public
Created

Output from Polynomial

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gistfile1.txt
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john@joran ~/Steam/SteamApps/common/ThePolynomial > Game update: AppID 67000 "The Polynomial", ProcID 32166, IP 0.0.0.0:0
ERROR: ld.so: object 'gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded: ignored.
ERROR: ld.so: object 'gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded: ignored.
ERROR: ld.so: object 'gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded: ignored.
(1809:Register) Reg 'GameObject' = 1
(1809:Register) Reg 'RotatableObject' = 2
(1809:Register) Reg 'SoundObject' = 3
(1809:Register) Reg 'FireworkFragment' = 4
(1809:Register) Reg 'Player' = 5
(1809:Register) Reg 'Chaser' = 6
(1809:Register) Reg 'BonusPod' = 7
(1809:Register) Reg 'SimpleBonusPod' = 8
(1809:Register) Reg 'BouncyBall' = 9
(1809:Register) Reg 'AcceleratorSegment' = 10
(1809:Register) Reg 'Flower' = 11
StyleManager::StyleManager
StyleManager::StyleManager
(173:Leaderboard)
(173:Leaderboard)
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(173:Leaderboard)
(173:Leaderboard)
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(173:Leaderboard)
(173:Leaderboard)
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(173:Leaderboard)
(173:Leaderboard)
(173:Leaderboard)
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(173:Leaderboard)
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(173:Leaderboard)
(173:Leaderboard)
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(173:Leaderboard)
(173:Leaderboard)
(173:Leaderboard)
(173:Leaderboard)
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(173:Leaderboard)
(1809:Register) Reg 'ChristmasTree' = 12
(1809:Register) Reg 'TextBillboard' = 13
(1809:Register) Reg 'Snowflake' = 14
(1809:Register) Reg 'MusicWaveSource' = 15
(1809:Register) Reg 'Meteorites' = 16
(1809:Register) Reg 'LevelPortalExit' = 17
(1809:Register) Reg 'LevelPortal2' = 18
(1809:Register) Reg 'LevelPortal' = 19
(1809:Register) Reg 'Fighter' = 20
(1809:Register) Reg 'Chewer' = 21
(1809:Register) Reg 'AgileAttacker' = 22
(1890:PropagateInheritance) [Narcissus] PropagateInheritance()
(1882:InheritTo) GameObject-->RotatableObject
(1882:InheritTo) RotatableObject-->AcceleratorSegment
(1882:InheritTo) RotatableObject-->Chaser
(1882:InheritTo) Chaser-->AgileAttacker
(1882:InheritTo) GameObject-->BonusPod
(1882:InheritTo) RotatableObject-->BouncyBall
(1882:InheritTo) Chaser-->Chewer
(1882:InheritTo) RotatableObject-->ChristmasTree
(1882:InheritTo) Chaser-->Fighter
(1882:InheritTo) GameObject-->FireworkFragment
(1882:InheritTo) RotatableObject-->Flower
(1882:InheritTo) RotatableObject-->LevelPortal
(1882:InheritTo) LevelPortal-->LevelPortal2
(1882:InheritTo) RotatableObject-->LevelPortalExit
(1882:InheritTo) GameObject-->Meteorites
(1882:InheritTo) RotatableObject-->MusicWaveSource
(1882:InheritTo) GameObject-->Player
(1882:InheritTo) BonusPod-->SimpleBonusPod
(1882:InheritTo) RotatableObject-->Snowflake
(1882:InheritTo) GameObject-->SoundObject
(1882:InheritTo) RotatableObject-->TextBillboard
(1894:PropagateInheritance) [Narcissus] PropagateInheritance() done
(2927:main) command line: ./bin/Polynomial32
app_name=/home/john/Steam/SteamApps/common/ThePolynomial/bin/Polynomial32
initial_cwd=/home/john/Steam/SteamApps/common/ThePolynomial
app_path=/home/john/Steam/SteamApps/common/ThePolynomial/bin
(3097:main) If you are looking at this log to identify a problem
- simply send the log to dmytry_lavrov@yahoo.com with description of the problem.
The log is verbose as to allow me to identify sequence of
events leading to a problem and reproduce it. Don't complain about log verbosity, it is the way I need it.
app_name=/home/john/Steam/SteamApps/common/ThePolynomial/bin/Polynomial32
app_path=/home/john/Steam/SteamApps/common/ThePolynomial/bin
(3105:main) code=uberwoot
(3106:main) id=133
(3116:main) 1 CWD: /home/john/Steam/SteamApps/common/ThePolynomial
(3119:main) using 32bit libraries.
(3121:main) sizeof(wchar_t)=4
(3124:main) Initializing Steam
dlopen failed trying to load:
/home/john/Steam/ubuntu12_32/steamclient.sowith error:
/usr/lib/i386-linux-gnu/libsndfile.so.1: undefined symbol: vorbis_version_string
[S_API FAIL] SteamAPI_Init() failed; Sys_LoadModule failed to load: /home/john/Steam/ubuntu12_32/steamclient.so
[S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.dll.
(3126:main) Steam initialized, result=0
(71:SubdivideFaces) Vertices: 42
(72:SubdivideFaces) Faces: 80
(73:SubdivideFaces) Edges: 120
(71:SubdivideFaces) Vertices: 162
(72:SubdivideFaces) Faces: 320
(73:SubdivideFaces) Edges: 480
(71:SubdivideFaces) Vertices: 642
(72:SubdivideFaces) Faces: 1280
(73:SubdivideFaces) Edges: 1920
(71:SubdivideFaces) Vertices: 2562
(72:SubdivideFaces) Faces: 5120
(73:SubdivideFaces) Edges: 7680
(3138:main) Globe vertices: 2562
(3142:main) making context
(3146:main) Binding options
(216:LoadOptionsFrom) Loaded config from /home/john/.polynomial/config.101.txt
(262:LoadOptions) Will store config in /home/john/.polynomial/config.101.txt upon exit
(35:LoadLanguageFile) Loading language file "$$data/lang.test"
(67:LoadLanguageFile) loaded 274 translation entries
(63:LoadList) Files:
(68:LoadList) 037_Whoa.txt
(68:LoadList) 021_Lorenz_World.txt
(68:LoadList) 019_On_the_ring.txt
(68:LoadList) 027_V.txt
(68:LoadList) 015_Spirals.txt
(68:LoadList) 020_Coiled.txt
(68:LoadList) 005_Starfall_2.txt
(68:LoadList) 004_Starfall_1.txt
(68:LoadList) 024_Warp_tunnel.txt
(68:LoadList) 034_Pure_Manual_Tweak.txt
(68:LoadList) 022_Tubular.txt
(68:LoadList) 007_Islands_of_attraction.txt
(68:LoadList) 013_Eye.txt
(68:LoadList) 032_Hub.txt
(68:LoadList) 023_Suggest_a_name.txt
(68:LoadList) 0015_Christmas.txt
(68:LoadList) 025_Flaming_Nebula.txt
(68:LoadList) 001_Vortex.txt
(68:LoadList) 012_Racing_track.txt
(68:LoadList) 011_Convergence.txt
(68:LoadList) 009_Simple_flow.txt
(68:LoadList) 016_Fold.txt
(68:LoadList) 008_Hyperchaos.txt
(68:LoadList) 014_Hyperchaotic_Nebula.txt
(68:LoadList) 033_Pulse.txt
(68:LoadList) 031_Rossler's_galaxy.txt
(68:LoadList) 038_Experimental.txt
(68:LoadList) 006_Priest's_Nebula.txt
(68:LoadList) 010_Complex_topology.txt
(68:LoadList) 030_Trap_Flower.txt
(68:LoadList) 035_Pretty_visualization.txt
(68:LoadList) 018_Smooth_Attractor.txt
(68:LoadList) 002_Branes.txt
(68:LoadList) 017_Arch.txt
(68:LoadList) 028_Golden.txt
(68:LoadList) 000_Twisted_way.txt
(68:LoadList) 029_Turbulent.txt
(68:LoadList) 026_X_Nebula.txt
(68:LoadList) 003_Comb.txt
(3185:main) calling init
(335:OnLaunch) Using desktop resolution, which is 1920x1080
saving roaming config store to 'sharedconfig.vdf'
roaming config store 2 saved successfully
(354:OnLaunch) unconfirmed mode: false
(374:OnLaunch) OnLaunch end
(287:LogOptions) Settings: fs=1 custom=0 1920x1032
(288:LogOptions) Rollback settings: fs=1 custom=0 1024x768
(290:LogOptions) actual: fs=1 1920x1032
(3191:main) initializing audio
(1308:AudioManager) AudioManager::AudioManager()
(1323:AudioManager) OpenAL devices : {
(1331:AudioManager) 'PulseAudio Default'
(1331:AudioManager) 'ALSA Default'
(1331:AudioManager) 'No Output'
(1335:AudioManager) }
(1337:AudioManager) OpenAL default device: PulseAudio Default
(1341:AudioManager) Opening default device
(1364:AudioManager) OpenAL: version 1.1 ALSOFT 1.13 renderer OpenAL Soft vendor OpenAL Community
(1388:AudioManager) creating reverb
(1500:GetCaptureDevicesList) OpenAL capture devices : {
(1509:GetCaptureDevicesList) PulseAudio Default
(1509:GetCaptureDevicesList) Monitor of GF108 High Definition Audio Controller Digital Stereo (HDMI) via PulseAudio
(1509:GetCaptureDevicesList) Monitor Source of Simultaneous output to GF108 High Definition Audio Controller Digital Stereo (HDMI) via PulseAudio
(1509:GetCaptureDevicesList) ALSA Default
(1509:GetCaptureDevicesList) HDA ATI SB [HDA Generic] (hw:0,0) via ALSA
(1513:GetCaptureDevicesList) }
(1515:GetCaptureDevicesList) OpenAL default capture device: PulseAudio Default
(3197:main) audio initialized
(3226:main) initializing opengl extensions
(3249:main) Vendor: NVIDIA Corporation
(3250:main) Renderer: GeForce GT 630/PCIe/SSE2
(3251:main) Version: 4.3.0 NVIDIA 310.14
(3252:main) Extensions:
GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_ETC2_RGB8_texture GL_OES_compressed_ETC2_sRGB8_texture GL_OES_compressed_ETC2_punchthroughA_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture GL_OES_compressed_ETC2_RGBA8_texture GL_OES_compressed_ETC2_sRGB8_alpha8_texture GL_OES_compressed_EAC_R11_unsigned_texture GL_OES_compressed_EAC_R11_signed_texture GL_OES_compressed_EAC_RG11_unsigned_texture GL_OES_compressed_EAC_RG11_signed_texture GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
(3253:main) end of opengl info.
(3272:main) opengl extensions initialized
(3276:main) 2 CWD: /home/john/Steam/SteamApps/common/ThePolynomial
(3287:main) initializing seeds
(2161:Reset)
glGenBuffers: success
(96:World) World::World
(269:ShowCursor) ShowCursor()
(3299:main) seeds initialized, creating user interface
StyleManager::StyleManager
GLMTexture::LoadFromFile($$data/weird_border.png)
Loading font /home/john/Steam/SteamApps/common/ThePolynomial/bin/data/sans.ftli
Loading font /home/john/Steam/SteamApps/common/ThePolynomial/bin/data/DejaVuSans.ttf
Loading font /home/john/Steam/SteamApps/common/ThePolynomial/bin/data/ipag.ttf
creating texture
Unicode cache slots: 246
GLMTexture::LoadFromFile($$data/blob_16.png)
Loading font /home/john/Steam/SteamApps/common/ThePolynomial/bin/data/sans.ftli
Loading font /home/john/Steam/SteamApps/common/ThePolynomial/bin/data/DejaVuSans.ttf
Loading font /home/john/Steam/SteamApps/common/ThePolynomial/bin/data/ipag.ttf
creating texture
Unicode cache slots: 154
GLMTexture::LoadFromFile($$data/left_arrow.png)
GLMTexture::LoadFromFile($$data/left_arrow_1.png)
GLMTexture::LoadFromFile($$data/left_arrow_2.png)
GLMTexture::LoadFromFile($$data/button_border_circle8.png)
GLMTexture::LoadFromFile($$data/right_arrow.png)
GLMTexture::LoadFromFile($$data/right_arrow_1.png)
GLMTexture::LoadFromFile($$data/right_arrow_2.png)
Loading font /home/john/Steam/SteamApps/common/ThePolynomial/bin/data/sans.ftli
Loading font /home/john/Steam/SteamApps/common/ThePolynomial/bin/data/DejaVuSans.ttf
Loading font /home/john/Steam/SteamApps/common/ThePolynomial/bin/data/ipag.ttf
creating texture
Unicode cache slots: 208
GLMTexture::LoadFromFile($$data/slider_bg_line.png)
GLMTexture::LoadFromFile($$data/slider_button.png)
GLMTexture::LoadFromFile($$data/popup_box_2.png)
GLMTexture::LoadFromFile($$data/playlist_current.png)
GLMTexture::LoadFromFile($$data/playlist_delete_button.png)
bound scrollbar_size_in
GLMTexture::LoadFromFile($$data/slider_bg_line_vert.png)
bound scrollbar_size_in
bound scrollbar_size_in
bound scrollbar_size_in
Loading font /home/john/Steam/SteamApps/common/ThePolynomial/bin/data/sans.ftli
Loading font /home/john/Steam/SteamApps/common/ThePolynomial/bin/data/DejaVuSans.ttf
Loading font /home/john/Steam/SteamApps/common/ThePolynomial/bin/data/ipag.ttf
creating texture
Unicode cache slots: 240
bound scrollbar_size_in
bound scrollbar_size_in
Loading font /home/john/Steam/SteamApps/common/ThePolynomial/bin/data/sans.ftli
Loading font /home/john/Steam/SteamApps/common/ThePolynomial/bin/data/DejaVuSans.ttf
Loading font /home/john/Steam/SteamApps/common/ThePolynomial/bin/data/ipag.ttf
creating texture
Unicode cache slots: 126
GLMTexture::LoadFromFile($$data/uparrow8x8_0.png)
GLMTexture::LoadFromFile($$data/downarrow8x8_0.png)
Loading font /home/john/Steam/SteamApps/common/ThePolynomial/bin/data/sans.ftli
Loading font /home/john/Steam/SteamApps/common/ThePolynomial/bin/data/DejaVuSans.ttf
Loading font /home/john/Steam/SteamApps/common/ThePolynomial/bin/data/ipag.ttf
creating texture
Unicode cache slots: 220
(851:UpdateParamsView)
(860:UpdateParamsView) end
(1369:RefreshPlaylists) start
(1382:RefreshPlaylists) end
(1013:OnMusicVisualizerChanged) OnLevelChanged(3)
(63:LoadList) Files:
(68:LoadList) 005_Relativistic.lua
(68:LoadList) 000_None.lua
(68:LoadList) 002_Laser_Show_2.lua
(68:LoadList) 001_Laser_Show_1.lua
(68:LoadList) 004_Super_Waves.lua
(68:LoadList) 003_Waves.lua
(851:UpdateParamsView)
(860:UpdateParamsView) end
(2750:GUTest) end
(3301:main) user interface created, entering event loop
(672:OnRefresh) OnRefresh
resize
VFS translate '/home/john/Steam/SteamApps/common/ThePolynomial/bin/data/init.lua' unchanged
VFS translate '/media/editing/Music/Torrented/The Cardigans - Gran Turismo/01 Cardigans - Paralyzed.mp3' unchanged
(713:OpenFile_) mpg123DataStream::OpenFile success /media/editing/Music/Torrented/The Cardigans - Gran Turismo/01 Cardigans - Paralyzed.mp3
(332:CallGlobal) Error 2 running lua function 'on_audio_frame' : attempt to call a nil value
(3842:Update) last ShapeMaker::Update()
(1063:~LuaFunctionCaller) Error 2 running lua function 'on_pre_draw' : attempt to call a nil value
(332:CallGlobal) Error 2 running lua function 'override_field_of_view' : attempt to call a nil value
(17:Texture) Texture::Texture
glGenTextures: success
glBindTexture: success
glTexImage2D: success
glTexParameteri: success
creating half-float texture: success
(59:TextureFramebuffer) TextureFramebuffer::TextureFramebuffer
glGenFramebuffersEXT: success
glBindFramebufferEXT: success
glGenRenderbuffersEXT: success
glBindRenderbufferEXT: success
glRenderbufferStorageEXT: success
glFramebufferRenderbufferEXT: success
glFramebufferTexture2DEXT: success
glCheckFramebufferStatusEXT: success
creating framebuffer: success
(113:EnterLevel) entering level /home/john/Steam/SteamApps/common/ThePolynomial/bin/data/levels//0015_Christmas.txt
StyleManager::StyleManager
(147:LoadLevel) World::LoadLevel
VFS translate '/home/john/Steam/SteamApps/common/ThePolynomial/bin/data/init.lua' unchanged
running christmas_script.lua
main.lua loaded!
(558:CrossProd_) vector:
[1, 2, 3]
(559:CrossProd_) vector:
[4, 5, 6]
{
-3,6,-3}
 
(17:Texture) Texture::Texture
glGenTextures: success
glBindTexture: success
glTexImage2D: success
glTexParameteri: success
creating half-float texture: success
(59:TextureFramebuffer) TextureFramebuffer::TextureFramebuffer
glGenFramebuffersEXT: success
glBindFramebufferEXT: success
glFramebufferTexture2DEXT: success
glCheckFramebufferStatusEXT: success
creating framebuffer: success
glGenBuffers: success
(71:SubdivideFaces) Vertices: 42
(72:SubdivideFaces) Faces: 80
(73:SubdivideFaces) Edges: 120
(71:SubdivideFaces) Vertices: 162
(72:SubdivideFaces) Faces: 320
(73:SubdivideFaces) Edges: 480
(71:SubdivideFaces) Vertices: 642
(72:SubdivideFaces) Faces: 1280
(73:SubdivideFaces) Edges: 1920
(71:SubdivideFaces) Vertices: 2562
(72:SubdivideFaces) Faces: 5120
(73:SubdivideFaces) Edges: 7680
(71:SubdivideFaces) Vertices: 10242
(72:SubdivideFaces) Faces: 20480
(73:SubdivideFaces) Edges: 30720
glBindBuffer: success
glBufferData: success
NewBillboard called
NewBillboard calculations done
NewBillboard table created
NewBillboard table updated
about to call NewGameObject with following params{
offset={
-20,50,-200}
,type="TextBillboard",scale=0.5,text="Merry",fadetime=1,align={
1,0.5}
,align_to_view=false,orientation={
-0.786127,0.601555,-0.0699194,0.123477}
,lifetime=5,color={
0.3,0.4,0.5}
,pos={
-26.463145790893,-23.121447409072,-108.49024149406}
}
 
(36:SetDataMembers)
creating texture
(43:SetDataMembers) text render size is 20 7
NewBillboard called
NewBillboard calculations done
NewBillboard table created
NewBillboard table updated
about to call NewGameObject with following params{
offset={
20,50,-200}
,type="TextBillboard",scale=0.5,text="Christmas",fadetime=1,align={
0,0.5}
,align_to_view=false,orientation={
-0.786127,0.601555,-0.0699194,0.123477}
,lifetime=5,color={
0.3,0.4,0.5}
,pos={
11.926005654253,-34.251764868752,-106.94522720836}
}
 
(36:SetDataMembers)
(43:SetDataMembers) text render size is 36 7
(1000:OnLevelChanged) OnLevelChanged(1)
(851:UpdateParamsView)
(860:UpdateParamsView) end
GLMTexture::LoadFromFile($$data/nebulabrot_composite_final_8.png)
Shader '$$data/background_v.glsl' compiled successfully
Shader '$$data/background_f.glsl' compiled successfully
Program linked successfully.
Shader '$$data/music_visualizer_waves_1_v.glsl' compiled successfully
Shader '$$data/test_f.glsl' compiled successfully
Program linked successfully.
Shader '$$data/music_source_v.glsl' compiled successfully
Shader '$$data/music_source_f.glsl' compiled successfully
Program linked successfully.
Shader '$$data/accel_ring_v.glsl' compiled successfully
Shader '$$data/test_f.glsl' compiled successfully
Program linked successfully.
glGenBuffers: success
glBindBuffer: success
glBufferData: success
glGenBuffers: success
glBindBuffer: success
Shader '$$data/christmas_tree_line_v.glsl' compiled successfully
Shader '$$data/christmas_tree_line_f.glsl' compiled successfully
Program linked successfully.
GLMTexture::LoadFromFile($$data/fuel_pod.png)
Shader '$$data/aa_letter_v.glsl' compiled successfully
Shader '$$data/aa_letter_f.glsl' compiled successfully
Program linked successfully.
glGenBuffers: success
glBindBuffer: success
(3859:GenShape) ShapeMaker::GenShape()
(3867:GenShape) no new seeds for, reusing old
glGenBuffers: success
1
glBindBuffer: success
glBufferData: success
glBindBuffer: success
Shader '$$data/test_autocolor_v.glsl' compiled successfully
Shader '$$data/test_autocolor_f.glsl' compiled successfully
Program linked successfully.
Shader '$$data/test_v.glsl' compiled successfully
Shader '$$data/test_f.glsl' compiled successfully
Program linked successfully.
Shader '$$data/plankpoint_v.glsl' compiled successfully
Shader '$$data/plankpoint_f.glsl' compiled successfully
Program linked successfully.
glGenBuffers: success
glBindBuffer: success
glBufferData: success
Shader '$$data/blur1_v.glsl' compiled successfully
Shader '$$data/blur1_f.glsl' compiled successfully
Program linked successfully.
(17:Texture) Texture::Texture
glGenTextures: success
glBindTexture: success
glTexImage2D: success
glTexParameteri: success
creating half-float texture: success
(59:TextureFramebuffer) TextureFramebuffer::TextureFramebuffer
glGenFramebuffersEXT: success
glBindFramebufferEXT: success
glFramebufferTexture2DEXT: success
glCheckFramebufferStatusEXT: success
creating framebuffer: success
(17:Texture) Texture::Texture
glGenTextures: success
glBindTexture: success
glTexImage2D: success
glTexParameteri: success
creating half-float texture: success
(59:TextureFramebuffer) TextureFramebuffer::TextureFramebuffer
glGenFramebuffersEXT: success
glBindFramebufferEXT: success
glFramebufferTexture2DEXT: success
glCheckFramebufferStatusEXT: success
creating framebuffer: success
(17:Texture) Texture::Texture
glGenTextures: success
glBindTexture: success
glTexImage2D: success
glTexParameteri: success
creating half-float texture: success
(59:TextureFramebuffer) TextureFramebuffer::TextureFramebuffer
glGenFramebuffersEXT: success
glBindFramebufferEXT: success
glFramebufferTexture2DEXT: success
glCheckFramebufferStatusEXT: success
creating framebuffer: success
(17:Texture) Texture::Texture
glGenTextures: success
glBindTexture: success
glTexImage2D: success
glTexParameteri: success
creating half-float texture: success
(59:TextureFramebuffer) TextureFramebuffer::TextureFramebuffer
glGenFramebuffersEXT: success
glBindFramebufferEXT: success
glFramebufferTexture2DEXT: success
glCheckFramebufferStatusEXT: success
creating framebuffer: success
(17:Texture) Texture::Texture
glGenTextures: success
glBindTexture: success
glTexImage2D: success
glTexParameteri: success
creating half-float texture: success
(59:TextureFramebuffer) TextureFramebuffer::TextureFramebuffer
glGenFramebuffersEXT: success
glBindFramebufferEXT: success
glFramebufferTexture2DEXT: success
glCheckFramebufferStatusEXT: success
creating framebuffer: success
(17:Texture) Texture::Texture
glGenTextures: success
glBindTexture: success
glTexImage2D: success
glTexParameteri: success
creating half-float texture: success
(59:TextureFramebuffer) TextureFramebuffer::TextureFramebuffer
glGenFramebuffersEXT: success
glBindFramebufferEXT: success
glFramebufferTexture2DEXT: success
glCheckFramebufferStatusEXT: success
creating framebuffer: success
(17:Texture) Texture::Texture
glGenTextures: success
glBindTexture: success
glTexImage2D: success
glTexParameteri: success
creating half-float texture: success
(59:TextureFramebuffer) TextureFramebuffer::TextureFramebuffer
glGenFramebuffersEXT: success
glBindFramebufferEXT: success
glFramebufferTexture2DEXT: success
glCheckFramebufferStatusEXT: success
creating framebuffer: success
(17:Texture) Texture::Texture
glGenTextures: success
glBindTexture: success
glTexImage2D: success
glTexParameteri: success
creating half-float texture: success
(59:TextureFramebuffer) TextureFramebuffer::TextureFramebuffer
glGenFramebuffersEXT: success
glBindFramebufferEXT: success
glFramebufferTexture2DEXT: success
glCheckFramebufferStatusEXT: success
creating framebuffer: success
(17:Texture) Texture::Texture
glGenTextures: success
glBindTexture: success
glTexImage2D: success
glTexParameteri: success
creating half-float texture: success
(59:TextureFramebuffer) TextureFramebuffer::TextureFramebuffer
glGenFramebuffersEXT: success
glBindFramebufferEXT: success
glFramebufferTexture2DEXT: success
glCheckFramebufferStatusEXT: success
creating framebuffer: success
Shader '$$data/fragpower_v.glsl' compiled successfully
Shader '$$data/fragpower_f.glsl' compiled successfully
Program linked successfully.
Shader '$$data/guidraw_v.glsl' compiled successfully
Shader '$$data/guidraw_f.glsl' compiled successfully
Program linked successfully.
align_draw_calls=130
align_size_calls=123
align_size_calls=60
align_size_calls=64
align_size_calls=60
Box::OnClick()
(932:OnExit) Onexit
Box::OnClick()
(332:CallGlobal) Error 2 running lua function 'on_exit_game' : attempt to call a nil value
(3319:main) playlist to settings
(3322:main) leaderboards update on exit
(191:Connect) !SteamUserStats()
(3328:main) after event loop exit: running in /home/john/Steam/SteamApps/common/ThePolynomial
(2756:~GUTest) GUTest::~GUTest()
UIManager::~UIManager()
(587:~Drawer3D) Drawer3D::~Drawer3D
(300:~TextureFramebuffer) TextureFramebuffer::~TextureFramebuffer()
destroying texture: success
destroying framebuffer: success
(295:~Texture) Texture::~Texture()
destroying texture: success
(300:~TextureFramebuffer) TextureFramebuffer::~TextureFramebuffer()
destroying texture: success
destroying framebuffer: success
(295:~Texture) Texture::~Texture()
destroying texture: success
(300:~TextureFramebuffer) TextureFramebuffer::~TextureFramebuffer()
destroying texture: success
destroying framebuffer: success
(295:~Texture) Texture::~Texture()
destroying texture: success
(300:~TextureFramebuffer) TextureFramebuffer::~TextureFramebuffer()
destroying texture: success
destroying framebuffer: success
(295:~Texture) Texture::~Texture()
destroying texture: success
(300:~TextureFramebuffer) TextureFramebuffer::~TextureFramebuffer()
destroying texture: success
destroying framebuffer: success
(295:~Texture) Texture::~Texture()
destroying texture: success
(300:~TextureFramebuffer) TextureFramebuffer::~TextureFramebuffer()
destroying texture: success
destroying framebuffer: success
(295:~Texture) Texture::~Texture()
destroying texture: success
(300:~TextureFramebuffer) TextureFramebuffer::~TextureFramebuffer()
destroying texture: success
destroying framebuffer: success
(295:~Texture) Texture::~Texture()
destroying texture: success
(300:~TextureFramebuffer) TextureFramebuffer::~TextureFramebuffer()
destroying texture: success
destroying framebuffer: success
(295:~Texture) Texture::~Texture()
destroying texture: success
(300:~TextureFramebuffer) TextureFramebuffer::~TextureFramebuffer()
destroying texture: success
destroying framebuffer: success
(295:~Texture) Texture::~Texture()
destroying texture: success
(300:~TextureFramebuffer) TextureFramebuffer::~TextureFramebuffer()
destroying texture: success
destroying framebuffer: success
(295:~Texture) Texture::~Texture()
destroying texture: success
(3333:main) onexit(1)
(267:SaveOptions) Saving options to /home/john/.polynomial/config.101.txt
(3342:main) destroying context(2)
AudioManager::~AudioManager()
GLMTextureManager::~GLMTextureManager()
KeyboardManager::~KeyboardManager()
(300:~TextureFramebuffer) TextureFramebuffer::~TextureFramebuffer()
destroying texture: success
destroying framebuffer: success
(295:~Texture) Texture::~Texture()
destroying texture: success
glDeleteBuffers: success
glDeleteBuffers: success
glDeleteBuffers: success
GlobalsManager::DestroyAll() done
DestroyGlobals__() done
deleting contextwrapper
DestroyContext() done
(3359:main) exiting
Game removed: AppID 67000 "The Polynomial", ProcID 32166
saving roaming config store to 'sharedconfig.vdf'
roaming config store 2 saved successfully

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