft held in the Gullet, you get +1d to command its crew.",
"craft_ability_blood_money": "Blood Money",
"craft_ability_blood_money_desc": "You get +2 Profit for battle or extortion scores. Your cowed victims pay you tribute in the form of several tonnes of minerals, oxygen, water, and precious metals, praying that this might appease you.",
"craft_ability_break_a_few_eggs": "Break a Few Eggs",
"craft_ability_break_a_few_eggs_desc": "You may take 0 stress when you do the math to kill in pursuit of salvage.",
"craft_ability_brothers_in_arms": "Brothers in Arms",
"craft_ability_brothers_in_arms_desc": "When you fight alongside your cohorts in combat, they get +1d for teamwork rolls (setup and group actions). All of your cohorts get the Soldiers type for free (if they're already Soldiers, add another type).",
"craft_ability_creatures_of_the_night": "Creatures of the Night",
"craft_ability_creatures_of_the_night_desc": "Each PC may add +1 action rating to Hunt, Sneak, or Hack (up to a max rating of 3).",
"craft_ability_decoys": "Decoys",
"craft_ability_decoys_desc": "Every crew member has a life-like android decoy. When you resist a consequence, you may retroactively state that your decoy has actually taken your place. Each decoy counts as an Expert when acting alone. Destroyed decoys can be restored by spending a downtime action. Make sure to put your decoy on ice between scores, though – leave one running around on their own for too long, and they'll start to get ideas.",
"craft_ability_forget_me_now": "Forget-Me-Now",
"craft_ability_forget_me_now_desc": "During downtime, take -1 Chaos in the current system. When a system's Chaos is 4 or less, you get +1d to deceive people when you pass yourselves off as ordinary locals.",
"craft_ability_hunter/killer": "Hunter/Killer",
"craft_ability_hunter/killer_desc": "You can apply the stealth tag to light-fabbed items for free, and you get +1d to hunt or scan with them as well as sneak.",
"craft_ability_interlopers": "Interlopers",
"craft_ability_interlopers_desc": "When you execute a clandestine infiltration, you get +1d to the engagement roll.",
"craft_ability_just_a_number": "Just a Number",
"craft_ability_just_a_number_desc": "When you do the math to inflict harm at or above Scale 7, take -1 stress.",
"craft_ability_magpies": "Magpies",
"craft_ability_magpies_desc": "The guts of the Core are a jumble of stolen or salvaged items. When you roll to acquire an asset, take +1d.",
"craft_ability_nuclear_option": "Nuclear Option",
"craft_ability_nuclear_option_desc": "You can apply the nuclear tag to light-fabbed items for free, and you get +1d to fight or hunt with them.",
"craft_ability_plague_of_locusts": "Plague of Locusts",
"craft_ability_plague_of_locusts_desc": "Your cohorts with the Techs type get +1 Scale and +1 quality.",
"craft_ability_scavengers": "Scavengers",
"craft_ability_scavengers_desc": "Each PC may add +1 action rating to Scramble, Analyse, or Operate (up to a max rating of 3).",
"craft_ability_scrap_eaters": "Scrap Eaters",
"craft_ability_scrap_eaters_desc": "Each PC has been toughened by cruel experience. You get +1d to resistance rolls.",
"craft_ability_sword_of_heaven": "Sword of Heaven",
"craft_ability_sword_of_heaven_desc": "So long as you have your craft's weapon systems trained on a planet, you get +1d to command its frightened populace.",
"craft_ability_synchronised": "Synchronised",
"craft_ability_synchronised_desc": "When you perform a group action, you may count multiple 6s from different rolls as a critical success.",
"craft_ability_tactical_superiority": "Tactical Superiority",
"craft_ability_tactical_superiority_desc": "When you execute an assault plan, take +1d to the engagement roll.",
"craft_ability_the_ends_justify_the_means": "The Ends Justify the Means",
"craft_ability_the_ends_justify_the_means_desc": "When you do the math, you only take stress if you get a 1- 3 result.",
"craft_ability_veteran": "Veteran",
"craft_ability_veteran_desc": "Choose a special ability from another craft (can be taken more than once).",
"craft_ability_war_mongers": "War-Mongers",
"craft_ability_war_mongers_desc": "Each PC may add +1 action rating to Fight, Hunt, or Command (up to a max rating of 3).",
"craft_advancement": "Craft Advancement",
"craft_background_info": "Alien / Ancient / Mothballed / Retrofitted wreck / Revered / Reviled / Stolen",
"craft_mode": "Craft Mode",
"craft_sheet": "Craft sheet",
"craft_upgrade_elite_aces": "Elite Aces",
"craft_upgrade_elite_aces_desc": "All of your cohorts with the Aces type get +1d to quality rolls for Aces-related actions.",
"craft_upgrade_elite_agents": "Elite Agents",
"craft_upgrade_elite_agents_desc": "All of your cohorts with the Agents type get +1d to quality rolls for Agents-related actions.",
"craft_upgrade_elite_soldiers": "Elite Soldiers",
"craft_upgrade_elite_soldiers_desc": "All of your cohorts with the Soldiers type get +1d to quality rolls for Soldier-related actions.",
"craft_upgrade_elite_techs": "Elite Techs",
"craft_upgrade_elite_techs_desc": "All of your cohorts with the Techs type get +1d to quality rolls for Tech-related actions.",
"craft_upgrade_hardened": "Hardened",
"craft_upgrade_hardened_desc": "Each PC gets +1 Trauma Box. This costs three upgrades to unlock, not just one. This may bring a PC with 4 traumas back into play if you wish.",
"craft_upgrade_military_harnesses": "Military Harnesses",
"craft_upgrade_military_harnesses_desc": "You get 2 free load of weapons or armour. For example, you could wear a suit of light ballistic armour, or wield a heavy assault rifle, for zero load.",
"craft_upgrade_salvage_harnesses": "Salvage Harnesses",
"craft_upgrade_salvage_harnesses_desc": "You get 2 free load of tools or gear. For example, you could carry a full maintenance kit & a hacking terminal, or wear a full suit of survival gear, for zero load.",
"craft_upgrade_stealth_harnesses": "Stealth Harnesses",
"craft_upgrade_stealth_harnesses_desc": "2 items carried are perfectly concealed. You could carry a hacking terminal and a blade or two, perfectly concealed.",
"craft_upgrades": "Craft Upgrades",
"creepy_familiar": "Creepy Familiar",
"custom": "Custom",
"dark_orb": "Dark Orb",
"dark_orb_core_upgrade_desc": "Quantum computers whose operation causes a local violation of the Second Law of Thermodynamics, cooling themselves and their surroundings rather than heating as they work. The craft generates no heat signature, making it undetectable to most scanners.",
"dark_orb_core_upgrade_name": "Cryo-Arithmetic Engines",
"dark_orb_xp_condition": "You executed a successful stealth, subversion, or theft operation.",
"deception": "Deception",
"description": "Description",
"desperate": "Desperate",
"detail_assault": "Point of attack",
"detail_deception": "Method",
"detail_social": "Connection",
"detail_stealth": "Entry point",
"detail_tech": "Technological method",
"detail_transport": "Route & means",
"devils_bargain": "Devil's Bargain",
"edges": "Edges",
"effect_query": "?{Effect|Standard|Limited|Great|Extreme|Zero}",
"elite": "Elite",
"engagement": "Engagement",
"entanglement": "Entanglement",
"expert": "Expert",
"faction_crew_of_nothing_sacred": "Crew of Nothing Sacred",
"faction_malgren_consortium": "Malgren Consortium",
"faction_mode": "Faction Mode",
"faction_naturalis_syndicate": "Naturalis Syndicate",
"faction_notes": "Faction notes",
"faction_servants_of_zai_shan": "Servants of Zai-Shan",
"faction_the_agricorps": "The AgriCorps",
"faction_the_anax": "The Anax",
"faction_the_apophatic_order": "The Apophatic Order",
"faction_the_architects": "The Architects",
"faction_the_dusklings": "The Dusklings",
"faction_the_gear_queen": "The Gear-Queen",
"faction_the_lantekshi": "The Lantekshi",
"faction_the_patriarch": "The Patriarch",
"faction_the_tethisii": "The Tethishii",
"faction_the_tooth": "The Tooh",
"faction_the_vordian_empire": "The Vordian Empire",
"faction_trents_world_scavs": "Trent's World Scavs",
"factions1": "Underworld",
"factions2": "Institutions",
"factions3": "Labor & Trade",
"factions4": "The Fringe",
"factions5": "Citizenry",
"factions_title": "The Ram's Horn Cluster — Factions",
"features": "Features",
"fight": "Fight",
"fight_description": "Fight an opponent in close combat; assault or hold a position; brawl and wrestle.",
"fill_fields": "Fill in sheet fields automatically upon entering or changing playbook or craft type",
"fitzwilliams_ashes": "Fitzwilliam's Ashes",
"flaws": "Flaws",
"flexible_width": "Flexible character sheet width (adapts to container)",
"forgotten_xp_condition": "You addressed a challenge with stealth or misdirection.",
"fortune": "Fortune",
"fortune_roll": "Fortune roll",
"frame": "Frame",
"frame_features": "Frame Features",
"full_spectrum_sensors": "Full-spectrum Sensors",
"gang": "Gang",
"gang_type": "Aces",
"gather_information": "Gather Information",
"gear": "Gear",
"generate_factions": "Generate Factions",
"godhead": "Godhead",
"guts": "Guts",
"guts_description": "As in blood and guts. Violence and physciality.",
"hack": "Hack",
"hack_description": "Hack a computer system or piece of machinery in order to subvert, destroy, sabotage, or radically modify it; disable security.",
"harm": "Harm",
"haunted": "Haunted",
"hawkers": "Hawkers",
"healing": "Healing",
"heat": "Heat",
"heavy": "Heavy",
"how_many_boxes": "How many boxes?",
"how_much_load": "How much load?",
"hunt": "Hunt",
"hunt_description": "Hunt a target; gather information about its location and movements; attack with precision shooting from a distance.",
"impaired": "Impaired",
"interface_umbilicals": "Interface Umbilicals",
"interior": "Interior",
"italics_dont_count": "(italics don't count for load)",
"item_+heavy": "+Heavy",
"item_+heavy_desc": "The addition of flak armour, ablative shielding, a helmet, etc.",
"item_a_2nd_sidearm": "A 2nd Sidearm",
"item_a_blade_or_two": "A Blade or Two",
"item_a_blade_or_two_desc": "Man, you've got knives, you've got sharp sticks...",
"item_a_large_weapon": "A Large Weapon",
"item_a_large_weapon_desc": "A weapon meant for two hands. A spear, an assault rifle, a coilgun.",
"item_a_sidearm": "A Sidearm",
"item_a_sidearm_desc": "A pistol or similar. Can be fired with one hand. Usually short range.",
"item_an_unusual_weapon": "An Unusual Weapon",
"item_an_unusual_weapon_desc": "A curiosity or tool turned into a weapon. A mono-filament whip, a fire-axe, a length of chain, a nail-gun, a welding element.",
"item_armour": "Armour",
"item_armour_desc": "Basic body armour. Woven ballistic mesh, rubber, leather.",
"item_climbing_gear": "Climbing Gear",
"item_climbing_gear_desc": "Ropes, pitons, pulleys, harnesses.",
"item_hacking_tools": "Hacking Tools",
"item_hacking_tools_desc": "For bypassing security and subverting systems; encrypted console, bugs, virus programs, password breakers.",
"item_hand_scanner": "Hand Scanner",
"item_hand_scanner_desc": "Compact unit for wide spectrum scanning and communication.",
"item_name": "A useful item",
"item_pressure_suit": "Pressure Suit",
"item_pressure_suit_desc": "Don't go into hard vacuum without one.",
"item_survival_gear": "Survival Gear",
"item_survival_gear_desc": "Rebreathers, filters, warm clothing, masks, gloves.",
"item_tech_tools": "Tech Tools",
"item_tech_tools_desc": "For technical work; spanners, screwdrivers, welders, cutters.",
"item_torch": "Torch",
"item_torch_desc": "High-powered clip-on LED unit.",
"items": "Items",
"killer_xp_condition": "You addressed a challenge with violence or coercion.",
"large_frame_blurb": "<strong>Large</strong> (vehicle size, Scale 1+): A self-driving ground vehicle, a small self-piloting craft.",
"lead_a_group_action": "Lead a <strong>group action</strong>",
"less_effect": "Less Effect",
"life_like_appearance": "Life-like Appearance",
"light": "Light",
"list_crafts": "Cannibal Craft, Dark Orb, Planet-splitter.",
"list_playbooks": "The Broken, The Forgotten, The Killer, The Outlaw, The Pilot, The Witch.",
"load": "load",
"load:": "Load:",
"look": "Look",
"magnetic_adhesive_clamps": "Magnetic/Adhesive Clamps",
"mark_xp:": "Mark XP:",
"mastery": "Mastery",
"medium_frame_blurb": "<strong>Medium</strong> (human size, Scale 0): An artificial zoomorph, an android.",
"minus1d": "-1D",
"module_advanced_targeting": "Advanced Targeting",
"module_advanced_targeting_desc": "+1 effect when fighting or hunting using the craft",
"module_afterburners": "\nAfterburners",
"module_afterburners_desc": "Spend 1 Profit to inflict severe harm with the spitter drive's exhaust plume",
"module_ancient_archives": "\nAncient Archives",
"module_ancient_archives_desc": "\n+1d gather info for scores",
"module_antimatter_payload": "Antimatter Payload",
"module_antimatter_payload_desc": "Planet-splitter battery inflicts system-wide harm",
"module_baffler_array": "\nBaffler Array",
"module_baffler_array_desc": "\n-2 Chaos per score",
"module_cloning_vats": "\nCloning Vats",
"module_cloning_vats_desc": "Can pay 2 Profit to grow a new body\nfor re-shell upon death",
"module_counter_causal_computing": "Counter Causal Computing",
"module_counter_causal_computing_desc": "Spend 1 Profit to take 0 stress on a flashback",
"module_covert_entry_pods": "Covert\nEntry Pods",
"module_covert_entry_pods_desc": "Your cohorts have their own small stealth crafts",
"module_data_war_matrix": "\nData-War Matrix",
"module_data_war_matrix_desc": "+1d to analyse or hack throughthe craft",
"module_diagnostic_matrix": "\nDiagnostic Matrix",
"module_diagnostic_matrix_desc": "+1d to scan or analyse through the craft",
"module_disused_maintenance_shafts": "Disused Maintenance Shafts",
"module_disused_maintenance_shafts_desc": "Safe passage throughout the craft",
"module_drive_regulator": "Drive Regulator",
"module_drive_regulator_desc": "Interstellar travel costs -1 Profit",
"module_empathy_scrubbers": "Empathy Scrubbers",
"module_empathy_scrubbers_desc": "Take -1 stress when you do the math",
"module_hazardous_materials_storage": "Hazardous Materials Storage",
"module_hazardous_materials_storage_desc": "Stockpiles give you +1d to acquire assets",
"module_layout": "Module layout",
"module_lethe_field_generator": "\nLethe Field Generator",
"module_lethe_field_generator_desc": "+1d engagement for stealth or\ndeception plans",
"module_military_hangar": "Military Hangar",
"module_military_hangar_desc": "Weapons and combat vehicles from the light-fab cost half Profit",
"module_name": "Module\nName",
"module_nanoswarm": "\nNanoswarm",
"module_nanoswarm_desc": "Penalties from Craft harm are one level less severe",
"module_precision_cutters": "\nPrecision Cutters",
"module_precision_cutters_desc": "The Gutter yields salvage at full Profit value of wreck",
"module_refinery": "\nRefinery",
"module_refinery_desc": "+1d Profit at start of downtime",
"module_secure_relay": "Secure\nRelay",
"module_secure_relay_desc": "+1d engagement for tech plans",
"module_surplus_hangar": "Surplus Hangar",
"module_surplus_hangar_desc": "Your cohorts have their own small salvage crafts",
"module_torsion_drive": "Torsion Drive",
"module_torsion_drive_desc": "Take 1d craft stress to use the minimum Time Elapsed for travel",
"module_war_mind": "\nWar Mind",
"module_war_mind_desc": "+1d engagement for assault plans",
"name": "Name",
"nanomachine_symbiotes": "Nanomachine Symbiotes",
"need_help": "Need Help",
"nomads_spacers": "Nomads & Spacers",
"normal": "Normal",
"notes": "Notes",
"number_stress_boxes": "Number of stress boxes",
"numberofdice": "Number of dice",
"obsessed": "Obsessed",
"ok": "OK",
"operate": "Operate",
"operate_description": "Operate computers or machinery as they were intended to be used; create, modify, or repair; communicate effectively with an AI or other machine life.",
"outlaw_xp_condition": "You addressed a challenge with tracking or violence.",
"paranoid": "Paranoid",
"personal": "Personal",
"pilot": "Pilot",
"pilot_description": "Pilot a craft or vehicle; pull of daring stunts and tricky maneuvres; use a vehicle as a weapon.",
"pilot_xp_condition": "You addressed a challenge with the operational capabilities of your craft.",
"planet_splitter": "Planet-splitter",
"planet_splitter_core_upgrade_desc": "Fires city-sized planet-splitter rounds, solid metal slugs that punch through crust and break tectonics, shattering worlds or pulverising craft. Each round costs 8 Profit and takes a month to load – the craft starts play with 1 round pre-loaded.",
"planet_splitter_core_upgrade_name": "Planet-splitter Battery",
"planet_splitter_xp_condition": "You executed a successful battle, extortion, or war operation.",
"planning_load": "Planning &amp; Load",
"planningdesc": "Choose a plan, provide the <strong><em>detail</em></strong>. Choose your <strong><em>load</em></strong> limit for the operation.",
"plating": "Plating (special armor)",
"playbook": "playbook",
"playbook_ability_agent_of_change": "Agent of Change",
"playbook_ability_agent_of_change_desc": "When you do the math, you may avoid taking stress – instead, the action inflicts 2 Chaos.",
"playbook_ability_binary_senses": "Binary Senses",
"playbook_ability_binary_senses_desc": "You may expend your special armour to resist a consequence of fatigue, weakness, or technical malfunction, or to push yourself when working with technical skill.",
"playbook_ability_blank": "Blank",
"playbook_ability_blank_desc": "Whenever you interact with anyone, you may take 1 stress to ensure one of the following: they retain intense, disturbing memories of the encounter / they lose all memory of you and the encounter as soon as you've left.",
"playbook_ability_bleeding_edge": "Bleeding Edge",
"playbook_ability_bleeding_edge_desc": "When you invent or print a creation with hypertech features, take +1 result level to your roll. You begin with one hypertech design already known.",
"playbook_ability_close_to_the_metal": "Close to the Metal",
"playbook_ability_close_to_the_metal_desc": "You get +1d when you gather info for a score that's to take place aboard-craft.",
"playbook_ability_comforting_darkness": "Comforting Darkness",
"playbook_ability_comforting_darkness_desc": "You never suffer harm due to decades spent out of coldsleep, so long as you spent that time exclusively aboard-craft.",
"playbook_ability_fractured_mind": "Fractured Mind",
"playbook_ability_fractured_mind_desc": "You can inhabit up to three separate bodies at once as a networked consciousness with a range of one orbit. Track harm separately for each. If one dies and the rest survive, you take 2 stress.",
"playbook_ability_from_hell's_heart": "From Hell's Heart",
"playbook_ability_from_hell's_heart_desc": "When you take a devil's bargain, you get +2d instead of +1.",
"playbook_ability_grease_monkey": "Grease Monkey",
"playbook_ability_grease_monkey_desc": "Repairing vehicles and craft systems takes half the time it usually would.",
"playbook_ability_gunslinger": "Gunslinger",
"playbook_ability_gunslinger_desc": "You can push yourself to do one of the following: make a ranged attack against multiple targets in the blink of an eye / lock eyes and force the opposition to hesitate or falter.",
"playbook_ability_hard_target": "Hard Target",
"playbook_ability_hard_target_desc": "You may take 2 stress to name an exit and get the fuck our of here, right the hell now.",
"playbook_ability_hardened_killer": "Hardened Killer",
"playbook_ability_hardened_killer_desc": "Each trauma you have counts as a free special armour slot, which you can expend to resist consequences of physical harm or push yourself during a fight.",
"playbook_ability_implacable": "Implacable",
"playbook_ability_implacable_desc": "You may expend your special armour to resist consequences of surprise or mental harm, or to push yourself for ranged combat or tracking.",
"playbook_ability_interface": "Interface",
"playbook_ability_interface_desc": "When you're hooked up to a machine or computer system, you may push yourself to do one of the following: immediately take full control of a subsystem / wipe all traces of your tampering / deny access to all other users for as long as you need.",
"playbook_ability_jury_rig": "Jury Rig",
"playbook_ability_jury_rig_desc": "You may ignore the Profit cost of using the light-fab once per session, and can operate weapons, vehicles, or machinery that would be otherwise unusable due to harm or wear.",
"playbook_ability_living_weapon": "Living Weapon",
"playbook_ability_living_weapon_desc": "Your artificial familiar is a horrifying technological chimera. It gains potency when hunting or fighting, and gains a special function: cloaking, mind-link, or supersonic speed. Take this ability again to choose an additional special function for your familiar.",
"playbook_ability_master_tactician": "Master Tactician",
"playbook_ability_master_tactician_desc": "When you scan the site of a future violent action, take +1d. When you act on any information you learn as a result, you also get +1 effect.",
"playbook_ability_mercurial": "Mercurial",
"playbook_ability_mercurial_desc": "You may partially or fully change your Look whenever you want. Those who know you can still recognise you, but only if they look closely.",
"playbook_ability_mind_hack": "Mind-Hack",
"playbook_ability_mind_hack_desc": "You can push yourself to remotely hack someone's Panhuman neural hardware, with one of the following effects: create illusory sensory stimuli / steal memories / implant false memories / inflict mental harm.",
"playbook_ability_monomania": "Monomania",
"playbook_ability_monomania_desc": "Name a thing you're seeking or hunting. You gain an additional xp trigger: You struggled with your monomania. If another crew member struggled with you, they also mark xp.",
"playbook_ability_not_to_be_trifled_with": "Not to be Trifled With",
"playbook_ability_not_to_be_trifled_with_desc": "You can push yourself to do one of the following: perform a feat of physical force that verges on the superhuman / temporarily count as Scale 2 in close combat.",
"playbook_ability_odin": "ODIN",
"playbook_ability_odin_desc": "You know the trick to interacting with AIs and other machine intelligences as if they were human. You gain potency when interacting with machine life.",
"playbook_ability_one_shot,_one_kill": "One Shot, One Kill",
"playbook_ability_one_shot,_one_kill_desc": "You can pinpoint anyone's weakness and exploit it. When you commit violence against a single Scale 0 target, you always kill on a hit, no matter your effect or the harm involved.",
"playbook_ability_one_with_the_void": "One With the Void",
"playbook_ability_one_with_the_void_desc": "You may expend your special armour to resist a craft- or space- related consequence, or to push yourself for a craft manoeuvre.",
"playbook_ability_orbital_ballet": "Orbital Ballet",
"playbook_ability_orbital_ballet_desc": "You gain +1d to analyse a potential flight plan for a score. You get +1d to the engagement roll for that operation.",
"playbook_ability_patient_zero": "Patient Zero",
"playbook_ability_patient_zero_desc": "You can push yourself to do one of the following: unleash a swarm of nanomachines as a weapon – use nanomachines to twist objects in your immediate vicinity into grotesque, unnatural, or obstructive forms.",
"playbook_ability_pulling_the_threads": "Pulling the Threads",
"playbook_ability_pulling_the_threads_desc": "You can operate on people to repair, diagnose, dismantle, or read them like you would with a machine or computer.",
"playbook_ability_red_leader": "Red Leader",
"playbook_ability_red_leader_desc": "When you command a squadron of Aces in combat, they continue to fight when they would otherwise break (they're not taken out when they suffer level 3 harm). They gain +1 effect and 1 armour.",
"playbook_ability_reflexes": "Reflexes",
"playbook_ability_reflexes_desc": "When there's a question about who acts first, the answer is you (two characters with Reflexes act simultaneously).",
"playbook_ability_scary_motherfucker": "Scary Motherfucker",
"playbook_ability_scary_motherfucker_desc": "Take +1d when you use threats or coercion and back it up with an obvious show of force.",
"playbook_ability_scrubbed_emotions": "Scrubbed Emotions",
"playbook_ability_scrubbed_emotions_desc": "Once per session, you may take 0 stress when you do the math.",
"playbook_ability_serial": "Serial",
"playbook_ability_serial_desc": "When you kill in cold blood, you may roll 1d and clear that amount of stress. If you roll over your current stress, also choose one of the following: you must kill again / take a trophy / desecrate the corpse / posture and boast.",
"playbook_ability_slowed_metabolism": "Slowed Metabolism",
"playbook_ability_slowed_metabolism_desc": "You get +1d when you take months or more to perform an action, and any harm taken from failing life support counts as one level less severe.",
"playbook_ability_smooth_operator": "Smooth Operator",
"playbook_ability_smooth_operator_desc": "When you and the crew successfully do a job for someone and make it to the payoff, they pay you +2 Profit.",
"playbook_ability_symbiosis": "Symbiosis",
"playbook_ability_symbiosis_desc": "When you externalise your stress, the craft only takes on half of the total externalised. In addition, you may take a downtime action to take on craft stress.",
"playbook_ability_tabula_rasa": "Tabula Rasa",
"playbook_ability_tabula_rasa_desc": "When you try to lie to or convince someone of something, no matter the result, they must choose one: become intensely fixated upon you / let slip a terrible secret.",
"playbook_ability_the_carriage_held_but_just_ourselves": "The Carriage Held But Just Ourselves",
"playbook_ability_the_carriage_held_but_just_ourselves_desc": "You always have a running neural backup and cloned body ready to go. When you die, you may spend 1 Profit to immediately re-shell into this backup.",
"playbook_ability_the_churn": "The Churn",
"playbook_ability_the_churn_desc": "Take 2 stress to roll the system's Chaos level (or the Craft's damage) instead of an action rating. Say how you use the present chaos to your advantage.",
"playbook_ability_the_flesh_is_weak": "The Flesh is Weak",
"playbook_ability_the_flesh_is_weak_desc": "Penalties from harm are one level less severe (though level 4 harm is still fatal).",
"playbook_ability_the_smell_of_napalm": "The Smell of Napalm",
"playbook_ability_the_smell_of_napalm_desc": "When you act through a craft, vehicle, or war-shell with the intent to commit violence, it operates at +1 Scale.",
"playbook_ability_the_subtle_knife": "The Subtle Knife",
"playbook_ability_the_subtle_knife_desc": "When you kill, it is always quietly, and you may choose whether or not you leave any obvious marks.",
"playbook_ability_thick_as_thieves": "Thick as Thieves",
"playbook_ability_thick_as_thieves_desc": "During downtime, if you're on a populous world or orbital, you get +1 result level when you acquire an asset, and +1 effect when you gather info.",
"playbook_ability_vector": "Vector",
"playbook_ability_vector_desc": "When you touch someone, panhuman or otherwise, you may take 1 stress to plant an instruction in their mind. They must follow this instruction or else take level 3 harm, “Infected.”",
"playbook_ability_vessel": "Vessel",
"playbook_ability_vessel_desc": "A dangerous AI has taken up residence in your mind. If you sacrifice a part of your self (a memory, a dream, a personality tick) to it, it can do one of the following: assist you on an action roll – absorb 1d6 stress for you. However, the AI has its own priorities and goals. You have been warned.",
"playbook_ability_veteran": "Veteran",
"playbook_ability_veteran_desc": "Choose a special ability from another source (can be taken more than once).",
"playbook_ability_walking_corpse": "Walking Corpse",
"playbook_ability_walking_corpse_desc": "You are invisible to all artificial scans, from thermal cameras to robotic eyes. Take 2 stress to cause organics to avert their gaze and fail to observe you for a few moments.",
"playbook_ability_war_criminal": "War Criminal",
"playbook_ability_war_criminal_desc": "When you do the math to commit violence at or above Scale 5, take -1 stress.",
"playbook_ability_zero_history": "Zero History",
"playbook_ability_zero_history_desc": "All record of you has been wiped from Panhuman society, and any new records made quickly become corrupted and unusable. You get +1d to infiltrate an organisation or deceive an electronic as to your identity.",
"playbook_advancement": "Playbook Advancement",
"playbook_item_a_cane-sword": "A cane-sword",
"playbook_item_a_mass_of_hidden_blades": "A mass of hidden blades",
"playbook_item_a_mass_of_hidden_blades_desc": "There's a lot of them, and they're very sharp, and they'd all very much like to meet you personally.",
"playbook_item_ancient_war_shell": "Ancient war-shell",
"playbook_item_ancient_war_shell_desc": "A bulky suit of powered armour, scarred by countless battles. A miniature weapon of mass destruction, nuclear-armed and sealed against hard vacuum. Is it chunky and functional, or sleek and elegant? Does it bear the iconography of some long-defunct empire, or the arms of some putrescent noble house? Is its countenance menacing, or unnervingly friendly?",
"playbook_item_artificial_familiar": "Artificial familiar",
"playbook_item_artificial_familiar_desc": "A vat-grown or robotic, specially-designed animal, highly intelligent and deeply loyal. Obeys your commands and anticipates your actions. Cohort (Expert: Creepy Familiar).",
"playbook_item_bandolier_of_explosives": "Bandolier of explosives",
"playbook_item_bandolier_of_explosives_desc": "A wide belt of grenades or remote detonation charges.",
"playbook_item_concealed_holdout_pistol": "Concealed holdout pistol",
"playbook_item_concealed_holdout_pistol_desc": "Something for special occasions. Either mounted on a spring- loaded mount, or else hidden in a boot or the lining of a coat.",
"playbook_item_concealed_sidearm": "Concealed sidearm",
"playbook_item_concealed_sidearm_desc": "Something for special occasions. A holdout pistol or the like on a spring- loaded mount, or else hidden in a boot or the lining of a coat.",
"playbook_item_corrupted_data_orb": "Corrupted data-orb",
"playbook_item_corrupted_data_orb_desc": "A dull glass orb filled with membrane, carrying corrupted, virulent data. What data does it carry? What digital disease curdles in its depths?",
"playbook_item_craft_schematics": "Craft schematics",
"playbook_item_craft_schematics_desc": "Detailed factory-spec blueprints for your craft or others.",
"playbook_item_drone_assistant": "Drone assistant",
"playbook_item_drone_assistant_desc": "A loyal robotic companion that can store tools and help with the heavy lifting. Is it a lumbering power lifter? A crab-walker? A buzzing mass of rotor-blades and circular saws?",
"playbook_item_fine_ancient_pressure_suit": "Fine ancient pressure suit",
"playbook_item_fine_ancient_pressure_suit_desc": "An old and finely crafted pressure suit, made to a template no longer used. What fetishes or talismans adorn its lining? Is that blood dried into the sleeve, or something else?",
"playbook_item_fine_antique_sidearm": "Fine antique sidearm",
"playbook_item_fine_antique_sidearm_desc": "An old-fashioned gun from a more enlightened age. Is it dented and scuffed from wear, or kept in pristine condition? What's carved into the grip? Who did it used to belong to?",
"playbook_item_fine_bypass_chip": "Fine bypass chip",
"playbook_item_fine_bypass_chip_desc": "A finely crafted sliver of membrane and neural interface software slotted into the brain or a piece of hacking hardware, able to process and crack military- grade encryption with relative efficiency. Bypass chips are tightly controlled or outlawed entirely on most civilised worlds. Where did you get yours? Who'd you have to kill?",
"playbook_item_fine_coilgun": "Fine coilgun",
"playbook_item_fine_coilgun_desc": "A handheld mass driver, propelling fat metal spikes with a series of electromagnetic coils. Quiet and deadly.",
"playbook_item_fine_flight_suit": "Fine flight suit",
"playbook_item_fine_flight_suit_desc": "A finely crafted, padded flight suit designed for freedom of movement in microgravity, and filled with pockets and loops for odds and ends, and ports and inlaid circuitry for hooking up to craft systems. Can double as a pressure suit in a pinch. Who's name is under the collar? How badly does it need washing?",
"playbook_item_fine_hacking_tools": "Fine hacking tools",
"playbook_item_fine_hacking_tools_desc": "Finely crafted terminals, cracking software, and discrete umbilicals for hooking into encrypted systems.",
"playbook_item_fine_hand_scanner": "Fine hand scanner",
"playbook_item_fine_hand_scanner_desc": "A finely crafted scanning unit for picking out hidden things and strange signals. Does it give off blips like a beating heart? Does it feed directly into your brain via umbilicals?",
"playbook_item_fine_hand_weapon_or_sidearm": "Fine hand weapon or sidearm",
"playbook_item_fine_hand_weapon_or_sidearm_desc": "A finely crafted one-handed weapon. A well-balanced blade, a well-oiled high-calibre pistol, etc.",
"playbook_item_fine_heavy_weapon": "Fine heavy weapon",
"playbook_item_fine_heavy_weapon_desc": "A finely crafted two-handed weapon of your choice, melee or otherwise. An iron cudgel, a big fuck-off blade, a rifle, an LMG, etc.",
"playbook_item_fine_personal_craft": "Fine personal craft",
"playbook_item_fine_personal_craft_desc": "A cramped one- or two-man transatmospheric fighter craft. Is it sleek, or snub-nosed? What noise does it make when it cuts through atmosphere? What decorations have you strewn about the cockpit? What's painted on the side?",
"playbook_item_fine_sidearm": "Fine sidearm",
"playbook_item_fine_sidearm_desc": "A finely crafted pistol, designed for use in the tight corridors of a craft.",
"playbook_item_fine_stealth_suit": "Fine stealth suit",
"playbook_item_fine_stealth_suit_desc": "A finely crafted compact full-body suit capable of mimicking its surroundings and concealing its wearer. Is it an intelligent-cloth catsuit? A small-profile suit of matte hard-shell? A high-tech invisibility cloak?",
"playbook_item_fine_subtle_weapon": "Fine subtle weapon",
"playbook_item_fine_subtle_weapon_desc": "Nothing so brash or brutish as a sword or slug-thrower. Something finely crafted, sharp and deadly, and quick to draw. A needle gun, a mono-filament whip, a garotte, a diamond-edged knife, an invisible UV or IR laser projector, etc.",
"playbook_item_fine_survival_gear": "Fine survival gear",
"playbook_item_fine_survival_gear_desc": "A finely crafted set of clothing and life support gear for braving the worst environments. Is it a high-tech hazardous environment suit? Furs and trailing cables? A death's-head gas mask?",
"playbook_item_fine_tech_tools": "Fine tech tools",
"playbook_item_fine_tech_tools_desc": "A finely crafted set of tools for technical work. Did you design them yourself for specific work, or did you steal them from someone long-dead? Is it a modular multi-tool, or a hodgepodge of random tools tossed in a case?",
"playbook_item_fine_unusual_weapon": "Fine unusual weapon",
"playbook_item_fine_unusual_weapon_desc": "A finely crafted curiosity or tool customised for darker purposes.",
"playbook_item_fine_vicious_blade": "Fine vicious blade",
"playbook_item_fine_vicious_blade_desc": "A nasty, sharp thing, nonetheless finely crafted, with a distinctly sacrificial look.",
"playbook_item_full_spectrum_optics": "Full-spectrum optics",
"playbook_item_full_spectrum_optics_desc": "A set of optics, usually bulky goggles, capable of seeing into the radioactive, ultraviolet, and microwave wavelengths, as well as powerful zooming and image enhancement.",
"playbook_item_knockout_gas": "Knockout gas",
"playbook_item_knockout_gas_desc": "A powerful sedative in aerosol form. For quick escapes.",
"playbook_item_manacles_and_cable_ties": "Manacles and cable ties",
"playbook_item_manacles_and_cable_ties_desc": "A set of heavy magnetically-locked manacles, plus some reinforced plastic and metal cable ties, the kind you can only remove with a power tool.",
"playbook_item_nanomachine_swarm": "Nanomachine swarm",
"playbook_item_nanomachine_swarm_desc": "Thousands of tiny machines, occasionally listening to your whispers. Do they live in your clothes, under your skin, or in you blood-stream? What was their original purpose, the one you've overridden?",
"playbook_item_primitive_game_set": "Primitive game set",
"playbook_item_primitive_game_set_desc": "A set of dice, cards, bones, or the like, likely for gambling, probably loaded in your favour.",
"playbook_item_radiation_meds": "Radiation meds",
"playbook_item_radiation_meds_desc": "Drugs for staving off the worst effects of radiation, essential for working in the volatile, contaminated environment of an old spitter craft.",
"playbook_item_scary_weapon_or_tool": "Scary weapon or tool",
"playbook_item_scary_weapon_or_tool_desc": "A scary-looking hand weapon or tool. The item grants increased effect when you intimidate, not increased harm in combat. A chainsaw, a drill, a bloodied boarding axe, a welder, a circular saw, etc.",
"playbook_item_system_charts": "System charts",
"playbook_item_system_charts_desc": "Comprehensive charts displaying orbital data, gravity wells, and other useful information for a navigator. Are they high-tech membrane models, or old-fashioned paper in vacuum-sealed plastic?",
"playbook_item_utility_belt": "Utility belt",
"playbook_item_utility_belt_desc": "A hefty belt or backpack filled with odds and ends. When you use a utility belt slot, you may take one useful item from it, such as scrap, spare parts, a specific computer or machine component, or a small, highly-specialised gadget of your own design. Each belt has 3 slots.",
"position": "Position",
"profit": "Profit",
"profit_scale": "Profit Scale",
"progress_clock": "progress clock",
"protect_a_teammate": "<strong>Protect</strong> a teammate",
"push_yourself": "Push yourself",
"push_yourself_desc1": " (take 2 ",
"push_yourself_desc2": ") — or — accept a ",
"quality": "Quality",
"quality_abbreviated": "Q:",
"query_for_consequence": "Query for consequence name when resisting",
"reckless": "Reckless",
"recovery": "Recovery",
"recoveryblurb": "Get treatment in downtime to activate your healing project clock",
"reflexes": "Reflexes",
"remonstrance": "Remonstrance",
"repair": "Repair",
"reset?": "reset?",
"resist_instructions": "Suffer <strong>6 stress minus the highest die result.</strong> When you roll a critical on resistance, clear 1 stress.",
"resistance_bonus": "Resistance bonus:",
"resists": "resists",
"risky": "Risky",
"robot": "Robot",
"roll": "roll",
"roll-inf": "roll",
"roll_engagement": "Roll Engagement",
"roll_for": "roll for",
"roll_fortune": "Roll Fortune",
"roll_their": "roll their",
"rolls": "rolls",
"rolls_for": "rolls for",
"rolls_their": "rolls their",
"ruthless": "Ruthless",
"savvy": "Savvy",
"savvy_description": "Savvy: Wits and streetwise know-how. Coercion and subtle manipulation.",
"scale": "Scale",
"scan": "Scan",
"scan_description": "Scan an area or situation to understand what's going on; look for something useful or dangerous; sense trouble before it happens; gather information about opportunities or exploits.",
"scramble": "Scramble",
"scramble_description": "Scramble across rough ground or up a sheer surface; traverse obstacles; climb, swim, run, jump, and tumble.",
"secretive": "Secretive",
"secure_data_recorder": "Secure Data Recorder",
"security": "Security",
"send_details_to_chat": "Send details to chat",
"set_up_a_teammate": "<strong>Set up</strong> a teammate",
"shandigor": "Shandigor",
"short": "short",
"show_broadcast": "Show broadcast buttons for sending information to chat",
"show_cohort_section": "Show cohort section on character sheet",
"show_extra_armor": "Show extra armor boxes",
"show_extra_trauma_box": "Show an extra trauma box",
"show_extra_xp_condition": "Show an extra xp condition",
"show_item_description": "Item/upgrade descriptions",
"show_outline": "Show outline for active input fields",
"small_frame_blurb": "<strong>Small</strong> (cat size, Scale 0): A metal orb, a mechanical spider.",
"sneak": "Sneak",
"sneak_description": "Sneak about unseen and act without suspicion; hide yourself; conceal something; perform sleight of hand.",
"social": "Social",
"soft": "Soft",
"special": "Special",
"special_abilities": "Special Abilities",
"special_ability": "Special Ability",
"stash": "Stash",
"status": "Status",
"stealth": "Stealth",
"storage": "Storage",
"stress": "Stress",
"sway": "Sway",
"sway_description": "Sway someone with charm, logic, deception, disguise, or bluff; change attitudes or behaviour with manipulation or seduction.",
"systems": "Systems",
"systems_description": "Cold calculation and powers of observation. Breaking complex things apart and putting them back together.",
"teamwork": "Teamwork",
"tech": "Tech",
"techs": "Techs",
"the_broken": "The Broken",
"the_forgotten": "The Forgotten",
"the_graves": "The Graves",
"the_killer": "The Killer",
"the_outlaw": "The Outlaw",
"the_pilot": "The Pilot",
"the_witch": "The Witch",
"tier": "Tier",
"training": "Training",
"transport": "Transport",
"trauma": "Trauma",
"traumata": "Traumata",
"unstable": "Unstable",
"upgrade": "Upgrade",
"upgrade_armor_desc": "When the craft takes harm, crew-members aboard take harm at one level lower than normal. The second Armour upgrade nullifies all harm through to the crew.",
"upgrade_brig_desc": "The Core has secure holding cells housing their own dedicated coldsleep capsules – perfect places to keep prisoners and undesirables.",
"upgrade_mastery_desc": "Your crew has access to master level training aboard the craft. You may advance your PCs' action ratings to 4 (until you unlock this upgrade, PC action ratings are capped at 3).",
"upgrade_security_desc": "The Core has a dedicated security sub-system, including cameras, armed drones, and blast doors. The second Security upgrade makes the Core nigh-impregnable to all but an overwhelming force.",
"upgrade_storage_desc": "Each Storage upgrade provides the craft with two extra boxes of Profit storage.",
"upgrade_training_desc": "You earn 2 xp instead of 1 when you train the xp track indicated during downtime.",
"upgrade_weapons_desc": "The Core has a weapon command blister installed, awakening the craft's dormant weapon systems (directed-energy cannons, missile batteries, etc.), allowing the craft to inflict harm at a distance.",
"upgrade_workshop_desc": "The Core's light-fab has a special workshop embedded in its inner workings, providing a workspace for using blueprints and designing tech, complete with diagnostic tools, spare parts, and so on. When operating the light-fab, you get +1d.",
"urci_naturalis": "Urci Naturalis",
"use_kirsty": "Use Kirsty font if installed (only check if you have Kirsty)",
"utility_belts": "Utility belts",
"utility_belts_blurb": "When you use a <strong>utility belt</strong> slot, you may take one useful item from it, such as <strong>scrap</strong>, <strong>spare parts</strong>, a <strong>specific computer or machine component</strong>, or a <strong>small, highly specialised gadget</strong> of your own design.",
"version": "Version",
"vicious": "Vicious",
"weak": "Weak",
"weapons": "Weapons",
"witch_xp_condition": "You addressed a challenge with manipulation or mayhem.",
"with": "with",
"workshop": "Workshop",
"xp_beliefs": "You expressed your beliefs, drives, biology, or background.",
"xp_craft_specific": "Enter your craft's specific way to mark XP here.",
"xp_craft_trauma": "You struggled with the craft's traumas.",
"xp_desperate": "Every time you roll a desperate action, mark xp in that action's attribute.",
"xp_express": "Express the goals, drives, inner conflict, or essential nature of the crew.",
"xp_specific": "Enter your playbook's specific way to mark XP here.",
"xp_specific_extra": "Enter another specific way to mark XP here.",
"xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).",
"xp_trauma": "You struggled with issues from your trauma.",
"zai_shan": "Zai-Shan",
"zerodice": "Zero Dice — take the lowest result above"
}
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