Created
May 14, 2013 14:20
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Pioneer autopilot test script
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RepeatJourney = true | |
local journeys = {} | |
Event.Register('onGameStart', function () | |
journeys = {} | |
end) | |
Event.Register('onShipDocked', function (ship, station) | |
local journey = journeys[ship] | |
if journey then | |
print(ship.label .. ' docked with ' .. station.label .. '; destroying it') | |
ship:Explode() | |
journeys[ship] = nil | |
if RepeatJourney then | |
TestJourney(journey.from, journey.to) | |
end | |
end | |
end) | |
Event.Register('onShipUndocked', function (ship, station) | |
local journey = journeys[ship] | |
if journey then | |
print(ship.label .. ' undocked from ' .. station.label .. '; sending it to ' .. journey.to.label) | |
ship:AIDockWith(journey.to) | |
end | |
end) | |
Event.Register('onShipDestroyed', function (ship) | |
journeys[ship] = nil | |
end) | |
-- Los Angeles is index 9 | |
-- Gates Spaceport is index 10 | |
-- Poseidon Station is index 46 | |
-- Clarke's Station is index 25 | |
function TestJourney(from_station, to_station) | |
from_station = from_station or Space.GetBody(9) -- Los Angeles | |
to_station = to_station or Space.GetBody(10) -- Gates Spaceport | |
test_ship = Space.SpawnShipDocked('wave', from_station) | |
test_ship:SetLabel('Test') | |
test_ship:AddEquip('AUTOPILOT', 1) | |
test_ship:AddEquip('ATMOSPHERIC_SHIELDING', 1) | |
journeys[test_ship] = { from = from_station, to = to_station } | |
test_ship:Undock() | |
return test_ship | |
end |
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