Created
June 27, 2020 11:11
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AAClient.log
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Log: Log file open, 06/27/20 17:04:34 | |
Log: FEngineLoop::PreInit GHiPriThreadPoolNumThreads=8 | |
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 | |
Log: ... running in INSTALLED mode | |
DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini | |
Init: Version: 9656 | |
Init: Epic Internal: 0 | |
Init: Compiled (32-bit): Dec 16 2019 08:54:00 | |
Init: Changelist: 1202061 | |
Init: Command line: | |
Init: Base directory: C:\Program Files (x86)\Steam\steamapps\common\America's Army\AAPG\Binaries\Win32\ | |
Init: AAGame Build Info OPEN BETA - CL 295917 | |
2020.06.27-17.04.34 [0000.55] Init: Computer: DESKTOP-abcdef | |
2020.06.27-17.04.34 [0000.55] Init: User: abcdef | |
2020.06.27-17.04.34 [0000.55] Init: CPU Page size=4096, Processors=16 | |
2020.06.27-17.04.34 [0000.55] Init: High frequency timer resolution =10.000000 MHz | |
2020.06.27-17.04.34 [0000.55] Init: Memory total: Physical=63.9GB (64GB approx) Pagefile=73.4GB Virtual=4.0GB | |
2020.06.27-17.04.34 [0000.55] Init: Presizing for 33476 objects not considered by GC, pre-allocating 0 bytes. | |
2020.06.27-17.04.34 [0000.55] Init: Object subsystem initialized | |
2020.06.27-17.04.34 [0000.57] Log: CachePaths() took 0.02 Seconds | |
2020.06.27-17.04.34 [0000.77] Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 970 | |
2020.06.27-17.04.34 [0000.77] Log: Adapter has 3072MB of dedicated video memory, 0MB of dedicated system memory, and 1023MB of shared system memory | |
2020.06.27-17.04.34 [0000.78] Log: Found D3D11 adapter 1: Microsoft Basic Render Driver | |
2020.06.27-17.04.34 [0000.78] Log: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 4095MB of shared system memory | |
2020.06.27-17.04.34 [0000.81] Log: Shader platform (RHI): PC-D3D-SM3 | |
2020.06.27-17.04.34 [0000.83] Log: PhysX GPU Support: DISABLED | |
2020.06.27-17.04.40 [0006.94] Log: 97755 objects as part of root set at end of initial load. | |
2020.06.27-17.04.40 [0006.94] Log: 0 out of 0 bytes used by permanent object pool. | |
2020.06.27-17.04.40 [0006.94] Log: Initializing Engine... | |
2020.06.27-17.04.40 [0006.97] Log: Wwise(R) SDK Version 2015.1.4 Build 5497. Copyright (c) 2006-2012 Audiokinetic Inc. / All Rights Reserved. | |
2020.06.27-17.04.42 [0008.42] TobiiEyeX: FTobiiEyeXController::FTobiiEyeXController() | |
2020.06.27-17.04.42 [0008.42] TobiiEyeX: FTobiiEyeXController::EyeXInit((null)) | |
2020.06.27-17.04.45 [0011.88] Log: === Critical error: === | |
Fatal error! | |
System.Runtime.InteropServices.SEHException error in AAGame: | |
踓鶶?擱 | |
?GuardedMainWrapper(Char* , HINSTANCE__* , HINSTANCE__* , Int32 ) | |
?ManagedGuardedMain(Char* CmdLine, HINSTANCE__* hInInstance, HINSTANCE__* hPrevInstance, Int32 nCmdShow)Address = 0x77369862 (filename not found) [in C:\Windows\System32\KERNELBASE.dll] | |
Address = 0x27165cf (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\America's Army\AAPG\Binaries\Win32\AAGame.exe] | |
Address = 0x26ff26f (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\America's Army\AAPG\Binaries\Win32\AAGame.exe] | |
Address = 0x247ebef (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\America's Army\AAPG\Binaries\Win32\AAGame.exe] |
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