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imgsorter
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import os | |
import sys | |
import glob | |
import pygame | |
scale_factor = 4 | |
def load_image(file_name): | |
return pygame.image.load(file_name) | |
def display_image(image): | |
surface = load_image(image) | |
image_rect = surface.get_rect() | |
surface = pygame.transform.scale( | |
surface, | |
(image_rect.width * scale_factor, | |
image_rect.height * scale_factor), | |
) | |
image_rect = surface.get_rect() | |
screen.fill((0, 0, 0)) | |
screen.blit(surface, image_rect) | |
pygame.display.flip() | |
directory_map = { | |
pygame.K_1: '1', | |
pygame.K_2: '2', | |
pygame.K_3: '3', | |
} | |
def move_file(file_path, image, output_directory): | |
original_path = os.path.join(file_path, image) | |
new_path = os.path.join( | |
file_path, | |
output_directory, | |
image | |
) | |
print('{} -> {}'.format(original_path, new_path)) | |
os.rename(original_path, new_path) | |
def wait_and_handle_image(file_path, image, prev_image, prev_output_directory): | |
while True: | |
for event in pygame.event.get(): | |
if event.type == pygame.QUIT: | |
pygame.quit() | |
sys.exit() | |
elif event.type == pygame.KEYDOWN: | |
if event.key == pygame.K_u and prev_image: | |
# undo | |
original_path = os.path.join(file_path, | |
prev_output_directory, | |
prev_image) | |
new_path = os.path.join(file_path, prev_image) | |
print('{} -> {}'.format(original_path, new_path)) | |
os.rename(original_path, new_path) | |
return None, None, -1 | |
try: | |
output_directory = directory_map[event.key] | |
move_file(file_path, image, output_directory) | |
return image, output_directory, 1 | |
except KeyError: | |
pass | |
else: | |
continue | |
break | |
pygame.time.wait(10) | |
if __name__ == "__main__": | |
pygame.init() | |
screen = pygame.display.set_mode((320 * scale_factor, 320 * scale_factor)) | |
file_path = os.path.join(os.path.dirname(os.path.realpath(__file__))) | |
print(file_path) | |
images = glob.glob('*.tif') | |
i = 0 | |
prev_image = None | |
prev_output_directory = None | |
while i < len(images): | |
image = images[i] | |
display_image(image) | |
prev_image, prev_output_directory, count = wait_and_handle_image( | |
file_path, | |
image, | |
prev_image, | |
prev_output_directory | |
) | |
i += count |
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pygame |
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