Created
May 20, 2018 13:15
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AsyncOperation wrapper for OperationQueue
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class AsyncOperation: Operation { | |
enum State: String { | |
case ready = "Ready" | |
case executing = "Executing" | |
case finished = "Finished" | |
fileprivate var keyPath: String { | |
return "is" + rawValue | |
} | |
} | |
var state: State = .ready { | |
willSet { | |
willChangeValue(forKey: newValue.keyPath) | |
willChangeValue(forKey: state.keyPath) | |
} | |
didSet { | |
didChangeValue(forKey: oldValue.keyPath) | |
didChangeValue(forKey: state.keyPath) | |
} | |
} | |
} | |
extension AsyncOperation { | |
override var isReady: Bool { | |
return super.isReady && state == .ready | |
} | |
override var isExecuting: Bool { | |
return state == .executing | |
} | |
override var isFinished: Bool { | |
return state == .finished | |
} | |
override var isAsynchronous: Bool { | |
return true | |
} | |
override func start() { | |
if isCancelled { | |
state = .finished | |
return | |
} | |
main() | |
state = .executing | |
} | |
override func cancel() { | |
state = .finished | |
} | |
} |
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Extend it, overwrite
main()
and don't forget to callself.state = .finished
when you've completed your operation.