PATH @/views/Map.vue
<template>
<div>
<!-- LOADING SCREEN -->
<div v-if="!gameInterface.gameInitialized" id="loading-screen">
<img src="@/assets/img/icon/monokai-village/monokai-village.png" alt="Monokai Village" class="icon" v-on:click="$router.push(`/world`)">
<div class="tip">Fun fact: <br/> More shops, games and worlds are soon coming to GrandQuest!</div>
<div class="loading-text">Loading assets <ActivityIndicator/></div>
</div>
<!-- MAP CONTAINER -->
<div class="map">
<button class="exit-button" v-on:click="() => $router.replace({ name: 'world' })">
EXIT
</button>
<!-- CANVAS PARENT -->
<div
id="canvas-parent"
v-on:mousemove="gameInterface.mouseMonitor"
v-on:mouseleave="gameInterface.pointer.hovering = false"
v-on:resize="resizeMonitor"
>
</div>
<!-- RENDER THE SHOP -->
<Shop
v-if="gameInterface.chosenShop"
v-bind:shopName="gameInterface.chosenShop"
v-bind:exitShop="gameInterface.exitShop"
/>
</div>
</div>
</template>
<script lang="ts">
import { Component, Vue } from 'vue-property-decorator';
import { State, Mutation } from 'vuex-class'
// typescript types
import { User } from '@/types';
// vue components
import Shop from '@/components/Shop.vue';
import ActivityIndicator from '@/components/ActivityIndicator.vue';
// the game controller
import gameInterface from '@/game/places/map.ts';
@Component({
components: { ActivityIndicator, Shop }
})
export default class Map extends Vue {
@State public user!: User;
public gameInterface = gameInterface();
public mounted() {
if (!this.user.authenticated) {
return this.$router.replace({ name: 'world' });
}
this.gameInterface.launch();
document.addEventListener('wheel', this.gameInterface.scrollMonitor, true);
}
public destroyed() {
document.removeEventListener('wheel', this.gameInterface.scrollMonitor, true);
this.gameInterface.destroyGame();
}
}
</script>
PATH @/game/places/map.ts
export default () => {
let game: any = null;
let global = {
tooltip: {},
chosenShop: null,
gameInitialized: false,
pointer: { x: 0, y: 0, hovering: false },
launch() {
if (!game) {
// here a phaser game is started
game = new Phaser.Game(...);
}
},
destroyGame() {
if (game) {
game.destroy();
}
},
mouseMonitor(event) {
if (!global.gameInitialized) {
return;
}
global.pointer = {
x: event.clientX,
y: event.clientY,
hovering: true,
};
},
scrollMonitor(event) {
if (!game) {
return;
}
if (event.deltaY < 0 && game.scene.scenes[0].cameras.main.zoom < 2) {
game.camera.zoom += 0.1;
}
if (event.deltaY > 0 && game.scene.scenes[0].cameras.main.zoom > 1.15) {
game.camera.zoom -= 0.1;
}
},
exitShop() {
if (!game) {
return;
}
global.chosenShop = null;
game.resume();
}
};
return global;
};